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Full Patch notes October 28, 2024

Overwatch 2 Retail Patch Notes - October 29, 2024

Arcade Updates

Junkenstein’s Laboratory

We have been excited to see everyone playing and trying out the different mutations Junkenstein’s Laboratory for the last couple of weeks. As we enter the final week of this limited-time event we are going to make some adjustments to the different mutations each hero can receive before each round. Junkenstein’s Laboratory will still be playable in the Arcade through November 4.

Ashe

Burn down

  • Damage to burning targets now earns an additional 30% ultimate charge, previously 25%

Firestarter

  • The Viper’s shots on burning targets now reduces the cooldowns of Coach Gun and Dynamite by 7%, previously 5%.

Winston Upgrade

  • We have increased the health of the shield from the deployed Barrier Projector to 600 from 300.
D.Va

Irreparable Damage

  • Fixed an issue where Booster impact was dealing extra damage in addition to the anti-healing debuff.

Heavy Slugs

  • Weapon Damage increase is reduced to 75% was 100%.
Genji

Press Advantage

  • Shuriken critical hits now increases attack speed by 3%, up to 10 stacks, for 10 seconds, previously increased attack speed by 2%, up to 15 stacks, for 10 seconds.

Meditation

  • Deflect now heals for 15% of your max health per second, previously 10%.

Hot Steal

  • Deflect now causes the next Swift Strike to deal up to 75% more damage based on the damage prevented, previously 50%.

Blade dance

  • Cooldown is now increased by 3 seconds, previously 5 seconds.
Kiriko

Clutch Save

  • Now delivers 30% extra healing to allies below 50% health, previously 25% extra healing.

Fox Spirit Delivered

  • After teleporting, grant the nearest ally 75 Overhealth for 5 seconds, previously 50 Overhealth.

Suzu Blitz

  • After throwing a Protection Suzu, attack speed is increased by 20% for 10 second, previously 5 seconds.

Vindictive Vision

  • Damaging enemies farther than 12 meters now reveals them for 5 seconds, previously 3 seconds.

Personal Revitalization

  • Protection Suzu now heals Kiriko for extra 100 health and grants and 25% movement speed for 5 seconds, previously 80 health for 3 seconds.
Mercy

Battle Angel

Caduceus Feedback

  • Caduceus Staff’s damage boost now heals attached targets for 10% of their damage dealt to enemies, previously 7.5%.

Emergency Boost

  • The cooldown is reduced to 7 seconds, previously 10 seconds.

Winston Bubble

  • We have increased the health of the shield health from the deployed Barrier Projector to 600 from 300.

Graceful Descent

  • While using Angelic Descent, Movement Speed is now increased by 20%, previously 15%.
Moira

Unrelenting Focus

  • Secondary Fire now stays locked to targets at a 40% narrow angle, previously from 50%.

Siphon Strike

  • Quick Melee now restores 15% of Max Biotic energy, previously 10%.

Biotic Fusion

  • Now reduces movement speed by 20%, previously 30%.
Orisa

Aerial Spin

  • While casting Javelin Spin, Orisa gains free flight and 15% increased movement speed.

Final Tank Fantasy

  • Gain 200% Overhealth while being slowed by 20%, previously 35%.

Heat Flush

  • Javelin Spin now instantly depletes 90% of Max Augmented Fusion Driver’s Overheat meter, previously 50%.

Overheat Purge

  • Energy Javelin now instantly depletes 50% of Augmented Fusion Driver’s Overheat meter, previously 50%.

Energy Recharge

  • Energy Javelin now has 20% reduced cooldown, previously 15%.

Critical Velocity Burs

  • Critical hits now increases attack speed by 8% for 5 seconds, previously 6%.
Pharah

Air Superiority

  • After using Jump Jets and Jet Dash, Pharah deals 20% more damage now for only 3 seconds, previously 5 seconds.
Reaper

Shadow Cast

  • Shadow Step cast time now reduced by 30%, previously 35%.
Zenyatta

Harmony Movement Bonus

  • Harmony orb now buffs target with 20% movement speed, previously 25%.

Master and Apprentice

  • Zenyatta now gains a 40% effective Harmony Orb on himself, previously 50%. The ally Harmony Orb effectiveness remains the same at 20%.

Competitive Updates

Starting in Season 13 for games of Open Queue Competitive, we now match players in wide groups, narrow groups, and solo players in the same matchmaking pool. This change is aimed at helping groups of any size in Open Queue from having to wait extremely long wait times to find a match. We will be removing the Wide Group modifier and notification UI in Open Queue Competitive in a future update.

Hero Balance

Tank

Orisa
  • Base health increased from 125 to 175.
  • Base armor reduced from 350 to 300.

Energy Javelin

  • Damage reduced from 80 to 70.

Fortify

  • No longer reduces Fusion Driver heat generation.
Ramattra

Pummel

  • Reverted to pierce barriers again.
  • No longer deals critical damage to barriers.
Wrecking Ball

Quad Cannons

  • Ammo increased from 80 to 100.

Grappling Claw

  • Duration increased from 6 to 8 seconds.

Damage

Sombra

Hack

  • Now exits stealth when hacking an enemy target.

Translocator

  • Delay before entering stealth reduced from 0.5 to 0.33 seconds.
  • Fade in time reduced from 0.3 to 0.15 second.

EMP

  • Ultimate cost reduced by 10%.

Support

Juno

Orbital Ray

  • Healing reduced from 100 to 85 health per second.

Bug Fixes

General

  • Fixed an issue where the auto-requeue for Quick Play was not working correctly.
  • Fixed an issue that did not allow some OWL Player Icons to be purchased individually.
  • Fixed an issue with the HDR setting causing the game screen to turn black.
  • Fixed an issue where the first purchase attempt of a golden weapon failed.
  • Fixed an issue that caused Grey Overwatch League Overwatch 2 skins to be missing from the hero gallery.
  • In a previous update, fixed a crash in the hero gallery.

Maps

Dorado

  • Fixed an issue where the payload could be contested from unintended places on Dorado.

Heroes

Mercy

  • Fixed a bug with jump/crouch cancel staying active for longer than intended.
  • In a previous update, fixed an issue where players with Pink Mercy and Rose Gold Mercy skins equipped could not hear pistol sounds in first person.

Reaper

  • Fixed an issue where reaper would sometimes not play custom shadow step sounds in first person.

Reinhardt

  • In a previous update, fixed an issue where the All Might Reinhardt skin would not play Ultimate sounds.
Core balance changes

Hero Balance

Tank

Orisa
  • Base health increased from 125 to 175.
  • Base armor reduced from 350 to 300.

Energy Javelin

  • Damage reduced from 80 to 70.

Fortify

  • No longer reduces Fusion Driver heat generation.
Ramattra

Pummel

  • Reverted to pierce barriers again.
  • No longer deals critical damage to barriers.
Wrecking Ball

Quad Cannons

  • Ammo increased from 80 to 100.

Grappling Claw

  • Duration increased from 6 to 8 seconds.

Damage

Sombra

Hack

  • Now exits stealth when hacking an enemy target.

Translocator

  • Delay before entering stealth reduced from 0.5 to 0.33 seconds.
  • Fade in time reduced from 0.3 to 0.15 second.

EMP

  • Ultimate cost reduced by 10%.

Support

Juno

Orbital Ray

  • Healing reduced from 100 to 85 health per second.
1 Like

Literally a nothing patch and ofcourse no widow nerfs. The bp must be making good money

7 Likes

They reverted Ramattra’s barrier piercing change.

Ramattra

Pummel

  • Reverted to pierce barriers again.
  • No longer deals critical damage to barriers.
9 Likes

Definitely not nothing, that Orisa nerf to her fortify is a huge deal

2 Likes

NOOO!! They reverted the ramattra change… i was having so much fun with him being able to delete zarya… nothing is as satisfying as being able to hold W at her and break both bubbles and still destroy her all with one cycle of nemesis.

this event has been a good one. A nice change of pace.

Must’ve skipped over that one. Them starting with Junkensteins lab balance freaked me out. I read the Ashe patch notes and almost screamed thinking it was for base game

7 Likes

Same

Yeah, it’s pretty spooky if you don’t realize which changes are for what lol

Finally, the Haloween is here!

Honestly I did not like that exchange. She’s at an instant 40 charge when you pop with pummel and her damage output is already more than Rams

1 Like

I added a drop down specifically for the balance changes to the core game to make it a bit more readable.

1 Like

I honestly dont see how?? Since change zarya hasnt gotten me even below 1/2 on ram much less lost the 1v1.

Dead Game Keeps on Dying, In a game that needs glaring changes , This is what they come up with… yeah No

1 Like

I feel like we just go back and forth with these patchs lol And in the end nothing really changes

crab rave intensifies :crab: :crab: :crab:

1 Like

Worthless balancers buffing Orisa and Ball yet again. Hopefully 6 vs. 6 is permanent and they can revert every unbalanced tankwatch raid boss change made to ruin this game.

1 Like

Yeah, I hate How ball disrupts everyone in the middle of fights, put Shields on and then runs away like your shots don’t even matter because of the ult charge reduction.

I hate when tanks got gigabuffed

1 Like

Before you call people worthless, you should learn how to read balance changes. That’s an Orisa nerf.

3 Likes

What did ball do to deserve this hate :sob:

Another nerfs to supports, Juno butched again.