New Events for the Workshop

Player Ultimate Start

  • Triggered as soon as the Ultimate Starts.
  • Problem with Is Button Held and checking the ultimate charge percent is that currently it will never be true as the ultimate charge percent is already set to 0.

Player Ultimate End

  • Triggered as soon the ultimate ends.

Player Ability Start

  • Triggered for Abillity 1, Ability 2.
  • Triggered when the player Ability 1 or 2 starts.
  • If Possible it should push the event player and Ability 1 or Ability 2 as parameters.

Player Ability Stop

  • Triggered for Abillity 1, Ability 2
  • Triggered when the player ability 1 or 2 stopped.
  • If Possible it should push the event player and Ability 1 or Ability 2 as parameters

Here you go:

2 Likes

You can already do that with Ongoing - Each Player.

Is Using Ultimate(Event Player) == True

Is Using Ultimate(Event Player) == False

Is Using Ability 1(Event Player) == True
Is Using Ability 2(Event Player) == True

Is Using Ability 1(Event Player) == False
Is Using Ability 2(Event Player) == False
1 Like

Don’t forget the Button Value, Event Ability and Event Direction, these support Player Events in context of healing, damage, knockback and elimination.

1 Like