Iâd say that âfunâ and âbalanceâ are two separate aspects of a game. Iâd also say that balance comes second to fun, since you can have a fun game thatâs unbalanced - but a balanced game thatâs no fun is simply a failure.
No, I fundamentally disagree. A character might have 50hp but easily deal 500 damage with two shots before a reload. Is that balanced, maybe, is it fun to play with vs against, heck no.
This is a video game designed to be fun to both watch and play.
what if i have fun one-shotting people with a wall-piercing magnetic missile that fires every .2 seconds and has infinite ammo? too bad if someone finds that unfun to play against i guess
if something is not fun to engage with then it does nothing but lower the amount of people that will play the game. especially if that hero is prominent in the meta.
Iâd agree if this wasnât a videogame.
I like my games somewhat balanced, and I like them fun.
But if I have to pick between the 2 then im going to pick fun every time, itâs just more important.
The game is in the most fun state itâs been since launch, but Iâm really worried the devs are gonna pull what they did in October 2020 and release a bunch of changes that make the game awful again.
BUT they have been kinda killing it recently so my faith has been somewhat restored.
Balance is usually just a description of âHero usage variety at the top 1% of playersâ.
Why usage variety? Because Novelty is a component of âFunâ.
So the idea that âAnti-Funâ shouldnât be a factor in something that leads to âFunâ is kinda strange.