Hey guys, so I had an idea for a new support and was looking for feedback or what you think.
An idea I had was another more offensive support. This support cannot heal at all (or very low, if possible idea was accepted), but they provide shields as their form of “heal”.
Health: I’m thinking 200HP with 100-150 of that being shields to fit their aesthetic of providing shields.
Ability: Shielded Pathogen
This ability cannot overheal, so it must be used wisely (will NOT exceed max health. Hog will not go over 600HP, for example. If he is missing 10 health, he will only receive 10 shields, not the full 150 effect). Provides 150 shields to first target. It could also transfer between targets, 3 total. When the shields expire on the target, anyone within X meters of this person will then receive shields at 50% strength of the last target. This ability will prioritize the next target based on lowest health percentage. It will jump until the ability is used again or the shields run out of charges from jumping to others. Ability will stop completely after 5 seconds if the shields are not depleted or jump to another target.
6-8 second CD?
Possible idea: heals for X HPS while shields are on the target? (Must be low HPS)
Ability: Leap of Faith
It will pull your ally to you with a vine-like whip (which can be used to pull people from grav, for example). Cannot be used while jumping or in any form of free fall (grav lifts you off the ground, so it can’t be used in it or jumping off a cliff). Must be facing target to use and it will pull them to the spot where the ability was activated (can’t use it and turn so they fall off a cliff, for example). Reduces target’s damage taken by 15% for 3 seconds after target lands to you.
X seconds cool down.
PLAYER AFFECTED MUST PRESS INTERACT TO ACCEPT THE PULL. When trying to be pulled, the edges of your screen will have a glowing green effect and the interact prompt will show. Whip will last for 3 seconds before snapping if interact is not pressed. Can be canceled by player being pulled if they press interact again during the pull.
Ultimate: Symbiosis
A large plant-like bubble will appear for X meters of distance, surrounding the support hero. Heroes within bubble distance will be affected, causing them to take 50% reduced damage and be immune to CC affects for X seconds.
Possible idea: during ultimate, Leap of Faith CD will be reset upon activation. Leap of Faith changed into Leap of Wrath. Player can now pull enemy targets into the center of the ultimate. CD reduced during ultimate to allow multiple pulls.
When in this ultimate, the support cannot move, attack or use any abilities other than Leap of Wrath (Faith is replaced during ultimate duration). If the support is killed during their ult, the ult is canceled, as it will be a channeling ult.
Attack: Parasitic Virus
An orb like spore looking thing that deals X damage over X second(s) to target hit (must be higher damage to compete with Zen). RoF will be lower to balance higher damage.
How does this sound?