No One Will Ever Use Fade To Give 1 Sec. invulnerability To Teammates, What We Got Is Straight Cooldown Nerf!

Moira needs her Fade for herself and herself only. It’s her only escape option and 2 sec. increased cooldown is straight nerf to her survivability and this combined with her hitbox nerf is just too much.

It’s good that they are trying to make Fade do something more than give Moira an escape but it’s literally worthless in Experimental now. Previous version had some kind of use and impact, what they did now is made it WORSE and INCREASED the cooldown. I can’t with these changes…

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Just because you’d be bad at using it doesn’t mean others will be as well. She just requires a lot more gamesense now than she used to.

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That is like saying no one will use Ana’s nade for anything other than a self heal or Bap’s immortality for anything other than to protect himself, or use transcendence for anything other than a survival cooldown.

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Actually I can see a lot of people using it and saving it for Nade/dynamite and such

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Moria mains just mad they can’t flank anymore, Moira finally became a skilled hero

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O-k… enjoy being bumped down by better Moira players bc she just got a skill ceiling increase lol

Doesn’t change that 1 seconds is useless. If not to cleanse or escape an ult, then it has barely any impact. It has a ton of startup only coming out at the end. And for nothing

Even with the 1 sec immortality tacked on its a 7 second cooldown.

And on top of that she got ult charge nerfs in the form of less dmg, self heal, unreliable dmg orb (dealing less dmg). Yes it requires game sense but the reward doesn’t match the risk or expense required.

I would. Or try to

It’s pretty good for getting through a choke.

It’s just darn near impossible to predict when my tanks will decide to walk through the doorway :3

Besides that, I would strictly use it to try and survive

It doesn’t cleanse anymore, guys, get it straight.

Doesn’t cleanse anymore.

This round of changes is an iteration on the first Moira experiment we tested with in July. With these changes, we’ve tried to reduce to overall power level of this new Fade ability, as it was just capable of doing too much in its last form. Now, it cannot cleanse negative effects or easily allow people to escape Sigma or Zarya ultimates, but is still a powerful tool to reduce significant incoming damage if it is timed well. As for the Damage Orb changes, this is a totally new direction to try and accomplish the same goals as before: change the ability from an easy to use but low impact ability, to a more skillful and higher potential impact ability. Landing a Damage Orb is now much more challenging but the reward is also much higher.

This is the kind of iteration we’re constantly doing internally when making changes or designing new heroes. The Experimental card gives us an interesting opportunity to show how things evolve and are tested over time. Keep in mind that these are purely experiment changes and are not likely to go live.

Imagine how bad your team must be if you let a Moira flank…

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Read the patch notes.

Image how sad my team is cause our moira is flanking

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“Now phases out all allies within 6 meters (and self) for 1 second after exiting Fade”

Yeah that sounds like cleanse to me

Yes but giving 1 second of damage invuln is still a pretty big deal during these negative status effects.

I was confused too at first but they are right, it doesn’t:

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One second of invulnerability is huge in this game, and her orb has a higher damage potential now at 720 as it doesn’t fade away faster when it does damage to more than 1 person anymore. it’ll do more damage than the old orb if it just hits one person with another hero next to them.

wait it doesn’t cleanse anymore? WHAT. why not?!

Because they hate Moira and want to ruin her?

Then get on comms and tell them not to flank :man_shrugging:

If they won’t listen then there’s nothing you really can do…

lol I’ve had so many enemy flanking Moira’s in my games in GM and I’ve been the flanking Moira myself many times, people will tell you she’s easy to counter on here but just ignore them, they don’t actually understand that having 3 forms of self healing and a 6 sec invuln mobility cooldown + 20m range damage beam and damage orb makes her an actually ironically good flanker.

Only consistent counter to it is Mcree tbh