Before anything, CC is so prevalent in a FPS game that I’m crying. That’s gotta be a little less OP than it already is.
Shield: 1075 HP, but you get damaged 10hp for every shot to the entitled player who shot it, making shield breaking a bit more useful for the tank.
HP: 475 Health and 175 shield to a total of 650.
Ultimate: No body escapes death: Immediately make your whole team have the “fortify” effect and health regen from 5% to a max of 40% everytime shot for 70HP. Healing regen inflicts 15HP every 2 seconds. Ends after 9 seconds of use.
Weapon: Chainsaw with bottom Shotgun: Chainsaw inflicts 65HP to the enemy every time hit with a bleeding effect. (I know another CC, but not too bad). Bleeding affect lasts for 4 seconds to a total of 60HP. The bleeding continues but doesn’t overlap healing. Shotgun inflicts 70HP per headshot and 35HP per pallet, at a max of 12 bullets. Similar to Roadhog but with a smaller “next shot cooldown”
Passive: Unexpected Fury
Every 90 damage you take, you gain a token. Passive activates at 3 tokens and benefits the team immensly. Have 1.5x damage boost for 3 seconds and give your team the Leader CC ability, making every gun shot or swing 2x faster then normal. At 6 tokens, your damage is at 2x. Cooldown of passive is 60 seconds and it only lasts for a total of 3.5 seconds.
Rocky Layer:
Immediately give your team a rocky layer, making them immune to CC and boops. The elevation is yours Lasts for 3 seconds, applied to every hero and has a cooldown of 13 seconds.
Ninja Fury: Immediately dash to your next target and pinning them to a wall or ground and biting the living soul out of your enemy. The enemy can press the required button to release and inflict some damage back to the tank at a 40% chance. But if not, the tank leaves him a bleeding effect much more severe, inflicting 70HP per bleed every 5 seconds lasting a total of 10 seconds. Cooldown is at 12 seconds.
Ultimate Debuff: Protect your ruins and totems at all cost. While a totem and ruins are spawning, if complete, the allies get 1.5x the damage with a weakend effect of the enemies in a 40m range. Each totem broken a max of 3, inflicts 50HP to your own allies, but the totems have 150HP and the whole ruin having 400HP. Be notified when the ruin is broken and in what location. Cooldown of 8 seconds.
Ultimate regen is a little less then Zarya.
I don’t got a name for him XD.