Not a single DPS has a high pickrate and high winrate

Meanwhile Zarya and rein both have 70% presence +. zarya is sitting at 53% winrate. rein is at 52% winrate. other tanks are fine. I had a very few number of games without rein or zarya and people were playing winston and orisa just fine and it was fun for everyone

its not fun for anyone when they get run down by zarya and rein every game like god damn gods. nerf them already.

4 Likes

McCree:
https://cdn.discordapp.com/attachments/603098893932298240/691348091953217617/tps---t.co-otla4fXYil_2.mp4

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i think mcree should be nerfed but he has 49% winrate right now

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Thats easy - DPS has too many choices - Tanks/Supports have so few that any difference means a huge pick rate. Not going to add how DPS often pressure on the choice either…

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Depends where you look. He starts performing well at above average ranks, but below average (<Plat) is where he starts to lose winrate.

DPS have their pick rates spread over what? 17 heroes now?

and you wonder why any one DPS hero doesn’t have huge pick rates…

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Yes its a ridiculous assertion the OP was making on this point I’m afraid.

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That happens with the tank lineup every meta. They have high pick and winrates but then plummet when a meta that doesn’t include them comes along.

It’s whether or not it’s too much higher that makes it an issue.

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Well that happend when there so many dps hero to pick from and not that many tanks/support to pick from.

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Dude, you’re talking about completely different roles with different player populations.

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More like DPS have such low control over the pace of the game that nobody cares what they go lol. The pace of the game with Rein/Zarya compared to the pace of the game with Orisa/Sigma is night and day. McCree instead of Tracer does barely anything though.

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You have 16, soon to be 17, choices to pick from. Tanks have 8. Statistically its far more likely that tank balance will just end up being 2-3 of them being more viable compared to the rest, especially with how awful this community tends to be towards the tank heroes. Seriously this community tends to be the architect of its own problems so often. They hate damage queue times but also don’t want all tanks being in a spot where they are appealing to play. Who the hell would risk actually being good with a tank with how little it takes for you guys to crucify that hero?

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pick % is going to be skewed heavily for tank and support. There are 2 tank and 2 support picks every match, but only 8 possible choices of tank or 7 of support. this means you are picking 25% of all the tanks you can choose from vs DPS where you have 2 slots that are 11.75% of the possible choices. and since one team must win by default. it is much more likely that anyone tank will be on the winning team. this can artificially make tanks look much stronger or more balanced than they are just using basic statistic magic.

TLDR… make more tank and supports and they will begin to even out like the DPS.

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They have 17 characters, for just one of those have a big pickrate it needs to be extremely OP

1 Like

choices don’t affect how much they win when picked.

try again.

You’re utterly missing the point bro. Try again.

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there is no point to be had here.

youre trying to claim that having more heros is why they have low winrates. which has literally 0 correlation.

doesn’t matter if there are 10 dps or 100, it doesn’t change the winrate of them individually when they are picked.

No, that is not what I am saying.

DPS has more options than they need; they need to have their lower picked options fixed first before getting any new ones. No one said a thing about win rates. Its an embarrasement of riches, they have so many options they literally get choosy and drop 1/4 outright, and effectively hardly play 1/4 more. All the while, tanks get 8 choices, and 7 for Supports, less than DPS combined while DPS for 2 roles on a team get a selection from now 17… ridiculous.

Move DF, Mei and Bastion to tanks. Maybe co-opt BOB to a tank since its highly desired and rework Ashe’s ult.

Rework Sombra, Sym and Torb to Supports

11 tanks

11 DPS

10 Supports

Problem solved.

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we don’t need even amounts of roles. literally no game with roles like overwatch has an even number of characters or classes per role, because you need more ways to kill than to mitigate damage or heal. because by design you need to be able to kill no matter what to make the game move forward. Making too many tanks and supports gives you too many counter options to damage and makes he game move impossibly slow because supports and tanks hold so much more power than dps.

weve already seen what happens when you can completely counter all damage in the game. GOATS. we had to literally force dps back into the game, and they still have 0 impact on it.

number of tanks and supports is not a huge issue. its merely a “he has more than I do” type complaint from forum goers.

im not saying we cant have more, im saying the idea that there needs to be an even number between roles is asinine.

Lets see… tank players make up 20%, Supports make up 30%…

Yeah, we do. Jeff and the devs know it, expect 2 tanks and 2 supports and 1 DPS for OW 2 launch.

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