And neither did most Mercy players. Mercy was one of the most played hero and she had one of the rarest hero ultimate trophies at the time, which means that it could not have been a regular part of most people’s playstyle. The majority of Mercy players tempo rezzed, which meant you would be getting no more than 2-3 people up at a time.
Telling people that they only liked letting people die is presumptuous nonsense.
Good Mercys didn’t hide but many did because it was a bad playstyle that was taught to them as being mandatory. Many did learn over time that it was a bad playstyle but overall mass rez being out of the game is a good thing. They can make Mercy a higher skilled character and have more playmaking opportunity without bringing back rez as an ultimate.
Yup. It is easier to lie so that you never have to engage in a real argument with someone else. That there is a thread with plenty of likes that attempts to explain to others what they find found fun and presumes to know how the majority of people who complain about the change were doing says everything.
But I will never stop putting that fact out there. Because I got it from Sony Entertainment which is the only completely unbiased insight into it that can be found, as they passively collect this data for every single game and do not care about the individual balance of any of them.
Even Bastion’s ultimate trophy was more common. BASTION.
I mean it must have been such a popular strategy that her healing numbers only went up by 300HP after her rework. Definitely suggesting that Mercy players would hide so frequently every single game. /s
That’s still a “mass resurrect” if it’s more than one person at a time. By reviving two to three team mates, you’re instantly negating the effort the enemy put into trying to shave down the opposing team.
Not to mention you’re speaking of a small portion of Mercy players who might not have played hide&seek vs those who did. Others were forced to hide (one of the reason I actually started hating maining her), hid voluntarily, and had to hide until the timing was right.
I’m tired of having to keep explaining this. IT DID HAPPEN.
“Good Mercy players didn’t” - yes they did. Many/most Top 500 Mercy players/GM Mercy players did it. Are they suboptimal Mercy players, then?
“It wasn’t frequent” - yes it was. By no means was it THE method of doing it, as if anything in the game has a universally accepted method, but it absolutely was done frequently.
Like, it did happen. It wasn’t this rare instance, and it’s so infuriating when people make it seem as if it didn’t. It did happen often. And that’s fine. A change doesn’t need to encourage something that happened before, nor does it mean that anyone who wants a change wants that back. But saying it wasn’t a frequently used strategy IS A LIE.
The majority did not hide. That’s a fact. We can tell that because her average healing went up much less drastically than if that had been the case and by the fact that most people were unable to achieve huge rez even once.
If you are letting your team die constantly you will get that trophy and quickly. It was the easiest way to get it. The fact that most did not means that it is impossible for it to have been the playstyle of the majority.
Unless there are bulletproof statistics, I can’t really take this as a fact given my own experiences and what I did experience outside of playing her. It’s just going to be a 50/50 argument of yes and no. But fact? No.
Isn’t the majority of the playerbase plat and below?
It was also the best way to punish over-commitment of enemy ults. The only time it was really an issue was her being able to hide in spawn on like Anubis B and Rez from there, or hide in the old Horizon Point B spawn because it was broken.
Any other instance, though, and people didn’t want to admit that they were outplayed by a Mercy.
And what is mechanically intensive about hiding and pressing Q? There was an sr exploit that caused a lot of mediocre Mercy players to acheive high rank exactly because this was easy, and with so many of them getting sr they didn’t belong they may have been over represented in the upper ranks. I will say that. But there were multiple threads about the influx of negative winrate Mercys in GM. And a lot of Mercy players complained about them too because they were playing correctly (tempo rezzes) and not being rewarded while these exploit abusing jackwagons climbed past them.
It was mostly people taking cover when they heard an ult line and not leaving until the ults were over because of either no protection or a small window of one that the devs stupidly thought she should be invulnerable to anything. It was way more reliable as a result to just use Lucio and Zen.
You are right though, that map specific strategy of rezzing in spawn was bs.
If you wouldn’t accept the only form of statistical evidence that would point to one or the other being true, then it really sounds to me like you want to maintain your confirmation bias. The statistics are the only objective piece of evidence we have and those point toward tempo rezzes being more favored than hide and rez.
Another thing is that there used to be a lot of complaints on these forums about how quickly Mercy charged her ultimate, especially higher tier Mercy players. She charged it fast by being in the thick of things and healing, same as any other ultimate.
Yes, there was a sizable minority that did do that. I agree with you on that. I cannot ignore the evidence that plenty of people did that, and all I ask is for people to acknowledge the evidence that points to it not being the majority.
If that were to happen, Mercy discussions could be argued in better faith.