Now do you see why I ayways screamed role queue killed ow1?

Like yall forget things easily. Role queue is trash. hybrid open 5v5 max 2 tanks, 3 dps and support min 1 support is the way to go I think. full open queue is way better in 5v5 than 6v6 in my opinion and i played hundreds of both

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Nope nope this is like 1 of the only things no matter what version of convoluted logic or convincing someone might use, open que especially when treated as a serious mode is garbage.

Open que has always been better even competitive (which I do still take seriously but slightllly less so) just “That silly little mode I sometimes play for nostalgia or because I feel like it or whatever”

It’s okay that it’s still “here” its okay that me or anyone else can go to it when they want to.

But making it the overall like “thing” again yeaah thatll be a no from me.

Honestly i don’t know why they even add queue for it when they could let everyone join and then let players choose their role and once they done it gets locked. They done many experiments on this.

If they are ever going to add 6v6 then they should do this -

  • For 5v5 - Min 1 - Max 2
  • For 6v6 - Min 1 - Max 3

With no role locks.

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That is their upcoming test after the 6v6 role queue one. They will be re balancing everything also based on this last test. So fingers crossed it works better. I think with the dps passive you won’t see major sustain comps being dominant like in the old ow.

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The only thing “killing” ow is the competitive life cycle

What is the difference between early OW1 and later OW1/OW2? People learned how to play and went from wanting to enjoy the game to wanting to be good at the game. Which is not a bad thing per say, but it does come with many bad side effects:

  • min/maxing - the ultra focus on determining what are the “best” options (even if there is no actual way to determine this).
  • stagnation as people start to stick to perceived “best” strategies. Meta slavery, counter strategies, forcing 222, etc
  • toxicity - people’s attitudes towards others change as you now have stakes in the game and others begin to “ruin” it

Again, none of this is abnormal. It’s just a shift in approach.

Like what is the chief difference between this game and MR right now? Approach. People don’t care about the stuff listed above yet. Theyre just enjoying the game for what it is right now. Take a look for example of how many hardcore OW players are praising the game for its Open Queue format. Many of which begged OW to move away from that. Why? Cause games feel different when you JUST want to have fun. Give it time though, and you will see the same exact thing happen there. Cause eventually people start to want to get good at it and the life cycle runs it’s course

And yes there are developmental issues as well, but many of those are also the result of trying to adapt the game to fit the changing approach from players as well

People always suck the fun out of things

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I hope it would be success as well. The problem with 2-2-2 is their are forcing players to play mandatory roles but with Limit 1 - Max 3. Player can switch what ever roles they wanted to. If a player is not feeling to play tank then go support or dmg and vice versa. Even though it a mandatory to have one player atleast player can switch without being stuck.

Has for DPS passive i think it would be moved for all roles like 5-8% per role. Since only few dps can effective apply dps passive.

Eventually they can add “Synergies”. Certain groups has negative and/or positive with the heroes they play with

For example -

If Rein + Sigma + Ram are played together all would have low shield hp along with reduced dmg and increased ult cost.

Imo the only real negative of role queue is queue times. And that is a pretty big negative.

But these role limits ideas just turn into pick as many tanks and as few dps as possible if trying to win; or have crappy games of ppl picking a bunch of dps. Also introduces the big problem of not being able to play the role someone wants to, but also there would be no more separate mmr for each role. Someone can be way better on one role. Not be able to ply it, and are now in a much higher mmr game than they belong.

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No I don’t see why, because while you might like open queue many players hate it

Role queue should have been in the game from the start for players who prefer it so the game could have naturally evolved with team structure in mind with players used to it from the beginning, not thrown in 3 years late

Marvel Rivals is making the same mistake. They’ll add role queue down the line after a ton of players quit from open queue frustration, then by the time that happens their playerbase will be a fraction of what it is now and queue times will be bad because of a lack of tank players

They literally have the mistakes of Overwatch to learn from and they’re fumbling it…

not at all

Business 101 says that when creating a product, identify what the minimum configuration is for a product you can sell. This minimal configuration can also be produced sooner than a full featured product, and its sales can then fund the addition of other features and enhancements

so bottom line: no

Role Queue saved the game for tank and support players. It was pretty useless for DPS players, though. That’s the problem.

:muscle::face_exhaling:

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You cant balance an open queue mode and you certainly cant have a competitive matchmaker in one

If there are max 2 tanks how can you balance tanks to work both when 2 tanks are picked and also when only 1 tank is picked? Not possible. You cant balance tanks to work simultaneously in 2/2/2 and 1/3/2 and 2/3/1. Same with support and same with dps. How can you balance a support like zen if he is the only support in the team cus no one else will pick support? Not possible. You need to have completely fixed roles if you want any chance of balancing the game. Then you are playing with fixed limitations as you know a hero like zen is guaranteed a 2nd support teammate so you can balance him around knowing that.

Matchmaking isnt possible when people can swap at any time to any other role. How do you even rank and match people together in that format? Do you go off their peak rank? At which point those players can never actually flex to other heroes which is the push for open queue because they are rank locked into their top performing heroes or else they throw. If you get to GM playing dps, and are forced to go support you arent going to be able to perform at where the game has placed you.

That is EXACTLY what happened with ow1 where despite the game being open queue no one actually was allowed to switch to their non-main role without being harassed. The amount of people forced onto certain roles and heroes because that was all they were allowed to play was garbage. That was 1 reason why we went to role q with split mmr for each role, so a support player could play dps without tanking their support rank.

Any form of role queue only works if its fixed. Having flexible limitations defeats the point of a role queues purpose. You add role queue to enforce certain limitations. You dont then adjust those limitations to allow the thing you added role q to enforce… what’s the point of a role queue where its possible to have 0 tanks or solo support zen. That is literally the reason role queue was added to begin with

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It still happens. You take a one trick’s character and they are useless even if the entire role is open to them.

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No. What’s different is that MR is new and no one has any idea what they are doing except for Overwatch veterans since they have had years to learn how to optimize characters in various metas around escort and capture play modes.

The game’s already reached a very fast meta with pretty clear consensuses that X heroes are imbalanced both from under or overperforming. Mantis/Luna have already taken off as the premiere support characters and are extremely approachable in lower ranks too.

Magneto and Dr. Strange have taken off to be the best overall tanks of the game. Hela/Hawkeye for their burst damage have taken the DPS slots.

MR will arguably reach its level of optimization in time. All games go through this. The players will always find a way to try to use the best strategies. The seasonal bonuses are not doing any favors either. The +20% dmg can very easily gut Hawkeye and make someone like Widow much stronger.

except you can

the game was imo in its very best state of balance in the days just prior to 222 being inflicted upon us, and at that time, the game was entirely role-less queue

It was accomplished once, and so, it can be accomplished again

I’m silver/gold in every single role, but plat in open queue. Why? Because by being prepared to flex and recognise what role will benefit the team, you will always get ahead of similarly skilled people determined to just play their “main” role (or worse, one trick a single hero), so long as you learn a reasonable number of different heroes in different roles to that level of play.

While I will readily acknowledge that it sucks having to be the guy prepared to do that or basically just watch your team throw a game theough stubbornness, so much more rarely getting to play the role you ideally want to, role queue is an overly structured way to pander to people with the most selfish playstyle.

That becoming the primary game mode seems ludiucrous to me, and judging from how well rivals is doing without a role queue, plenty agree. We can only hope the developers of that game don’t make the same mistake.

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Fastest finger first to avoid potentially being stuck with the one role you hate, in a world where half the player base have all chat turned off because of the broken reporting so they cant even negotiate a swap with someone?

Sounds like hell. Both full open q and role q are preferable.

No role q saved overwatch

I got +3000hs and 20thousand games and I cannot express how delusional you are right now xD

That is like super mega rose tinted glasses cope

Pre 222 the game was stuck in its insescapable tank heavy goats era…

It was only cus of 222 being added that the game was forced to shift away from more than 2 tanks per team

People blaming role queue often dont want to look at the giant glaring nerfs to tanks that were the cause for the queue times to go from 2-4min for DPS into the 10+ min territory.

Almost no one wanted to play tank in the last year of OW1. Only Rein/Zarya felt unnerfed enough to function against overpowered godscans. Tanks like Orisa, Hog, Ball and Winston were overnerfed and lost of their playerbase.

2-2-2 RQ was a good idea followed by Blizz meta enforcing the game away from what it needed to succeed.

Role Queue was literally sabotaged by Blizzard themselves down the line, after promising it would get the changes it needed to thrive.

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