• Convert Hitscan into Projectile
• Use current Max Distance falloff range to dictate Velocity of Projectile so that such behaves as Hitscan up until that range is reached
• Now Hitscan have to aim like Projectile Heroes leading shots at the furthest ranges while also being Hitscan as usual w/in optimal Dmg ranges just via Velocity alone
• Hitscan now have 0 falloff Dmg just like Projectile Heroes
To me that sounds perfect. I don’t play anything but Projectile Heroes so I’m curious what Hitscan players think.
I have played a ton of Hanzo, Pharah & Genji and I know in certain ranges it’s just the same as Hitscan until a certain point due to distance alone.
I don’t play Hitscan but if I did I would want No Falloff Dmg just like Projectile Heroes have & I would learn to lead shots outside of my optimal range just for that NO Falloff Dmg bonus.
Maybe such wouldn’t even work. Idk tbh. It just sounded good to me.
You would still be “Hitscan” up until the farthest reaches out of current Falloff range where you would be doing Max Damage 70 for McCree instead of 21 Dmg
I wouldn’t pass that up if Blizzard offered Hitscan such if I personally played those Heroes.
My most played hero is Hanzo and 2nd most played hero is Soldier76 or Torb.
There are so many issues with projectiles and hitscans in the game, and Im talking about the engine-level issues not hero balance. Dunno if it can be fixed without making it completely different game. And then on top of it you have the balancing issues. Its total mess.
Maybe you are right, it is just a sour spot for me as I loved going for cross map headshots and they nerfed basically only mean because nobody competent went for max fall off shots.
Except the logic doesn’t make sense. It doesn’t fit OW’s maps at all. BR games have this because they are WIDE OPEN MAPS without a single objective but a closing ring.
You’re trying to fit a circle into a square peg here.