In no scenario should any class be able to actively do the job of another and be significantly better at it. We don’t see Supports shining as Tanks or DPS, nor DPS as Tanks or Supports, but Tanks are beginning to step too far out of line and need to be revised, namely Roadhog and Doomfist.
Nah.
This is how tanks would end up as nothing but moving walls, who cant do anything.
Dps has something tanks dont…long range hitscan
The way I see it. If Tanks and DPS get to
- Deal good damage
- Get good kills
- Have big outplay potential
- Be relatively self-sufficient
And if they want Support to be as close to as popular as DPS, as is reasonably possible, to address Matchmaker/Queue concerns.
- Support should have more of the list from above.
Under no circumstance am I saying they should just be bullet sponges, Tanks need to give openings for DPS, but they not become the DPS or perform exceptionally well without supports, again namely Hog and Doom.
This would be correct if it weren’t for the fact that quite a few suffer from ridiculous spread and damage fall-off, those that don’t usually having projectile weapons or are Widowmaker. Also, tanks have something DPS don’t: stuns and other significant CC.
Uh, Hammond is hitscan?
laughable damage and barely any range
and most of the time he is in ball form
I’ve said since beta, tanks are far too OP currently and need substantial nerfs so they are back in line with other roles.
In Open Queue…
Tanks can’t outshine DPS in range or sups in supporting.
So it’s working.
Why does it matter in RQ? You have to pick 1 and only 1 tank regardless there, won’t affect RQ if tanks are nerfed.
Because Open Queue, they gotta balance roles to avoid Role Stacking, which results in overly defensive compositions, which results in teamfight durations that are too long, and feeling like you can’t play DPS.
Role Queue doesn’t have that problem, or any justifiable gameplay mechanic reason, for why that would be needed.
Exactly, so there is zero reason they need to be OP in RQ. Tanking doesn’t exist anymore anyway, games just roadhogs and junkerqueens and what not going around killing people. Tanking is dead in OW2.
Well they don’t necessarily “need” to be stronger in Role Queue, but they certainly can be, without running into any similar gameplay problem.
And if anything, I expect some mild Tank nerfs as they buff Supports to the point that they’d be broken in Open Queue. (Which actually is basically needed if they want any hope of getting Supports anywhere near 40% of the playerbase).
However those Support buffs will probably result in them needing to tone down the overall composition durability, so they might shave off 100hp off of each/most tanks. Or just give Supports more firepower, which would result in more focus-fire on Tanks.

as they buff Supports to the point that they’d be broken in Open Queue.
No lie, a substantial amount of the OW2 population (DPS mains) would riot if supports stood a fair chance against them. They’ve come to expect wtih OW2 that supports are free kills and hate it when they can fight back (see Moira).
If they made supports OP, game’s population will crash due to DPS leaving, if they don’t, games population will crash due to supports AND tanks and DPS leaving, due to queue problems.
RQ was an ok thing to add to this game, balancing around RQ exclusively will be the end of OW at this rate. Patch after patch the game gets more and more inferior due to balancing around RQ.

but Tanks are beginning to step too far out of line and need to be revised, namely Roadhog and Doomfist.
You can’t just say this stuff without, at the very least, explaining what you mean. Right now, Tanks and Damage heroes are largely distinct to my eyes.
Tanks focus on raw damage, Damage heroes focus on Damage Per Second. While there are tanks with high DPS, they still don’t even touch heroes like Sojourn, Soldier, Bastion, and the like.
Speaking of which, Tank’s raw damage doesn’t even touch the Damage heroes raw damage. Widowmaker will absolutely out damage any tank, even ones who focus on raw damage. I think the only exception is Roadhog, but even with his overly hyped hook, he still has to be in kissing distance with you to do anything.
Once per cooldown he can get a confirmed kill. Widow, Soldier, Sojourn, Ashe, and the like can quickly kill heroes with their M1s.
In short: explain what you mean, you’re just saying things.

a substantial amount of the OW2 population (DPS mains) would riot
Yup. Already accounted for. Literally let every single one of them adapt or quit. They don’t matter.
Devs are going to lose more players due to Queue/Matchmaker/Support issues, than they are to people getting butthurt over balancing around Role Limits.
i.e. My usual “If they gotta worry about losing 20-50% of the playerbase, then it’s very reasonable to lose 2-5% to fix it”.

Right now, Tanks and Damage heroes are largely distinct to my eyes.
Tanks like Road hog, junker queen, doomfist, Dva, etc. are just superior DPS at this point. They have equal kill potential, sometimes more, expect they also have 3 times the HP and crowd control.

RQ was an ok thing to add to this game, balancing around RQ exclusively will be the end of OW at this rate. Patch after patch the game gets more and more inferior due to balancing around RQ.
I think they just need some rough modifiers to OQ to rebalance it. Like let’s say, Tanks receive less healing when there’s more of them, with a steeper penalty as it goes above 2 Tanks, for each additional Tank over 2.
Ditto for Supports, just lower healing efficiency from Supports as the number of Supports goes above 2, for each additional Support above 2.
Similarly, they could make it so that Supports are more potent at healing, when there’s only 1 of them.

They have equal kill potential, sometimes more, expect they also have 3 times the HP and crowd control.
All heroes have equal kill potential because that’s simply how the game is designed. What differentiate heroes is the tools they use to kill and how they do it. For example, both Soldier and Roadhog have tools to facilitate burst damage and tools to heal them, but Soldier ALSO has tools to relocate and shoot people afar to facilitate his damage further.
Roadhog instead has high health, no mobility, and a passive that helps him resist displacement to facilitate his tanking. Because of this, they’re two distinct characters made for two distinct roles. Roadhog simply can’t do what Soldier can; just because he’s killing doesn’t mean he’s a damage hero.
Edit: Oh, and maybe its just me, but I find it easier to apply damage and secure kills with Soldier. I can secure kills as Roadhog, but I find it difficult to apply meaningful damage while I absorb all the damage and CC for the team.