Now I understand why OW2 is so buggy, laggy and half baked

I thought development was basically finished with the beta and the October 4th launch. But someone here in the forums kindly informed me that, in reality, the October release is an “early access” launch, which is basically yet ANOTHER development stage and NOT the final release.

Explains a LOT considering all the problems plaguing the game since “release”.

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Well yeah. The biggest and most obvious indicator that the game is unfinished is that it doesn’t include the PVE.

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You’ll have to forgive my misunderstanding, I come from a generation where when a game releases to the public it’s understood to be baked to completion to the best of the developers ability, not half-baked full of game breaking bugs and major issues so they can continue to rake in profits while they continue the development process, MY BAD. :roll_eyes:

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I wasn’t trying to say that you’re wrong for having those expectations if that’s what you’re getting at…

Just confirming your point. Yes, the game is ridiculously unfinished.

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The servers weren’t even updated and crash constantly.

the lag is because the game runs on free servers, there is certainly a noticable quality drop.

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tbh bliz basically didn’t tell ppl what this is (pvp early access). there was a small line of text in the initial announcement trailer, but I’ve never seen it mentioned anywhere else. might even be a legally viable claim for false advertisement here… doubt it’d be worth litigating tho.

I agree with that. You remove a hero entirely from the game for glitch, and not release them for 2 weeks? Trob had a glitch but never removed entirely just from competitive and now Mei for the same ability glitch. In OW1 that problem were solved in 48 hours

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