New DPS Support

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Queue the outrage bait clips of heroes dying in the training room tomorrow.

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Funny because of how many issues spiraled from anti-nade’s existence that can still be in the game today. Shut-off valve abilities will always be broken and that is irrefutable.

True, but it’s funny. He does occasionally have reasonable takes, so I’m not going to write him off immediately.

Also, the only way this character can be reasonably acceptable is if the numbers are so low, that it’s practically useless. 10-15 damage maximum.

This is what I figured. It would be hard for them to make this broken, but I wouldn’t be surprised seeing how they’re still following the “safe but strong” motto.

They knew people would bring that ability up in the forums and banned the word so no one could say anything against it!

L i t e r a l l y 1 9 8 4.

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I’d take an auto lock heal that has a CD over persistent orbs/heals that have a much higher up time. Really though It would be nice if we could get something similar to Brig again (in that you actually have to be interacting with enemies to heal.)

Cause all we got in that regard is Moria and no one likes her.

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probably not lock on but a beam the size of her vision. :yum: anyway pretty sure if you land more headshots than her you will beat her. just gonna have to try a bit harder. many heroes are already designed this way. Whats the harm with having another hero that will easily perform a base level?

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its not the entire word that’s censored what comes after tor, and by itself makes a word?

Lets remember one thing:

Support is not same thing as heal bot

Thanks for your understand.

Because it has the p*do in it.

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It would not let me type out the entire word because that small portion (even though it was connected to other letters) was a banned word.

Kind of ridiculous as I don’t see any case of people using that word without getting instantly reported anyway. This is why I hate filters.

Unless they are doing minimal damage, then they are not a Support. It removes the entire purpose of the DPS role if people outside that role can do equally as good of a job as you.

Yep, a bit ridiculous. They need to adjust their filters asap.

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Yep. I can understand if it’s that word on its own or the long-form version of it, but it’s kind of like how you also couldn’t use the slang term for Orisa’s old ult because it contained the word for a water pipe in it…

So dumb lol.

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I literally didn’t know why Supercharger’s nickname got filtered before you spelt it out for me. I’m so daft. :sweat_smile:

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It’s such a stupid thing to filter anyway lmao.

Like just why? I seem to be able to talk about my achy joints. And be so honest one might even call me blunt. I guess ever knowing why is just a pipe dream.

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Toton portetoes :joy:

Another one who genji cant kill with blade

What’s your criteria for a support qualifying as a “DPS Support”? Yes, we saw that they have an attack that can damage enemies, but don’t have any specifics yet.

Is there some threshold of DPS they need to deal to qualify as a DPS Support? Because we don’t know their dps. Is it not having to spend much time/attention to healing compared most other supports? Because we don’t know that either.

Ok, so I’m guessing this is it?

Besides the dps passive making securing elims DPS easier, there’s a few other reasons for supports to deal decent damage.

  • Your team won’t need healing 100% of the time, so supports need something to do that will contribute to the team during poke/team-fights/clean-up, and not just be forced to afk until someone takes damage.
  • As much as DPS hate it, supports need to be able to either defend themselves or evade attackers for a decent amount of time, ideally without always having to use the big defensive cooldowns meant to save one or more teammates from enemy cooldowns and ults.
  • Again relating to cooldowns, supports generally either don’t have damaging cooldowns, or those cooldowns require thought before using, because wasting them can cost your team a fight. So, supports need to be able to deal decent damage with just their weapons, as they don’t have strong damage abilities they can spam with little to no consequence.

Your purpose as a DPS is still intact with the existence of “DPS Supports”. You have an easier time either pressuring out the enemy, getting elims, or setting your team up for fight wins by getting out enemy cooldowns or ults, all while having a fraction of the other responsibilities to the team that the supports and tank have.

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Considering Lucio and Zenyatta have been in the game since launch, your idea of what a support should do doesn’t align with the core design philosophy of this game

Lets goooo Sassy! Woo Sassy!

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That’s wild. Like that’s not even a bad word and they have cigars/alcohol in game. Peak hypocrisy.

That’s only a select few heroes who actually benefit from the DPS passive. Not to mention that this passive was put in place because of how oppressive Support healing was without any real nerfs to the role.

It also has it’s value removed when shooting at tanks, being the only role passive nerfed against other role passives.

This could be solved by lowering the healing output. If your still having times where you’re doing nothing, chances are your teammates are doing the same waiting for the next fight.

Not to mention they will also have their hands full avoiding the enemy from time to time.

I’m fine with them evading attacks and I even promoted that idea many seasons ago as a solution to the broken Support meta.

Also, I see it as entirely fair for Supports to have to waste those cooldowns in order to live. If I to risk my life diving into the enemy team’s backline and burn all my cooldowns to get a kill, they should also be doing the same. Not to mention those abilities are used maybe once a fight, giving it lots of spare time to recharge.

This is false. If your team’s Supports are DPSing and “relieving pressure,” that means the same is true for the enemy Supports applying equal pressure to you. All this does is up the difficulty for DPS, while simultaneously requiring your Supports to do as good as the enemy. It removes a large chunk of value from the DPS players and gives it to the Supports.

The balancing of the game doesn’t agree with the core design philosophy either.

Lucio actually does minimal damage even with precise aiming (144 DPS) and provides a unique way to support the team.

Zen, I think many people will agree, is a flawed character design. Discord Orb is obnoxious and he does roughly 288 DPS (192 if you’re not considering how much he’s capable of doing within a second).