New Moira ability is not weak

Genuinely how the heck are you people coming to this conclusion? It’s insane, it’s literally -75% damage and you basically get to shut down any offensive ult very easily.

I just want to put into perspective just how good this is. This abilities power level is essentially that of Immortality Field, Anti Nade and Sleep Dart all in one and it’s even better than some of those in certain situations. This Orb is literally better than Immortality Field in shutting down offensive ults. It’s basically as good as hitting a Sleep Dart on a Blading Genji except you require way less effort to do it.
You can bum rush the enemy team by hitting this on them because they are literally no threat to you for 4 or 5 seconds.

This ability is insane, it needs some tuning but it can be made into an actual skillful and impactful ability.

I have seen people say that it’s useless because of all the self cleanses, dude, those same cleanses work against Anti and people are losing their minds over it and you can use them preemptively against Sleep to avoid getting hit by it which is another ability people are losing their minds over!

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I’m not calling the ability weak. I don’t think anyone is.

People are saying that it’s ridiculously strong and don’t like that because of that, they heavily nerfed the rest of her kit and unexpectedly deleted another part of her kit just to receive it.

15 Likes

Who said it was weak?

It’s more of the fact that OW2 = Aggressive fast paced and OW1 Moira = aggressive, but this new change removes a lot of Moira’s duel + damage potential and makes her more passive, which would have been more suited for the original game.

26 Likes

Lots of people in the beta feedback section.

Well they’re kinda wrong. 75% is a lot. The problem with that is that because it’s so strong, the rest of her kit feels awful and so does missing with this new orb because in that case you’re basically getting half the value pre nerf for the next 13 seconds.

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:skull: u are kidding me… djsadjsajdsajd I wish i had the beta on this account

Now I know why people have been saying such stuff on the forums, I was confused why some people were making threads about the new Moira being strong when people weren’t saying it was weak/bad lol

I just don’t like how they’re making Moira passive in a game that’s about to become aggressive, where she’ll actually not be bad lol.

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Yes, I added some feedback myself on the beta section. The nerfs she got are unnecessary and they need to work on the ability itself, making it an actual skill shot and not just the freest of value. The direction in general is good.

It’s really bad lol. It was just a wall of “moira is bad now”. I agree the nerfs are completely unnecessary but the ability itself is absolutely broken.

The big problem is just because it makes her passive in an aggressive game, hope they realise that it’s the main reason lol and it’s not actually weak.

Would have been a beautiful addition to OW1, but OW2 I’m not feeling it as they had to make her passive to include this.

I don’t think it makes her passive. Sure you are less likely to just Fade in on someone and use it and right click them to death but you get a team utility where you can use it to just rush at people and kill them. Kinda fits the team comp style she’s used in.

There are people in the beta feedback who argue against the idea that Necro is weak, too. But it looks to me that the feeling generally stems from the fact that Necro’s on such a long cooldown.

My beef with Moira gameplay is that she’s a bit dull outside of cooldowns. There’s no way to score extra damage with RMB and healing isn’t always necessary. Necro, while pretty cool and certainly potent, exacerbates this problem because now it feels like there are long downtime periods. But unlike, say, Bap, Moira doesn’t feel like she’s worth much in these situations. I’m not shocked that Moira feels weak to some folk, because while Necro is pretty hefty, outside of that Moira seems to do tickle damage.

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Well the orb isn’t that useful for her by herself, she already kills slow enough without damage orb

supports were complaining about not being able to survive and defend themselves, and now they ripped Moira’s duel potential from her + her damage

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It does let you survive tho, if anyone gets on to you, you don’t even have to waste Fade on them. Just hit them with the Necro thing and you are basically out damaging them while healing at the same time for 4 seconds.

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I could have killed them in 2 secs though if i had my damage orb, saving 2 seconds I could have used to be healing my team

OW 2 is too fast paced for OW1 logic

Moira needs RMB tightened and increased to like 75-80 damage at this point

2 Likes

The new orb has some playmaking potential.

The problem is NOT the new orb itself (in a vacuum).

The real problem is the balance philosophy of the devs.
If the price of giving Moira some utility is to dumpster her entire old plasytyle, then there is absolutely no need for the new utility.

They are not able to integrate this utility (or a part of it) while maintaining the old playstyle.

The price we’re paying to have this utility is totally not worth it.
A much worse dueling potential.
A worse ultimate building.
A worse low health enemy finishing.
A worse mobility/survivability.
A worse healing output.
A worse feeling (more clunky)

Tell me what’s exciting in all of this? How can they treat the support role in such, when it’s already the least popular role?

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I’d imagine the exciting part is actually having game changing utility?

A game changing Utility you can’t really follow up on yourself. It’s like Mercy. You can damage boost your well-performing DPS to help them make big plays, but… you’re just having to sit there holding RMB/R1/RB. You’re technically doing something… but you feel super disconnected from it. Moira’s worse damage has made her feel extremely passive. You feel like you really aren’t doing anything. Again, the main problem most Moira players have isn’t with the ability, it’s very strong you can’t deny that. It’s the fact that the rest of her kit has been damaged significantly, an entire playstyle has been rendered moot and an entire ability was axed just for the new ability’s inclusion. All of Moira’s previous strengths have been weakened significantly due to this. Her damage output and survivability are net worse now, not to mention her Ultimate Generation has reached an even lower level of bad.

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Just think about it a bit.
Moira has 2 orbs right? 1 defensive and 1 offensive.

A dude in Blizzard said to his colleagues: " you know what, what about we kill her offensive orb entirely (and the entire playstyle behind it), and replace it with a new defensive ability that is on a 16 seconds cooldown. And to justify this big nerf, we need to nerf all of her remaining kit in the process to make things fair. "

I bet that’s the thought process in the hero design team.

I mean if anything, if you ever want to give Moira a defensive utility, put it instead/within the defensive orb. Why the need to be controversial and make such a drastic shift playstyle-wise?

1 Like

I think the reason why it is disliked its not because its weak. Its more what it changed for her:

She got:

  • less damage (no damage orb anymore)
  • less ult charge (no damage orb anymore)
  • 2x healing nerf (healing orb higher cooldown + less healing)
  • fade nerf (longer cool down)
  • 75% damage reduction skillshot debuff on a long cooldown

For what? A slow projectile that will mainly be used vs tanks that then also just want to uninstall the game? Did we really need this at all?

No. Moira felt good in OW2 and now with the changes they forced a hard to use utility on her and nerfed every thing about her that makes her good to play.

2 Likes

Landing it in itself is the game changing part. All of Ana’s kit is something she usually can’t follow up on herself, yet it’s still very impactful and the new Orb basically guarantees value. Hit it on a nanoblade and he does basically no damage, hit a sleep on a nanoblade and someone wakes him up and he proceeds to kill your team.
Not being able to just kill the target you already rendered useless is just a balancing aspect IMO.

RIP any chances of harassing hitscans from far away when your dps are consistently losing the battles to them, all in exchange for an ability that makes her old play style obsolete