A simple check (yes another one), preferred solo queue when queuing. Match maker will try a little harder to only put you in games with other solo queue folks.
Isolate the group variable.
Ultimately without isolating these variables we can’t get closer to perfection.
I think that’s more of a side effect of having character portraits separated by roles on the screen. As soon as OQ was introduced the group indicator came back.
Or leave them in spirit and save the calories. The rub they call 222 doesn’t even bother showing stacks! Information they know would just log people off and go-next. Another win for OPEN. You can go out speaking the King’s.
Counterpoint: I love games I’m put in with a 5 stack. I can roam and do Sombra things and bank on the fact that the bulk of the team is sticking together and going to not act like 5 random individuals.
I don’t disagree that grouping doesn’t inflate your SR vs solo queue, but I just don’t think a pure solo mode is worth what it would do to queue times.
What? How? You used to be able to tell at the start screen of a comp game. You’d leave immediately and only they would suffer the penalty, none of the other 11 would.
That will definitely slow down their progress and impact. They’ll still manage, but it won’t be the same as throw groups shipping out from the LFG faster than climb groups.
It’s demotivating seeing solos vs. stacks. It’s a huge go-next in OPEN, and it’s been purposely left out in 222. A more strictly competitive system would keep solo/duos out of multi-stack matchups.
It’s even more demotivating is seeing veteran accounts with bronze burners. We worked hard for our xp, golden guns, and lack of skill. It’s unfun to be mixed in with lil’disposable n’ crew. Bias the matching with/against people of equivalent progression - whether or not they’re better/worse.
People can still have a decent match with the odd thrower distributed into the population. You can carry through, flag and report if it’s obvious. That’s basically how bronze has been for years.
If it’s not blatant (soft/derpy throw), it will take them a long time to derank (unless account is volatile). They will get bored with forced wins and the MMR compensation. They’ll basically have to leave matches and take even more penalties. That’s why they stack - for efficiency and max 1-way disruption.
If they multi-stack (say 3+), you probably can’t overcome. It totally ruins the match for the 2-3 solos stuck on that team. It creates a stomp, and you can lose a ton of pbsr/mmr for that. And there is a high chance it repeat-disrupts the same individuals.
But here the OP is making the case against pitting solos vs. stacks. Not just derank groups. Stacks also spam report brigade and bully people that don’t conform. They occupy too much attention/resources on their own crew. And stacks are entirely more toxic than nocomms solos.
I think at this point they need to start binning accounts by xp/level. It will at least get mains vs. mains and burners vs. burners. To say level doesn’t have an affect on skill is like saying that intern with an afternoon in Unity is as good a dev as Jeff.
Honestly, this would make me soooooo happy. Most of these alts don’t even try to hide they are not new to the game anymore. No repercussions and the consensus among the community is its totally fine. I am tired of gaming with people that don’t care, throw on purpose, or just want to practice their weak characters without spoiling their main account stats. Also gotta love being targeted, and trolled, by these alt accounts because I have a silver avatar.
People say the alt account phenom is not a problem, but it is. The extra accounts diminish the integrity of the ranking system and they are dodging the matchmaking by not having a history with visible experience. The only people that defend it are the people that can’t admit what they are doing is wrong, and Blizzard employees because they want your money.