Can the next experimental focus on some of the ‘under performing’ heroes such as
Sym
Bastion
Sigma(just increase barrier to 800 or 750)
Doomfist
Mei
Reaper
Soldier(maybe reload during sprint?)
Zen(increase movement speed from 5.5m/s to 6.0m/s like genji and tracer)
Reaper doesn’t need that big of a tweak imo. Mei, Doom, Soldier definitely need something done with them. Bastion needs a flat out rework. If barriers are dead, so is Bastion.
sigma doesn’t need more shield. he is probably going to stay as an offtank so less shield is better. I would accept more regen, though.
Zen is in a good spot right now. He doesn’t need a movement speed buff. The only reason why genji and tracer have it is because being fast is their thing.
Why people insist on bastion? that hero is garbage and needs a rework. Playing against him during double shield was one of the most infuriating experiences ive ever had in a video game. There is just NO WAY to make him good without being op .
I like Sigma, he’s my favorite tank, albeit I don’t play much tank. But if they can’t figure out how to buff him without him destroying the tank roster again then he needs to stay trash.
Widow, to an extent, did the same dang thing to the damage roster and they still haven’t been able to fully reel her back.
I agree, healing had been an issue for like two years now but people have made the excuse of goats(which role lock was meant to fix) and then double shield, sustain was too strong and it’s only now being toned down thankfully
I find this hero to be a big mess in my opinion and require a lot of small changes in order to be good… but right now if they’re going for something small, they should just give her 250total hp instead of 200 and increase ammo to 90 up from 70.
All they have to do is cut his configuration casting time by 1/2 (0.5 to turret, 0.25 to recon & 0.75 to tank),while also letting it get the passive while configurating.
It’s a good hero but it can’t move at all, meaning repositioning is almost impossible most of the times and you can’t run away from heavy damage other heroes would have easily escaped from.
cutting the times would allow it to escape from slow attacks while also keeping it very stationary.
I like it, his shield job is only stopping Pharah,Widow or Ana from doing anything while the fight is on, so it doesn’t need too strong of a shield but it still requires something that can hold them well. I would probably also increase it’s size a bit to block more angels.
Decrease uppercut recovery time from 0.35 down to 0.3 or even 0.25 but in exchange they should solve the roof tops bug in order to balance him a bit more as a diver and not what ever this sky dive play style supposed to be… it might be fun but it’s an abusable bug that in my opinion should go in order to fit the character more but in exchange they can give a similar concept ability to a kiter.
ammo usage by primary reduced from 20 down to 15.
I really think that as a hero he’s fine. just needs more synergy.
He has no tanks and not supports to go with him, how do you expect him to flank on enemies alone in a 1v6… he needs a team that can help him use the element of surprise for his advantage.
There’s really no change that hero can see that would help it rather than more synergy and more backliners it can counter.
Maybe increase the distance of shadow step but that’s about it.
Sure why not…
Makes a lot of sense in my opinion like when Hammond reloads while rolling, bastion reloads while in his 2nd form and Mercy reloads while holding her stuff.
Tbh not the biggest fan… Zenyatta is a stationary hero, it should be all about doing damage from range. A lot of people like it as a dive support but it can’t conribute any damage while doing so and it’s hard to discord the right target, in reality he has the best synergy with Roadhog,Torbjorn,Mei,mccree & Symmetra out of the other roles since only then it can not only help with his discord orb but also his damage is effective, his low healing makes sense and the discord orb actually works well considering the damage comes from an object that can not be damage boosted.
I don’t think he needs any buff… just more play time to the heroes it works best with…
They can give it a slightly smaller head box but noting more… it really is a powerful hero when played right.
Still going to focus on Orisa because she will be terrible. It is VERY unlikely they increase barrier health. I suspect for both Orisa and Sigma they would give them 700HP before increasing the barrier health.
Sym and Bastion are unlikely because they perform well at lower ranks and breaking lower ranks is dangerous.
Reaper is viable right now so I doubt he gets touched (certainly not meta but I have seen quite a bit of Reaper lately)
Soldier probably could do with some changes, largely to either his clip size or his move speed during sprint.
I have no idea what they do with Zen, but I doubt he gets to be mobile considering his immobility is literally part of his build.
It’s not really a bug but part of the system. Whenever you’re on a roof you usually slide off but if you land in a certain spot with almost no momentum you can balance/get stuck there but if you don’t move for 4 seconds the system automatically bounces you up. These spots aren’t limited to doomfist but he can access them the easiest. Some heroes like pharah, ashe and echo can get in some of these spots and I imagine multiple people could if they had a mei, sym and lucio
It’s true but using seismic slam giving you 125 damage every time while getting the elemt of surprise out of it and stop his screaming is clearly not something they expect players to do and it doesn’t make a lot of sense by lore for the character.
Seismic slam’s job is to give Doomfist an advantage when he got the high ground,
From what it looks like they expect Doomfist to be good in 2 places, either when he got the high ground or when he and the enemies got the same ground.
If he’s in the same ground he should enter with a rocket punch while the tanks distract the enemies and then chase down the enemies using his seismic slam to reach them and the uppercut to secure the extra kill.
On high ground he should do the same thing but switch seismic slam+upper cut with rocket punch.
Either way, I think seismic slam damage should be calculated by Hight rather than by time, the higher you go the less damage it does, the lower you go the more damage it will do, boops will actually stall time rather than increasing damage.
Would make more sense scientifically as well.
If Doom didn’t slide across rooftops he would never get 125 damage slams on most maps. If you’re going to completely prohibit rollouts, how about a compensation for his E.