New Patch - New Crash Before Loading Screen (DXDIAG INSIDE)

So I have been playing OW since the OG beta and this is the only time I have had any issues playing. I open the executable and right as the screen switches over to the loading screen for OW2, the app crashes - nothing rendered nothing showing - and I am right back to the desktop.

I have an intel i7-7800x with 64 GB RAM + GTX 1080 Ti. I have run DDU and done 100% safe mode cleanup of old drivers for the display, clean re-installed both the Nvidia driver and OW2 to no avail. Still happens, still crashes.

Here is my DXDIAG data

Click here to view DXDIAG on PasteBin

Are you using livewallpapers? It says they are causing a GPU crash.

I use wallpaperengine and that crash shown in the Dxdiag output is not related. Dxdiag pulls out and reports on the past errors seen on the system - does not mean they are the same crash and crashed at the same time. I run games without Wallpaper Engine running, and have two more runs of OW2.EXE that were attempted without wallpaper engine even running on the system.

Windows Error Reporting:
+++ WER0 +++:
Fault bucket 2219826411112833708, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Overwatch.exe
P2: 2.3.1.44804
P3: 63f93f45
P4: ntdll.dll
P5: 10.0.22000.918
P6: 57b668f2
P7: 00000000
P8: 000000000008f86d
P9: 
P10: 


+++ WER1 +++:
Fault bucket 2219826411112833708, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Overwatch.exe
P2: 2.3.1.44804
P3: 63f93f45
P4: ntdll.dll
P5: 10.0.22000.918
P6: 57b668f2
P7: 00000000
P8: 000000000008f86d
P9: 
P10: 

I have done everything I can think of up to this point, and I have 15 years of professional engineering behind me. Since I am unable to find a solution, the only conclusion that is logical here is that the crash is caused by the application itself or some issue in Windows that has yet to show up.

I will try a few more things, but Wallpaper Engine never once has crashed when I leave it open during games. Whenever WE detects a fullscreen application running, the application pauses itself and waits for that PID to terminate. Once terminated, WE returns the desktop wallpaper back to the original status. I have hundreds of hours working fine in this configuration.

Thoughts?

Here is an example of wallpaper engine and nVidia having a conflict.

Problem signature:
P1: wallpaper32.exe
P2: 2.2.0.18
P3: 6352babb
P4: NvCameraAllowlisting32.dll_unloaded

You also have another common error. So common that it’s detailed in the pinned posts at the top of this forum.

Problem signature:
P1: wallpaper32.exe
P2: 2.2.0.18
P3: 6352babb
P4: RzChromaSDK.dll_unloaded

Wallpaper Engine is an incredibly common source of crashes with Overwatch.

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.