You know I am all about having fun and playing with my friends… but why would they loosen it so diamond players can comp que with bronze players? Yes yes there will be some pathetic attempt to “balance” the match to the middle, but that never works. If anything they should have made it more strict. It’s comp! You shouldn’t play outside your own rank at all. Golds with gods, plats with plats, etc. This season specifically since beta has seemed the worst with the random duo where their low support is pocketing the super highest possible dps and they are rolling over teams. Now it’s going to be worse? DIAMOND IN BRONZE? It almost looked like a good new system til this popped up. And it’s already f’d again lol. So much for new players ever wanting to play comp.
“Well I can finally comp que lets see how this goes.” 3 minute loss late
“guess i’ll never do that again.”
All season i’ve thought they should stop letting the gap be so wide for comp que and they doubled it lol. Sigh…
All I hope is this shortens my support queue times. I don’t mind playing in any rank they wanna throw me into, I just can’t play with 20 minute queues.
Got a book? TV? playstation close bye? Friend to call? Chore to do? I would take double que times if I could get ACTUAL fair games and a bigger avoid list so I don’t have to decide who is worse that I might get in my next game the guy who left, the screaming in voice racist, or the tank who went afk because we have a widow on the team. WTB more avoids.
OP, did you only hear/read about part of that change? I am still skeptical for how it will work out, but they did also have narrow groups. Wide groups should be playing with other wide groups, aka the diamond and bronze groups example. If you are solo, or in a group where everyone is say plat 1 or 2, now you should be with other narrow groups. Resulting in each player being closer in rank, than they are on live.
Now we will see how it ends up working or not, and I assume a wide 4 stack can still queue up, so a solo would still get matched in there. But it sounds like this should be an improvement for solo play, and groups of similar skill levels.
Yes, they’ve been beta testing the wide-matchmaker all through Season 8, which is why the matches are so lopsided. You can expect this same tech in ranked, coming soon in Season 9.
Some people have said that solos will be treated separately, that wide matchmaking will only take place in lobbies with groups spanning a wide SR gap. I don’t buy that. I think every lobby will be wide-matched.
I don’t see why it will…They said that groups with a wide range of sr will only be matched against other wide groups. If anything the queue times will be significantly longer.
The only thing that will fix high rank support queue times are real nerfs to the problem supports. Not the slaps on the wrist that have happened so far.
Yea I’m down for supports to be gutted completely. My queues weren’t like this a few months ago. Been finding some fun on DPS when I’m not completely throwing games.
Not to me, as a solo queuer. It’s not important to me if you want to invite your bronze friend to play together. It only becomes important if you expect me to be OK with them being on my team.
Nah I have no issues losing well played fair games. That would be great. Games where a dps on the other team misses 0 shots has 25k damage to all the other 3 dps only having 4k damage oh and they also have 0 deaths. Wonder how that happened.
They have to keep it a little loose, or people are going to have to run alt accounts just to play with friends. It sucks to be playing with someone and suddenly be too high to queue with them the next game.
Then they make new accounts who cares. They either bring their friends up with them or thy play quickplay together. Its called comp for a reason; to be competitive not destroying a bunch of people below your skill level.
I think blizzard should stop using an elo system as a ranking system, or find another way to make ranks more realistic for players.
Now before everyone flames me for not providing an alternative, I am just stating why using the elo system is a bad idea.
The elo system was designed and used in chess for a while, until it was incorporated into video games with ranks built into the game. Elo makes sense in chess because the outcome was within your control, either you beat him or you lost to the enemy. Your skill rating was fair because there is no external factors except for your skill and your one other enemy’s skill. In overwatch (and almost every multiplayer game that uses elo for ranks), that can go out the window. Your skill meant nothing if your teammates were boosted and your opponents were equal to your skill. Because you could outplay your enemies, but the rest of your team were being idiots, you get penalised for having bad luck with garbage teammates. Your enemies were lucky that your team was objectively worse. Even if you were going 60 kills and 10 deaths, you still lose elo because your team lost.
But with what we know about Blizzard’s matchmaking (which is close to nothing), we know that you can derank if you went 5-1. At least the new system is slightly more transparent and shows how much you gained/lost post-game. Blizzard now being bought by Microsoft has the chance to implement an AI that can detect whether you were playing very well in the given match and should reward you accordingly, your team lost but you were the only one to play very well? Instead of losing a set amount of elo, you gain some elo instead to better calibrate your skill to (hopefully) place you with other players that are similar skilled to you.
I suppose I should play Devil’s Advocate because performance based matchmaking certainly has its own set of flaws. It is relatively easy to farm your stats in this game and if people understand that being a K/D Warlord was an easy way to rank up, the actual game would definitely suffer by the sins of selfish scoreboard scalpers.
On one hand, I wouldn’t necessarily want me as a teammate in an ideal world. However, this game’s matchmaking is lowkey screwed upside down and the world is anything but ideal. I am EXTREMELY confident that if I had myself on my team that I would wipe the floor with these lobbies… Effortlessly. I could do it while eating my ice cream, cuh. Like, seriously, it wouldn’t even be close and I would eviscerate these kids and sprinkle their bones for a topping. Enough hyping myself up…
The point is, sure. In a performance based system I would climb a rank or two (and so would MANY others). I am relatively sure of that. But then what? I will stagnate to this somewhat higher rank and still refuse to play the game properly, as would my teammates. It’s the same problem, technically. I feel that is ultimately why they decide to just keep it based on wins and losses. At least in that system, the goal is to try and win which encourages positive behavior.
I have to admit that smurfs would be less prominent in a performance based system which is a fairly beneficial consequence to consider. That’s actually half the reason I do not want it. I prefer beating on kids without thumbs because it makes me feel like a legend.