No to the Junk changes

Problems:

  1. This punishes hitting airshots, the most skilful part of Junks kit. Example:

Sorry but the Ana surviving that is nonsense. It’s punishing skilled players and destroys Junks skill ceiling.

  1. 150 damage up close is just ridiculous. Junk doesn’t need more up close power, he’s already a monster up close. He needs greater consistency in mid range.

These changes do the opposite of the intent. They drastically lower Junks skill floor because he’s now rewarded for holding m1 into tanks at close range and also obliterate his skill ceiling by punishing hitting airshots/mid range shots.

If these changes go live he’ll be brainless with no way to differentiate a skilled Junk from a bad Junk.

122 Likes

They let the pros play Ow2 and everything turned out different than Blizz thought.
Now, I don’t really wonder WHY anymore.

30 Likes

So what would you want instead?

Faster projectile speed?

Revert to old projectile size would be a start

16 Likes

That’s fair.

That would benefit aimed shots over spammed.

How about larger projectile size before it bounces, but current projectile size after a bounce.

4 Likes

Nothing because I think he’s fine. But if we’re going to start buffing him there are better ways of doing it. Even tiny changes to his mine fall off would make a big difference in addressing his problem of consistency without removing his skill ceiling and making his close range ridiculous.

God no. I don’t feel like relearning muscle memory again.

24 Likes

Nah, then you’re just stepping in on Pharah’s territory while making Junkrat less interesting

I think just the projectile size would be good, Junkrat has had his mines do less damage since those days

1 Like

help me out here cause assuming she is out of the max range she is now receiving 72 (90-18; 20%) + 60 = 132 damage…

before she wouldve been hit for a max damage 40+80 = 120…

youre still doing more damage than before…she wouldve survived before too…

what am i missing?

His damage with fall off is 78.

9 Likes

it says -18 in the patch notes…and thats even more damage…or is it dropping all the way down to 18 (that doesnt sound right)

oh that is what its dropping down too…ewwwwwwww

4 Likes

What about changing the bounce physics of his grenades? Would that mess up some spots?

He’s never going to get a rip-tire speed buff as even 2m made him hard meta on certain maps back in early OWL. It just goes to show how some parts of his kit can easily be become broken with even just a small tweak.

Junkrat’s trap also eats his power budget up despite having no practical, consistent synergy with his kit like Mine and his primary does.

:man_shrugging: idk, he does need more consistency, maybe a new e-ability?

18 damage from the direct damage + 60 explosion damage. That’s why the Ana just survived a direct mine into an airshot.

9 Likes

You don’t really need to fix anything, that is not really broken in the first place.

6 Likes

yeah i follow now…thats way too much dropoff

6 Likes

I really don’t care about the bouncing. I don’t think that’s a big part of Junks strength.

Well, here’s an idea shrink the size of his splash explosion radius, the further the projectile travels.

The way I view these things is that devs want to head in a certain direction. So instead of saying no, say “This is how you could do your idea better.”

That would be a good change.

I hate these changes.
Junkrat is my 5th most played heroes so Im absolutely not saying this is Junkrat hate.

Why would I ever go for skill shots? Look how ridiculously low that RANGE is.
His up close spam damage is laughably broken and skill shots meaningless now.

Just pathatic…

14 Likes

This was my reaction within a few minutes of testing the changes. Why even bother aiming?

6 Likes

is it then the total number or the philosophy of the change that bothers you?

like what if it dropped down to like 50% or 40% even…