Nuclear mega nerf stadium reinhardt

Mosty braindead broken free value garbage that’s ever in the game round 2 and he’s already doing close to 200 damage on firestrike fire strike no matter what he builds its a free win literally every match I’ve played with rein in it was 0-4

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He’s one of the weaker options, though.

JQ needs a mega-nerf well before Rein.

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have you tried dodging the fire strike?

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There needs to be better parity in Tank selection. Poor D.Va has nothing if she faces against Rein. Except if Rein went Firestrike build then he’s just asking for it.

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I think the fundamental problem is basically that the rock paper scissors still exists even in Stadium but you can’t swap if you’re on the losing end of it. If I pick Ana and the enemy team has a D.Va who decides to exist on top of me for 100% of the match, it isn’t like I can swap to Moira to deal with her. Likewise, if we get a D.Va and the enemy tank picks Zarya, it’s pretty much gg.

Stadium in many ways emphasizes problems with counterplay more than it ameliorates it imo.

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They are not going to touch Reinhardt.

They need to sell the Reinhard mythic skin which come back in 2 weeks.

Just in time for most players to have completed the battle pass and the coins ready to spend.

Blizzard is very smart.

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D.Va is honestly (for me) not that bad. Get the HP>Armor conversion mod and her guns tickle unless she specs into DPS, which is really inadvisable since she’ll blow right the hell up if your DPS isn’t a Mei/Genji combo

I actually think all tanks can use adjustments. They’re either too strong with way too much damage off of barely increasing their weapon power, or they’re way too survivable on top of dishing out super high damage.

Like, the amount of abilities and power they add feels disproportionately stronger than other roles. I feel like they get more in Round 2 than I got in Round 4 or 5.

The whole point of Stadium is you’re supposed to be able to work around playing into your counter. But that’s not possible when certain heroes’ base + abilities make them exponentially stronger than anyone else’s. So if they do counter you, you’re now countered way harder.

This would be Cass, though. Either two-taps everyone in the lobby, and one of those is an auto-aim, or he just FtH. Sustain builds don’t matter because he just deletes you anyway. I had 200+ armor one round with damage reduction added, and he still two-taps me. :person_shrugging:

I wanna see him nerfed first. Juno a bit, too.

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Dva has a perk where she can build overhealth by shooting at barriers.

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Not gonna save her from Rein building ult charge, free of charge, and no way to stop him ulting.

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I played against a Juno last night that had both her dps damage combined WHILE keeping up with healing. The torpedo build is no slouch.

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Have you tried playing Ana and throwing a nade at him?

Sadly every time I run into him I’m on tank too or I would

how does one do this dodge you speak of?

Even without that, Reinhardt does not beat Dva. That’s a major skill issue. Stop face tanking his hammer, bruh.

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He’s definitely not one of the weaker options. The devs said themselves that he is the most picked Tank, and he is overperforming, and they nerfed…his cash flow. Not his damage at all. Every stadium game I watch, I see Reinhardt 1v5ing like a top lane juggernaut in league of legends. And getting his ult as fast as he does in stadium is insanity.

I assume the items in stadium are supposed to counteract not being able to counter switch. But to your point, even if I were to add more to my build to counter a character, it still isn’t mattering much. So the item utilization for counter building still needs a lot of work.

You know he has ways to get to his opponents right? And getting his ult quite quickly. And there will be moments where fights are more close quarters, even involving CC.

Well, JQ can be OP or weak depends on team comp. If JQ’s team got lucio and Juno, while the enemy team dont have speed boost heros and not many cc, JQ can be extreanly OP. But if JQ’s team has no speed boost supports, while the enemy team has lucio with double boop and mcree, JQ almost never gonna get into axe range, and pretty much useless.

Yeah. I just did Queen into Zarya and even with all the perks that directly counter Zarya’s cleanse, it just didn’t matter. She was almost totally untouchable for the entire match. The two times I killed her, she got instantly rezzed and it was just back at trying to kill an immortal tank. If I had played someone else, it may have been different, but there’s just so little as tank that you can do about the tank matchups even with powers or abilities.

I’ve had success using Orisa but I also had a competent team to capitalize on the openings I provided.
Fortify helps you survive, Spin and Javelin force him back. Plus your primary can whittle his Barrier forcing him to make an action earlier than he wants to instead of just walking up comfortably to use hammer and it also allows you to pressure the supports to briefly stop healing Reinhart if you focus your attention on them.

According to Blizzard, he’s been on the more positive success rates, comparatively.

Again, no paper-rock-scissors exists. D.va can Defense Matrix Ana, just as well as she can Defense Matrix all of Moira’s orbs.

Hasn’t happened yet with me beating every Zarya as D.va in Stadium.

Again, no such thing as hard counters exists in Overwatch, and especially in Stadium.

Ironically, while the Damage-role tends to spike towards the latter rounds, and the Support-role caps off early, it’s the Tanks with the fairly modest growths across the rounds in Stadium.

They really are the most flexible of the roles, right now, too.

It’s actually Soldier, but it isn’t surprising that Cassidy can spike so much damage into FTH with a lot of Weapon Power. Thing does up to 600 damage with stacked up Weapon Power.

Everyone builds ultimate charge for free. And you can stop him from ulting by using Sleep Dart, or by coveirng your team with Protection Suzu at the moment of impact.

Queen doesn’t need speed boosts when she can drag targets to her, and has an item power that lets her leap to enemy targets.

To say nothing of semi-permanent speed boosting with Command Shout refreshing after every kill.

Queen vs. Zarya is closer to a 50:50 match-up. It really depends on how often Queen feels like refreshing her wounds on Zarya to keep her from clearing them.