Player Ultimate Start
- Triggered as soon as the Ultimate Starts.
- Problem with Is Button Held and checking the ultimate charge percent is that currently it will never be true as the ultimate charge percent is already set to 0.
Player Ultimate End
- Triggered as soon the ultimate ends.
Player Ability Start
- Triggered for Abillity 1, Ability 2.
- Triggered when the player Ability 1 or 2 starts.
- If Possible it should push the event player and Ability 1 or Ability 2 as parameters.
Player Ability Stop
- Triggered for Abillity 1, Ability 2
- Triggered when the player ability 1 or 2 stopped.
- If Possible it should push the event player and Ability 1 or Ability 2 as parameters