Now apply that Ram change to all forms of counterplay

In my opinion, they’re on the right track when it comes to balancing counterplay. If you look at the Ram change, they’re encouraging fair counterplay, but they’re also deincentivizing counterpicking. That’s what I want to see more of in the future but with all character interactions.

Don’t get me wrong, I do think that the game should have forms of counterplay but it needs to be on both sides at all times, meaning when my enemy makes a play, I should have the same amount of fair interactions to counter them as they do me, even if I’m not in a favorable matchup. (This perspective comes from what I think will grow the playerbase the most and what I think will make for a more enjoyable experience for the majority of players.)

With how the game is right now, if player “X” picks “Y” and counterswaps me, especially on tank, as we all know (rock, paper, scissors), either I have to swap right then or there or I’m pretty much guaranteed to lose. (The feeling that strikes in me Frustrating, lame, boring, repetive, etc.)

I have no problem with specific characters having some advantages over others; I actually think that contributes to a ton of the game’s depth but that’s only when it’s done properly and not when the strengths and weaknesses of the characters are so overwhelmingly far apart.

Remove Orisa’s shield pierce on her ult and I’ll accept this giganerf of RamRanch

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To right way to balance counterplay is ADD 6V6 BACK, STOP ROBBING CHARACTERS

except Sombra
OF THEIR IDENTITY!

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I 100% agree but this is specifically for 5 vs. 5. :ok_hand:

Add 75%DmG resistance to D.Va agains beams and i"ll concede no longer pummeling brig

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How is it fair? Ramattra can’t punch through barriers but Rein can swing through them

If you apply it to Rein too, then they both get clobbered by Winston

If you keep doing stuff like that, defensive play becomes too strong. If counterplay is too weak, turtling gets stronger, and that’s lame as heck.

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Ram can block…

Ram does 2.5x more damage to barriers now when ora ora ora’ing. I think that’s more than enough to prevent the shield sustain from getting out of hand. Lol

So can Junkerqueens axe, Reinhardt’s firestrike and Brigittes mace.

It’s very selective which tanks they want to be meta and they’ll gimp the competition or uber buff them to get it.

Gotta sell the All might Reinhardt and Widow mythic, so nerfing Sombra and Rammatra is the cheapest way to artificially do it.

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If Ram is blocking, he’s not punching. Unlike Rein, if Ram is blocking then he’s still taking damage and his team isn’t nearly as safe either. So if he’s punching and dealing zero damage and blocking while taking non-zero damage, how is that fair?

It’s not fair, that’s what it is. Bad change.

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yeah this whole thing has vibes of “Tell us you want a Rein/Shield Meta without telling us you want a Rein/Shield Meta”

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Except unfortunately that is what people tell them, the loudest of the bunch anyways.

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I’m not sure that completely dumpstering Ram counts as improving counterplay when now Rein 100% hard counters Ram. Ram into Rein is now hard throwing.

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If you stop looking at it from an on-paper point of view, it’s not a bad change at all.

From what I understand, Ramattra will do over 160 damage to shields per hit or roughly 270 DPS. My guess is that while his initial match up with Reinhardt will be harder, he might be more effective against relatively lower health shields/barriers like those belonging to Brigitte or Sigma, and destroy them faster, exposing enemies for your whole team. The damage boost could potentially keep their shields in a constantly low state and more so if you pair him with say a Bastion or some other shield focusing DPS. Or pair him with Mercy and he will do roughly over 350 DPS? So, while he loses the initial pressure against an enemy tank’s health, it could be pretty bad for opponent’s barriers.

On paper, it sounds like a horrendous change that completely negates the biggest reason to go Ram - which is to try and get an aggressive enemy Rein under control. Which I could generally do with at least some success.

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Ram breaks shields faster which is great.

He can’t finish off weakened targets hiding behind them now, which is horrible.

He still gets bullied hard in nemesis form but can’t even pressure damage now if a barrier is present.

Rein’s shield already evaporated with team fire, so is this change supposed to help coordinated or uncoordinated play? It feels like it doesn’t help either, it feels like a nerf. It feels like they want to sell you All Might.

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It completely dumpsters Ram. All enemy tank has to do is swap to Rein and you’re hard countered.

Rein waits out Nemesis with his shield, then aggresses onto Wizard form with his hammer. Ram dies, his team loses.

Considering barriers also block Annihilation, 2/3 of Rams kit is now useless against a Rein comp.

This is like the Orisa v Hog matchup when Hog could be stunned out of everything. Nothing Ram does works, Rein wins by existing with no real effort, and another tank becomes dead weight.

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As you pointed out in the other post. It’s just very inconsistent. Now this is the ONLY melee to not go through barriers. Lame.

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Definitely lame, just also unbalanced is the issue

Ramattra has to get into melee range to really break barriers, why is he not properly rewarded for that anymore? Extra damage to the barriers is not a sufficient reward to the risk you’re taking

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