No. I did not, I haven’t seen any evidence besides if being popular to show it was the majority. I think it was popular and a problem, and I know there was an SR exploit so it is likely to me that was especially true in the upper ranks. But none of that is the same thing as the majority did it.
If as you say, that 5 man rezzes were attempted so often. Why was it one of the rarer ultimate trophies relative to other ultimate trophies on less used heroes? That don’t make much sense.
If they weren’t hiding and rezzing for 3-5 man rezzes, and they weren’t attempting to tempo rez, what do you think they were doing? Single man panic rezzes?
Tempo ones were usually 1-3, which makes them ineligible for the trophy.
The trophy achievement list, I said it. I am working right now on finding it. Been at it for a long time. I posted it on the old forums prior to the rework and they are PITA to hunt through. The percentages are from Sony Entertainment and they collect them from every game in their network passively.
Okay but if Hide and Rez lead to a lot of 3-5 rezzes, while tempo rezzes were 1-3, then hiding as a regular playstyle should result in those players getting the trophy easily, correct? If your whole team went to die on the point, it shouldn’t be that hard to rez four of them, right?
By that same token if your regular playstyle normally leads to a max of like 3 people being rezzed, it would be quite difficult for you to get a trophy for four of them, right?
So if they could not even get a 4 man ONE time, meanwhile harder trophies by less used heroes were achieved more often, what do you think that points towards if not tempo rezzes?
Uhh… you do realize that also included all of the people who didn’t play Mercy at all, right?
The assumption of “Everyone played her and not many people had the achievement, so not many people hid to get big Res’s” sorta hinges on the very major assumption that everyone played her which simply isn’t true.
It could simply be rare because everyone was dumping their time into playing Ana instead. No guaranteed relation to hide and res frequency.
Anyway I finally found my post it took some hours lol. I am linking the part that talks about the ult trophies but you can view the entire list at the same link.
And here is Jeff saying they aren’t happy with rez but the game is statistically balanced and that the things that aren’t balanced aren’t what we all think, which is why they do not balance on stats alone.
If you watch the dev video again as well you will see he doesn’t bring up any statisical argument about hide and rez. This is the closest he got to commenting on it and it is very vague and not specific.
No. It doesn’t because the comparison was to its acquisition relative to other “4 or more” hero ultimate trophies. Heroes that were far less used and whose ultimate was harder ranked higher than it.
It was incredibly easy to trophy to get if you just hid.
If nobody is playing Mercy, then nobody is going to get Mercy’s achievements from playing her.
I’m just saying, there are more factors here than you seem to care about, and you’re making your entire argument based off of a big assumption, ie people are actually playing her.
You were supposed to take cover only when you knew an ult was coming, not tell people to go die on the point. You had a choice there, you didn’t have to do that. And people who abused the ability in that way are the reason we don’t have it now.
That isn’t what is generally meant by hide and rez. It’s the people who would be like “go die on the point!” or people who stopped healing as soon as they got ult and went to hide somewhere because they wanted to try and bait out ults and let their team die on purpose to do that.
Refusing to eat a Rip-Tire or D.va bomb or something with your face by taking cover is just smart gameplay.