New ptr 1.46 LIVE, mei wall nerfed

Clearly

Yea I guess the pros just don’t know how to deal with it since it’s so fine

Cmon man. Use even a little logic

Just because something has been fine in the past does not mean it will always be fine. The game is different now than it was last year

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We got wider pillars and a longer cooldown. Pretty sure a lot of people have been asking for this specific nerf for years. Tanks trapped on the other side have a better chance of survival now. I’d say it was needed.

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Ok, i’ll explain a bit of logic then

First off, pros =/= being a pro game designer. They simply want nerfs to what seems powerful rather than evaluating what caused an ability or hero to rise in power.

Meis wall is powerful, yes, but it has been roughly the same since the day it came out. But, when she got more damage on her M1 along with multifreeze, it suddenly made her kit stacked, which made her a CC monster.

Nerfing wall wont stop her current CC. She can simply punish any dive or push just by pressing M1 since it 1. Can’t be reflected, 2. Can’t be avoided unless using a shield.

They should have looked back when the pickrates spiked and toned down her M1 since her damage got increased with the global beam changes that affected Zarya/Sym (Yes, even though its a cone, Meis damage DID increase with this, along with the flat buff earlier in the year.)

And considering Mei wall both affects her team and the other, its a double edged sword, but it more so favors her right now due to circumstances.

The one thing that countered Mei pretty well in the past was Dive, mostly because almost every hero in dive invalidated a wall by simply climbing over it. But, with multi freeze, the power creep with Reaper/Hanzo/Brig, and D.VA being a complete wreck (In terms of a dive tank since her defense is still garbage), Mei dominates the one meta that was once effective against her.

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A good change, but probably not the last change incoming for her.

It wasn’t really about the “whiners”, but her obscene pick rate in OWL.

I don’t know that I’d call it whining, as she really does make tank absolutely infuriating to play at times.

She’s kind of like old Brigitte, but not on the same severe scale(well, I think…I dunno. Maybe).

Her kit affords her so much value by simply just being on the battlefield(Multi CC in Primary and Ult, objective stalling, trapping tanks for a quick win, sniping).

She also takes considerable focus from a team to eliminate, which is a key indicator that something may be amiss.

It isn’t much wonder why her pick rate was astronomical at higher tier play.

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OWL has spoken, praise be to our overlords above us.

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Personally, I think the wall was the biggest problem. Multifreeze isn’t really an issue when it takes so long to do so now.

That being said, I don’t understand why so many cooldowns don’t start until after an item is destroyed or used up.

literally the two strongest heroes in the ladder rn are rein and zarya. not mei

The nerfs to Mei are definitely not enough. She makes the game such a chore to play… Dunno why they are being so slow with nerfs to her, she makes the game not fun to play - barely even want to open it these days. Not fun even if she is on my team, as I feel like we are cheating.

balance isn’t real friend, the only reason anything ever happens is because of whiners. Unless of course the devs do something I like, in which case they’re just being sensible.

welp… so much for segments mattering. now it’s just a matter of which pillar is everyone shooting.

Only took them 6 months for the most obvious of changes.

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If you whine but you’re right, what can you do about it?

They should’ve done both…it’s not like a hero is defined by 1 thing…if they’re strong it’s because of several things

Nothing it feels like. If the pros complain about it, then the dev team lifts a finger.

Our balance choices are in their hands.

So, we’re doomed

Good, nerf her more.

It’s about pro performance, not opinion.

Right off the bat you failed at logic

Again, things change. The game changes and makes certain things stronger than they used to be

Again, lacking logic

So, yeah, you tried, but you failed

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And this does what exactly? Blizzard is still going to be what makes or breaks a fight.

It falls under the same logic. If pro performance is hindered by a certain hero, then they’ll speak their opinion on it, or tell whats causing such a hindrance.

I explained why she became a “monster”, or why it made her kit seem more over-inflated than it really is, but I guess you skimmed over that :man_shrugging:

If you’re going to simply say im wrong rather than explaining why I’m wrong, dont bother replying

Nah dude. Just pick long range heroes to deal with Mei or shoot the wall. Didn’t you get the memo? Only if those noobs in OWL knew about the counters.

Don’t know about higher tier plays but in 3.8k you’ll get walled off 24/7 as main tank in chokes. Not to mention you won’t be able to get out even if you destory one piller (previously).

But yes. She was extremely balanced i guess. I just don’t know how to play around her.

I love doing same thing for 3 minutes to get few ults like grav and only then we can get through a point in 2cp assuming it’s a good grav.

I’ll give you some explanation but given your reply history, you’ll come up with some great logic. But will try.

With shields nerfed, Mei wall is the best shield in the entire game.

Multifreeze isn’t the problem when you’re cutting off only 1 of the opponents. Mostly main tank. Your teammates will need at least 1s to destory a wall regardless of what they are playing.

In 1s, your main tank will get charged. If he counter charges, he’ll open up his crit box meaning he’ll die in that time period regardless.

You’re going to lose 80% of 5v6 in OW. Even if you win, you’ll end up investing 2-3 ults to win one teamfight. Not practical in higher tier plays.

Just because a character was fine before all sorts of nerfs to tanks (apart from Rein) doesn’t mean she’s fine.