I mean… you guys do realize that you only gave him one major perk correct? Seismic empowerment is objectively awful for the hero. It does nothing.
It has one task, and that’s providing you with empowered punch more often since you can get it from slam, and it entirely fails at that task:
- It’s map dependent, you need a map with tight angles that force enemies to group (and even then they can spread out enough to avoid it).
- It’s enemy team comp dependent, you need them to be on a comp that’s more brawl / rush where they are grouped up often enough.
- You are almost NEVER hitting 3 or more people with slam, whoever came up with this perk has never played doom a day in their life. It doesn’t happen, 5v5 plays more spread out then ever and I tried it even in 6v6, it’s STILL bad.
- You guys literally nerfed the seismic slam range prior to perks being released, so it’s also just… factually harder to hit more people???
- The block perk does this perk’s job better, flat out.
The power matrix perk (absorption on block) gives you emp punch more often because it has an intrinsic, unlisted effect of giving you 20% more empowerment charge since the DR goes from 80% to 100% with it. That means you get to obtain emp punch more often:
- Without map dependence
- Without enemy team comp dependence
- Without requiring the rare case of hitting an ability on 3 people that almost never happens
Seismic empowerment might as well not exist. I would be willing to bet that the ratio of people who pick power matrix over seismic empowerment when playing doom is genuinely 98/2.
That’s not even mentioning that his minor perks are also almost entirely unnoticeable. The shield perk is bad, the maximum cap increase means nothing so at best it’s just 25 shields on elims. Yippee! I guess. And the rocket punch perk is just that… another reason to punch bot.
This hero getting no perk updates is actually ridiculous.