For me, I’m assuming mcree will certainly get nerfed.
I think bap has a high chance of getting nerfed too, maybe 80% chance?
Rein will probably get nerfed also. I’m assuming 80% chance also.
They’re probably going to buff orisa again. And there’s a very high chance they’ll buff moira too.
“While going through our secret OWL discord, we have noticed a up-roar from the hitscan players wanting mccree to be buffed… so we have increased his health from 200 to 250 and decreased his fire-rate to 0.25. Hopefully this should make OWL exciting.”
I could see all that happening, but 276 seems like an… odd number…? don’t you think? (I mean, i might be wrong because they did that for genji, but I feel like he’ll get more than 4 dmg lost on fth…)
I’ve been wondering about this. Was it the Rein changes that helped queue times or did they do something under the hood? I’ve been noticing that the SR range that players in my games are at have seemingly become wider. I saw a silver on one team and a GM on the other for instance one game. It feels like something changed there, at least in QP, but I can’t say for certain.
Flips the enemy’s camera angle the direction that Brig is facing (I.e. Usually 180 degrees behind)
Sideways mouse movement is disabled for 0.3sec.
RepairPack
Does not go through enemy barriers, cannot target friendlies through enemy barriers. Heal over time disabled when line of sight is broken by an enemy barrier.
Bap
ImmoField
0.8sec cast time, 0.2sec deploy time
Cannot be bypassed by throwing down
50% damage reduction
15sec cooldown
McCree
4sec cooldown on FanTheHammer
Hanzo
StormArrows reduced to 3
Storm Arrow projectile speed increase to 130m/s
Lucio
Less knockback on Boop, but his movement speed adds to the knockback strength
It’s a nerf from 300 to 276, I’m fine with that. Nothing wrong with small nerfs, I don’t think there’s anything singularly busted in the game right now.
I said we needed nerfs to like half the roster in damage outputs, the only massive one was to Bap’s lamp which I favour a rework of sorts.
Blizz decided to power creep tanks up instead so I don’t care anymore. Yeah power creep them up… You go Blizz. Can’t wait for Winston to get his damage buff too.
In order to make a considerable difference (i.e. changing breakpoints) and not just reducing overall damage done to tanks, you have to nerf it to about 42 damage, at which point it becomes kind of useless. 45 damage FTH will still kill 200 and 250HP heroes in the same number of shots.