Range was buffed to deal with Widow, but only so few heros have meaningful range.
NOW that GOATS AND armor is on the rise, there needs to be more relevance on the shotgun and spread heros. These heros are so ineffective at damage that there is no reason to pick them over the ranged heros who are more accurate AND can deal with armor better.
Not only that but shotguns have at least half of their damage based off of RNG. This leads to massive inconsistencies. Meanwhile on Bastion, his RNG is only amplified by the fact that his spread is pointlessly massive. His only existence is the 3 seconds it takes to take down a Rein barrier. However, this topic isn’t solely on Bastion, as spread in general in this game needs to be more accurate to give shotgun-based heros a more viable place among the cast.
Heros with spread cannot compare to those with accurate weapons. If the damage per pellet needs to be lowered, then so be it. I don’t want them to be on par with OHK (maybe Hog) but right now a LOT of their damage is wasted, especially against armor.
Look at how bad Sombra’s damage use to be when she had her old spread. Or even DF before his hand cannon buffs.
These heros need their spread adjusted to be more accurate and fit in with the game currently: