Here’s a thought over watch team. Why not send all new accounts straight bronze when they hit level 25 and make them climb. You would solve so many problems.
- New people who only play dps but don’t understand the game
- smurfs that want to screw around and climb all the way up and then throw games all the way down
- Extra accounts where people only want to practice one character like genji/tracer/widow/hanzo with no incentive to win or play quick play would not ruin higher level games. They are learning the character anyways, so why shouldn’t they be in bronze?
Honestly. Why haven’t the overwatch team try to solve this problem. Making new people/accounts learn how to climb would make games at higher levels so much more enjoyable. People who are legitimately new would have an incentive to learn flex roles if they really wanted to climb. If they are smurfs then you can tell instantly cause they have climbed to that level in such a short time. But this will still have filtered the new people out.
Playing solo queue or grouping with people literally feels like gambling because I notice the team with lesser time/experience in the game are either smurfs or so new they really don’t understand the game and only want to kill things without playing as team.
I personally don’t find competitive fun anymore. Took a break for a year hoping everyone becomes a bit smarter and all the new accounts become a bit wiser. But nope, same problem.
Anyone else agree with this?
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I agree. Having placements at all makes no sense. Just look at any other competition out there. Placements only make sense when you’re holding a tournament, and only have limited slots available.
I have an alt that I use to play different heroes. He’s like 700sr above this one, but that’s besides the point. I don’t want to stomp low ranks, I want the account to be indicative of my skill on heroes that I didn’t traditionally play. Having me stomp a bunch of guys as Hanzo isn’t fun for any parties.
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Just to get people “out of my rank” is not a good reason to ruin every low ranked game that will ever be played. Finding a players skill floor is much more effective than just tossing low ranks under the bus.
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You would climb out very fast wouldn’t you? At least if someone in silver/gold/plat saw you with low hours know you do belong there.
Indeed I would climb out… sixty ruined games later. This suggestion just exacerbates ranking inconsistency.
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Not at all. With proper performance-based SR, that is. You see, if you outperform people in bronze that bad, any TrueSkill or similar system will send you several tiers up the ladder in the span of just a handful of matches.
Not at all. My alt was actually placed quite low (low gold) due to RNG placements and me not playing amazingly. Despite the fact I was performing way above average and winning 70% of games at that rank, gain seemed to be capped at ~50
Looks like an artificial limit to me.
Not always fast. It all depends on how the person plays and what character. Took me 63 games to get out of bronze. About 7-8 hours of time. When the last time I played comp was 3 seasons before. Doing that with 34-36SR wins -14SR loses. One tricking Zarya. It’s pretty easy for a smurf to use this to stay low fairly easy.
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So instead of making Smurfs throw 10 games (risking a ban) to pubstomp low ranks, you just want to make it easier by removing the placements. Genius.
Also, where the hell did this idea come from that a new player must have bronze skill? If a level 25 got placed in the same rank as you, that means that they’re about as good as you are.
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CoGLucifer, if the game truly had performance based SR, you wouldn’t be able to smurf for more than a handful of games each season. And even then, since without placements everyone starts out in Bronze, I don’t see the issue here.
Easy: You’re new to the season. You don’t have a rank. Therefore, you’re Bronze.
I’m pretty sure you don’t stomp anyone as Hanzo.
The problem is that Overwatch is a team-based shooter, and the competitive ladder is for teams only. What the F is a personal rating doing there?
Personal SR is fine for FFA, but doesn’t work in the slightest in a team-based competitive mode, except when used for matchmaking, to find people of similar skill levels. But as an indicator of performance on the team ladder, it’s useless and counterproductive.
We need two ladders: an FFA ladder, with an emphasis on SR, and a team-based ladder with a different kind of system.
This is a hilariously bad idea. So you get an SR rating based off of a group, which is just going to be the average SR of all the people on your team. So as soon as you start swapping out team members, that group SR becomes meaningless, unless it’s based off of individual SR that’s calculated individually.
So it’s just tough luck for all the new players that would place into diamond? And bronze players get to deal with the constant influx of players who are better than them by full rank tiers?
Are you suggesting it doesnt? Is this one of those threads where facts don’t matter?
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No. You get your SR rating from participating on the FFA ladder. Then when you join a group and jump onto the team ladder, an average SR is calculated, and this average SR is then used to find a team to play against.
See my point above.
Nobody places in Diamond at the start of a new season. Everyone starts out in Bronze. With a proper system, you’d only stomp one or two games at most before you shoot up the ladder like a rocket.
I am. Winning or losing on the team ladder has nothing to do with a player’s skill, so why is it such a major factor in the SR system?
Btw, it would take at least 50 games to reach diamond, from 1k SR, and that’s only if your winrate is 100% and you’re maxing out PBSR. So your “solution” is to force higher rank players to pubstomp for more than 10 hours a season. And I don’t even want to figure out how many hours it would take for GM’s and T500’s, who can pubstomp in high diamond.
When you’re saying that PBSR doesn’t exist, that means that you’ve decided to ignore facts and there’s nothing left to say.
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Because having them stomp games in Bronze is sooooo much better than giving them more accurate placements!
Did you even think this idea through? Or did you just post it to try and prove some arbitrary point?
Then explain how people who stomp need 50 games to climb 2000 SR? That comes down to an average of only 40 SR per game, which is laugably low, given the fact that they were stomping other people. This is a clear indication of a broken PBSR system with artificial caps on the rate at which someone can climb.
Back when I played Halo 2, after I played my very first ranked game, I was immediately placed at rank #7 (out of 50, with 50 being the highest). Three more games later, I was ranked #15, where my climb up the ladder halted as I ran into my personal skill cap. Under Overwatch’s broken system I’d have been required to play dozens of games, stomping hundreds of people in the process.
It would discourage them from wanting to smurf in the first place. Think about it if you were a smurf, is it more fun to stomp on bronze games all day or more fun to stomp on gold games all day? You would then have to climb all the way to whatever rank you wanted to play. Of course I thought this through. Did you think this through before responding?
Also if they were really that good, they would move out of that rank very fast anyways. They aren’t just going to sit in bronze all day. That’s not fun even for a smurf.