Several of my friends and I were complaining about Comp play and SR. Many players are frustrated with solo queue, and asking players to join a group is not really an acceptable/realistic solution.
Basically it can seem like you are expected to carry your team in order to (consistently) level up in Comp play. When you lose several matches in a row, you are then placed with lower and lower ranked players in subsequent matches. As the players are progressively worse at the lower ranks, it becomes harder and harder to win matches and level up. Many of us have been there, and there are many threads discussing this.
Example; My friend was Lucio in comp play yesterday, got Gold Elims, Gold Obj Elims, Gold Obj Time and Gold Healing – and POTG at the end. They lost. His rank went down. It was the best performance of his Overwatch career and he lost rank over it. Something seems horribly wrong when you can have your career best game and then be punished for it. I felt like he had done his part - was on point, grouped up, fighting hard - but no matter how well he played, he was ranked based on the gameplay of his TEAMMATES - not based on your own skill or effort.
Your SR should not be dictated by the poor gameplay of other ppl - and likewise your score should not be artificially increased when you are carried or boosted by superior (higher level) players.
We think we have a good solution.
Base players SR on their individual performance.
- If you are the top scoring support out of the four support players, your SR goes up, even in a losing match.
- If you are the top scoring DPS out of the four DPS players, your SR goes up, even in a loss.
- If you are the top scoring tank, same.
If, on the other hand, you are one of those players who is carried (boosted) by your team, but your individual performance sucks, your SR will go down - even in a winning match.
You are rewarded on your actual performance, not on your unreliable teammates. This way you can actually climb ranks based on YOUR performance and won’t be expected to carry your team in order to level up.
Similarly, poor gameplay - even when on a winning team - will cause you to drop in rank, and be forced to play with people of your caliber. Poor gameplay won’t simply be rewarded by being on a good team.
In the end this would allow truly good players to level up, while the truly poor players to drop in rank and play with others at their real skill level.
Nobody should have the best performance of their career (better than all other players of that role in the game) and have their rank go down. Hard work and good gameplay should be rewarded. Poor gameplay should be ranked accordingly.
That is how we envision a more accurate SR system.