Just about everything about Sigma feels “clunky”
- 1 second recast CD
- KG can’t be cancelled and doesn’t block beams
- rock takes so long (ok, so buffed now but still if, for example, soldier is firing at you he gets a lot of hits while that rock forms)
- his movement feels soooo slow
- his fire rate is very low - I’d prefer a higher rate of fire with lower damage per orb so it isn’t such a snooze-fest playing him
- dies too easily in his ult because he can’t KG or barrier in his ult (but can throw orbs for some reason)
He needs some love to not necessarily make him more powerful/able but just to make him less slow about everything.
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I’d like to see that but we the stun nerf
Otherwhise not. Because they’ll most likely take half a year to do that
Overwatch team is scary
The problem is that before Sigma, barrier tanks didn’t have any synergy.
You gotta rip up Orisa and Sigma synergy if we want to have a tank meta with more variety than “Reinhardt or Lose” or “Shoot at blue polygons 90% of the game”.
I can get down with that, the absolute least that could do is let him cancel accretion and kinetic grasp like echo can cancel her beam
Why not reward the skill-shot with more damage over 20m perhaps? Instead of longer stun, swap the stun duration for damage. Maybe an extra 20 or 30 damage for every 10m over 20m. The rock does so little damage now so this would be a nice boost and it gives Sigma something long-range that might be worth using.