No changes to doom's perks lol?

I mean… you guys do realize that you only gave him one major perk correct? Seismic empowerment is objectively awful for the hero. It does nothing.

It has one task, and that’s providing you with empowered punch more often since you can get it from slam, and it entirely fails at that task:

  • It’s map dependent, you need a map with tight angles that force enemies to group (and even then they can spread out enough to avoid it).
  • It’s enemy team comp dependent, you need them to be on a comp that’s more brawl / rush where they are grouped up often enough.
  • You are almost NEVER hitting 3 or more people with slam, whoever came up with this perk has never played doom a day in their life. It doesn’t happen, 5v5 plays more spread out then ever and I tried it even in 6v6, it’s STILL bad.
  • You guys literally nerfed the seismic slam range prior to perks being released, so it’s also just… factually harder to hit more people???
  • The block perk does this perk’s job better, flat out.

The power matrix perk (absorption on block) gives you emp punch more often because it has an intrinsic, unlisted effect of giving you 20% more empowerment charge since the DR goes from 80% to 100% with it. That means you get to obtain emp punch more often:

  • Without map dependence
  • Without enemy team comp dependence
  • Without requiring the rare case of hitting an ability on 3 people that almost never happens

Seismic empowerment might as well not exist. I would be willing to bet that the ratio of people who pick power matrix over seismic empowerment when playing doom is genuinely 98/2.

That’s not even mentioning that his minor perks are also almost entirely unnoticeable. The shield perk is bad, the maximum cap increase means nothing so at best it’s just 25 shields on elims. Yippee! I guess. And the rocket punch perk is just that… another reason to punch bot.

This hero getting no perk updates is actually ridiculous.

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You ain’t wrong, baby doll, but does it even matter? Just pick the other one. You can only have one perk anyways. Other heroes do not even have one good major perk. At least Doomfist does.

Oh, wow, I did not know that. But I would still use it even if it did not have that feature.

This, but unironically. It’s a nice perk, in my opinion. I have seen WAY worse.

I would like to have options, choices.

There is no choice here, it’s just one.

Plus it’s a perk slot they could easily use to actually expand his gameplay and stop having it be “teehee punch!”

Honestly… I don’t think most people would (if there was an alternative).

The CC absorption genuinely only counters 2 CC abilities. All I’ve realized since this perk was added is that there is a LOT of unblockable CC abilities. The better empowered charge is easily the best part about it.

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They should give us a perk where we can replace block with dragon punch. :smirk:

I always realized that. :sob:

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Doom is op so idc his perks should be awful

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Honestly this surprises me too cause both of his minor perks are straight up doodoo
projectile speed wouldve been a great a perk or a fire rate increase

I’ll have the same reply to you, as to every other ignorant player that says doom is OP:

So OP, that nobody uses him!

I see him at least 10 times more than Dva.

Your hero can jump in, perform an AOE stun one shot combo to delete two players from the game, and then jump out on low hp. The only counterplay is to change your entire team comp to have CC or for the Doom player to be awful.

You personally seeing him more often than one hero does not mean that he is played in the grander scheme. I almost never see doom’s. It’s just me playing doom in my lobby. Hell last season I played over 100 games of comp. I saw maybe 8 doom’s, and 4 of them were just cartifan.

We’ve had leaderboards to back it up for multiple seasons now. The only time doom is relevant is if the #1 tank in the game is something he plays decently well into (Sigma / Hazard) when someone else is at the top, he usually then gets dogpiled by like 3-5 other tanks above him because he’s not actually that good.

There’s also the part of… his entire playerbase is just OTP’s. No one outside of OTP’s is bothering to learn / play the hero because he isn’t that good. You have to put in triple the effort just to output the same value as other tanks. You take those OTP’s out of the equation, his appearance on the leaderboard plummets.

Yes, this happens if the enemy team is quite literally asleep and just not fighting back.

In reality, when you play against other conscious human beings, it does not play out like that.

Am I saying he’s god awful? No. But he’s far from “OP”. If he was “OP” people would be playing him more often, but they just aren’t.

“You personally seeing him doesn’t matter because I personally never see him”

There are doom otps in top 500 every season

Or people just like one tricking doom. While Doom isn’t a hero you can just hop on and get free value, I find it hard to believe that he is hard to get value with once you know what you’re doing. He can one shot people as a tank. That alone is free value.

I sometimes queue with a top500 player who is off rolling and even he is at a loss for how to deal with Doom. He himself plays Doom and thinks Doom is easy and he was top500 on tank. I’d say top500 would make someone a “conscious human.”

what the hell, the math is so weird. i thought it essentially was just dvas defense matrix for what a second?

i did not know this is how it works.

That’s not what I said.

I brought up me personally not seeing him to prove the point that it literally does not matter whether either of us personally see him or not.

Yes… they are always there and they will always be there even if doom is bottom of the barrel piss poor garbage.

It means nothing.

Do you really believe that doom is seemingly the only hero in the game that follows this rule that only HE gets OTP’s and no one outside of OTP’s plays him, but somehow that equals to him being broken?

It’s the complete opposite. If the only people who play a hero are OTP’s, then the hero isn’t as good as you describe.

Yes, free value is the enemy team is just free farming emp punch and again… playing unconscious.

Proof or it did not happen.

Because I don’t believe anyone who sits there and says they played doom and it is easy when doom is widely considered to be one of the hardest heroes in the game and top 2 highest skill ceilings / floors for a tank.

It is, the thing with the charge though is that the way charge is calculated for doom has never been based on how much dmg he’s getting hit with, the charge for emp has always been based on the damage reduced number.

So say you get hit by something that’s 100 DMG, since it has 80% dmg reduction, only 80 dmg is going towards your emp punch charge.

That’s why even when the stats for it says it needs iirc 100 dmg to charge, in reality it’s more like 120 dmg needed to full charge.

So when power matrix turns that first second from 80% dmg reduction up to 100%, that means that now the missing 20% of dmg is also being added to the charge.

You were the one to initially claim no one ever plays Doom. I wish that were true but it’s far from it.

I’ve seen plenty of non otp doom players. You could claim any reason for there being a lot of Doom otps, but you don’t have proof it’s just one sole factor. It could be that he is difficult but it could also be that he is strong enough to be easily one tricked, is a unique character so fans of him aren’t appealed to others, or people want to try to mimic streamers. If it wasn’t easy to one trick him, there wouldn’t be so many. It’s difficult to one trick heroes who are weaker and easily countered. It also seems there are certain heroes with more one tricks than others for a variety of reasons.

The fact that that can happen at all. You ever look at the enemy pov? You’re just sitting in your backline then Doom taps left click and comes flying around the corner and one shots you before you can even double jump as Juno because the hitbox is MASSIVE. You ever go behind a corner the second you see Doom knowing he is going to punch you but still get one shot by his ridiculous punch hitbox? You ever try to play tank but can’t do annything because Doomfist kills two people in your backline before your hero can physically kill one? Then you try to peel instead except Doom just kills them anyways AND escapes? All while you didn’t fire a single bullet at his block.

Ok I’ll tell him

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Yes… based on stats. Based on leaderboards.

Again, this is a silly rule that seemingly only applies to doom.

It makes no sense.

Doom has the most OTP’s because doom is one of the most fun heroes in the game. He’s always had this ridiculous amount of OTP’s, since even when he was a DPS and widely known as hot garbage.

He could be objectively the worst hero of all time, and guess what… all those doom otp’s are still going to be there. Because doom’s don’t swap. They don’t care. It’s a meme that doom players don’t swap, for a reason.

It makes no logical sense that a hero is OP and yet people do not play him unless they are OTP’s. That factually makes no sense. If the hero is good, people outside of OTP’s would be picking him up and playing, and yet… they aren’t. Most of his leaderboard representation is just OTP’s and even then multiple other tanks are picked above him. He sees almost no playtime in the pro scene.

And don’t even get me started on lower elo’s where doom has always been statistically worse performing, compared to the higher elos.

Soooo???

I BEG my enemy tank to go doom if I’m playing dps or support, because he’s so easy to counter lmfao. I love playing against doom, I know I won’t be touched the whole game by him.

This hero has so much counterplay it’s genuinely hilarious.

There is definitely SO much counterplay to someone flying around a corner and stunning you into the easiest one shot combo in the game. Uh huh. Sure.

Doom’s “counterplay” is literally only applicable if he messes up. If he doesn’t make a big mistake you literally can’t punish him at all

Yes it’s these things called ears and headphones, which allow you to react to the audio and then based on that audio reaction you can now use:

  1. CC to stop him
  2. Mobility to dodge him

And let me tell ya, thank god that 90% of the heroes in this game either have CC, mobility, or some even have both.

Yes… despite you believing otherwise, the hero has plenty of counterplay.

Incorrect.

Where are you getting these stats? Top500 is usually what is meta and one tricks. Doom hasn’t been meta but he has several otps. But that doesn’t mean Doom is a rare hero across the ladder. Overbuff is not even updating career profiles right now and has had stats that make no sense for at least a year now.

It doesn’t.

I thought it was because he is hard.

Seems like you agree with me, there are multiple factors that contribute to a hero being one tricked.

Dps Doom was even worse than current Doom. At least you could potentially kill him when your whole team was looking at him. And I’m sorry but the stun locking one shotting hero who got overhealth on landing each ability was not weak. He was one of the most hated heroes for a good reason.

That’s how it is with all otps.

It’s because pretty much every tank has been op since season 10. And even if Doom isn’t meta, that doesn’t make rank heroes having one shot combos fair. It’s also worth mentioning that meta also involves synergy. Hence why Mercy can be S tier meta when a hitscan dps is op even though she sucks.

He has very little unless you counter swap to CC spam him. I don’t think you like that any more than I like the idea of having to swap or lose. If he is so easy to counter then how do you counter the scenarios described above?

I’m not arguing he’s rare?

I’m saying he’s not OP. The leaderboards prove that, that’s my point lol.

Thank you for agreeing with me.

It does, because this doesn’t happen with any other hero in this game.

No other hero has this immaculate rule that they are somehow broken / OP, yet played by no one other than otp’s. It does not exist.

Where did I say there wasn’t?

He was played even less then tank doom, and had worse winrates.

Yes, the hero who’s entire time of existing, never broke the top 10 dps heroes and was only ever meta one time (not even out of his own strength) was hot garbage.

This is not arguable.

When it comes to tank meta there is no synergy because they CREATE the synergy. They are the core part of the team, tank metas don’t happen out of synergy, they happen out of whatever the strongest tank is at the time.

It’s just objectively untrue.

99% of the things you’ve mentioned are countered by simply… knowing where the doom is at all times.

This one specifically, ears. React to the audio, you have plenty of time to do so.

Rocket punch can’t hit around corners unless they do a specific “slide punch” which requires them to slide across the along the wall which isn’t available all the time, nor is it even guaranteed to work as you are literally punching in blind. You can’t see nor aim it, you just have to hope and pray someone is there.

That is on your team for being garbage. Not on the doom.

But regardless, the tank role has plenty of doom counters if your team is that awful at dealing with him.

If the doom is killing them anyway while you are peeling… then you are not peeling correctly and it is your fault they died.

Which is it?

Dps doom is a thing of the past so I’m not going to bother arguing about him but he was broken and unfair to face.

Sometimes but not always. There have been seasons where multiple tanks are played and seasons where everyone is playing the same tank.

As I said, I see the doom and immediately start moving but it doesn’t matter because he is faster. If he were any other dive tank I’d maybe take some tickle damage and escape. In fact, my support(s) would be able to heal through the damage.

Doom was not punching blind. As soon as I saw him I began to rotate but he just needs to tap punch to come flying at you and the massive hitbox ensures I’m not behind cover even though on my screen I definitely am. If that is a dva, she misses micro missiles. Winston, he can’t burst me down faster than I can escape. Ball, he misses his pile drive or my supports keep me up. Doom? Just dead. Nothing anyone on the team can do to stop it.

Ok so I basically just have to accept the L.

Doom OTP suggesting swaps lol.

This is what I mean, the only option is to swap to counters.

How does one “peel correctly” then? It’s not by putting pressure on supports so they can’t help doom, he can kill your whole team without any help. It’s not shooting Doom because he will escape with low hp. It’s not shielding my team unless I am playing Zarya. It’s not by healing the targets doom attacks.

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Only works if it hits him before he hits you, which essentially requires you to use it before he even rounds the corner. Not consistently doable even with the cc that allows you to do that

Too bad the hitbox is so absolutely massive that you have to clear the entire area to avoid getting hit, which is not consistently possible.

You can’t kill him unless he messes up, so he gets to spam his one shot over and over again until it gets someone and he wins the fight for free. There’s a reason that I find him easy. His entire gameplay loop is spamming the easiest one shot in the game and eventually getting someone with it.

You can’t even peel or outheal it because it’s too much damage all at once.

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