Hello,
I would like to report a bug that has been present for months/years on Overwatch and among many players but which has never received any attention from the technical team.
Nvidia Reflex (coupled with G-Sync) automatically limits fps.
In order to maximize operation, Reflex limits -6 fps compared to the Hz of the screen
For example, if you have a 144Hz screen and enable Reflex, you will have a cap of 138 fps.
If with a 144Hz screen everything works correctly this is not the case with a 360Hz screen
Instead of capping fps at 354 fps, Reflex limits it to 325 fps
I don’t know if it’s Blizzard or Nvidia who should correct this bug but to work correctly, Reflex would have to limit it to -6 fps on all screens regardless of the Hz.
I hope you can take care of this problem someday.
If information needs to be communicated, I remain at your disposal