21 wins or 21 WINS with no losses. That’s the key. You still have to win more than you lose. And I’ll just tell you outright, you’re going to get people here who throw over things like “chose a hero I’m bad at so everyone must be bad at them” or “the sound of their voice when they asked me to swap was annoying” we all get those from time to time. Just gotta mute them and do your best.
Personal experience shows you can absolutely annihilate the enemy team and the stats reflect that, and still lose. And a lot of times you’ll get people on both sides saying things like “bruh your widow was cracked” (meaning really good) but it doesn’t mean you’ll win. So the win condition is not always going to be kill everything.
It’s possible that people at high plat/diamond etc were just sort of coasting/treading water at those ranks while silver/gold/low plat players were getting better all those years (maintaining rank is easier than climbing). It’s also possible that all the low-effort sandbagging plats and golds who fell into silver/bronze are actually trying now, and they’re giving OW1 plat/diamond players a run for their money in these lower ranks. It’s my theory that lots of people who were stuck in silver/gold had the skill to rank up, but not the commitment/desire. But now there’s incentive to go tryhard making the lower ranks more of a bloodbath than they ever were before.
Can agree with the lack of commitment desire to fight my profile’s mmr. Lol
I also commented earlier and want to correct something, I had a big mix of wins losses 7 and 7. You would think that should cancel out but instead i actually went up 3 tiers. So i can’t say for sure how it’s working.
The people who says that the people is just bad at the game, that’s not true, I played overwatch 1 at the time and I was platinum range and now I’ve played 21 won games and I’m still stuck in bronze 5, btw in my last 7 won games I’ve had 3 pog and 3 defeats, with phara 1 play I just did a few hours ago I ended with a 23/2/3 and over 15000 damage wtf
Yeah, an appetite for the grind is just not something a lot of people have. I haven’t played OW2, but from what you’re saying here it seems like they’re trying to make it more skill/contribution based, which is good.
Hey man, I am doing great! I have been channeling all of my Overwatch energy into getting physical and going to the gym again. How have you been?
I am still in the process of figuring out what the hell is going on with the matchmaker. But yeah, I think what you are saying is entirely possible and seems compatible with my theory IMO. The new incentive you mentioned contributes to redistributing players across the ladder, and I think this is done not only by looking at W/L primarily, but also performance, i.e., stats relative to the averages of your hero and role. These two assumptions together would explain why some people are stuck in Bronze despite a positive WR and why some people are able to climb despite a negative one.
I am still hoping that they will share some more details on the matchmaking changes in the near future.
Glad to hear it! Been good, man, thanks. At least as far as I’m concerned (I can’t speak for anyone else), here’s the trick I think video games play: they make the argument (by merely existing as they do) that you can pick between fun/engagement or meaning/benefit, but you can’t have both. But that’s of course – WRONG. The trick is to seek out something you’ll enjoy or find rewarding WHILE at the same time accruing REAL WORLD benefits. This beats the pants off something that is merely fun since A) life is short/time is limited/opportunity costs exist and B) one is not regularly training themselves to be a dopamine junkie.
I’m taking all that OW time and effort and putting it into programming, and I’m glad I did.
Leveling up your life >>>> leveling up your avatar
I agree with you. I think the two theories are compatible. Could certainly be both: lower ranks are harder (bronze/silver sure as hell isn’t what it was 6 years ago) and Blizzard is trying to make the game more skill-based in general. I don’t know that either of these things is going to make the game feel better though. A player may be working harder for less payoff. We’ll know a lot more in 3 months.
I wouldn’t bet on Blizzard being more transparent. They probably have two fears: 1) people will try to use any information they get to game the system and 2) the more they say the more insight it’ll provide into their matchmaking IP (industry secrets and all). Maybe third, they feel like transparency is irrelevant: “just focus on playing your best, the rest is a distraction.”
I agree with you 100%. I definitely like to spend some time with friends playing games every now and then. It’s just that over COVID I have started playing too much games and neglected other hobbies that are, as you say, not only fun but also beneficial. The gyms closed down and I got sucked into chasing the dopamine kicks with the next rank in Overwatch.
That’s great to hear! I definitely wanna pick up some programming in the near future too.
I am not holding my breath either. Your two points with respect to the lack of transparency are actually what I discussed with SgtSlaughter on discord the other day, along with a third point where people will take small details of the matchmaker, look at it in isolation, and come up with a theory on how the whole system is malicious.
When people don’t have the expertise to properly contextualize the give information appropriately, less information can sometimes be more beneficial. This is already happening with the little information that’s already out there, and combined with 1.) and 2.) there really is no point in going into detail from their perspective.
We’ve all been there and done that. I mean, that’s one of the central features of modern living. “Here’s this shiny thing! And here’s that shiny thing! Wouldn’t it be greattttttt just to give in a little and try it?” And once you try a little, oh boy, what they’ve got in store for you! There’s an endless rabbit hole waiting right around the corner. It’s like the whole world has morphed into the Sirens of the Odyssey, and we’re all Odysseus trying to sail past without being corrupted and dashing ourselves on the rocks.
The great thing about having control of your attention is you can get that same “high” from anything; this is what a lot of people are not getting. Be a “completionist” when it comes to your health, or some interesting subject area, or some seriously rewarding past time.
Everything in moderation and variety being the spice of life and all, but the offerings all around us are mostly created to make moderation as difficult as possible and the choices are endless.
Everyone should. EVERYONE. Not only is it like powerlifting for your brain and your attention span, you can build so many tools that supercharge your life. One of the things about 3rd party software is that you can never build the type of stuff YOU’D like to use. You’re left trying to find the thing you can best tolerate… Obviously not so if you learn to build it yourself. Pick it up man. It’s a game changer, and it’s fun and interesting too.
Great points, agree. Cuthbert makes it sound like gamers, each and all, are this wonderful group of people who must be coddled and protected, as though they are glowing unicorns. They are not. Big companies can be awful, but their consumer bases can be awful too: This awfulness comes in the form of endless expectations (reasonable or not), always wanting more no matter how much they’re given, always complaining, always seeing everything solely from their own perspective, being given an inch, taking a mile, etc. Granted, I’m speaking in generalities, and not all are like this, but there are enough of them that they form this huge, boisterous, ever-present and annoying mass of people who are a non-stop headache. I can’t in good faith blame them for formulating part of their strategy (re: a lack of transparency) around just getting people to shut the hell up sometimes.
Yep it is possible to rank up but it takes a large amount of grinding
It took me 38 games with around a 70% win rate which is frankly a joke but it’s good to know it’s possible
This means that bronze 5 must be insanely deep considering I skipped straight to bronze 3
But just want to confirm that this isn’t a bug and it is possible for the people who are suffering
Just escaped Bronze 5, to Bronze 4. It took me 4 whole cycles of 7 wins, ponctuated by a some losses too. Went also up to Silver 5 as a support. It’s a slooooow process though.
I think I get what they mean by promoting achievements and a sense of evolution. With the old system, winning 7 games but losing 4 as a 1700 SR person would mean you would still be Silver, but with 1800 SR. Now, you “increase” your rank a bit. You go from S5 to S4. It feels better than being stuck around the same SR. System is still pretty annoying though.
Also, I wish they would put a countdown, or a way to see how many wins are required until the next calculation. I play as the three roles, interchangeably. I honestly don’t remember how far I am on the 7 wins thing with any of the roles.