… solve 99% of the balance problems in this game
1.nerfing widow makes widow less bs to deal with and stops her from consistently creating more space than most tanks do
2.nerfing widow gives the devs an excuse to nerf sombra
3.nerfing widow gives the devs an excuse to nerf winston
4.nerfing widow gives the devs an excuse to nerf d.va
5.nerfing widow gives the devs an excuse to nerf barriers
6.nerfing widow gives the devs an excuse to nerf immortalities
7.the game will be more fun if widow can’t instantly kill you practically for free (stop pretending hitscan headshots are hard to hit. it’s 2024. if you have a bad computer that gets less than 90fps consistently or you’re on 200 ping maybe you can argue that but otherwise that is a massive skill issue especially with overwatch’s generous head hitboxes AND season 9’s projectile changes.) with a faster ttk than most other dps at any range and a similar ttk to tankbuster dps on tanks with objectively less skill requirement than most other dps (would you rather hit 26 headshots as soldier to kill the orisa or play widow where it takes 4? would you rather hit a dash+fan+melee as genji to kill the ana or just shoot her once with no spread, negligible damage falloff, and faster ttk as widow?)
8.the game wont be an instant loss if your tank doesnt swap to winston or dva and hardfocus the widow all game so she can’t ruin the match for everyone else
9.the game wont be an instant loss if your tank DOES swap to a dive tank but the enemy team melts them before they can do anything every time they go in while the widow is killing you and/or your backline for free
10.snipers massively slow down the game and make it less fun for everyone involved (no-one peeking = no-one shooting = no-one playing the game and if you do peek and aren’t a tank you die instantly for having the audacity to want to play a hero shooter instead of call-of-battlefield 2077 or valor-strike where every weapon is hitscan, everything one-shots you, and the only skill expression is who can flick to the enemy’s head the fastest.)
11.cheaters on widow will be less impactful as they will now have some degree of counterplay as a solo dps or support
12.really good widows will be less impactful as they will now have some degree of counterplay as a solo dps or support
So, obviously because i’ve talked my way this far i have to suggest some nerfs, right?
OK, here they are …
Widowmaker
- Health increased from 200 to 225
Widow’s Kiss
- Falloff range reduced from 20 - 40 to 10 - 30 meters
- Spread reduced from 3 to 2
- Ammo increased from 35 to 40
Widow’s Kiss (ADS)
- Precision multiplier reduced from 2.5 to 2
- Damage reduced from 12 to 10 ( 120 to 100 at 100% charge )
- Projectile radius reduced from 0.05 to 0.01 (pinpoint)
- Charge time reduced from 0.9 to 0.8 seconds
- Recovery reduced from 0.5 to 0.4 seconds
- Zoom in/out time reduced from 0.32 to 0.2 seconds
- Movement speed penalty reduced from 65% to 50%
- Now has reverse damage falloff instead of normal damage falloff (damage linearly decreases as you approach)
- Falloff range changed to 0 - 30 meters
- Cannot be damage boosted
Venom Mine
- Cooldown reduced from 15 to 12 seconds
Infra-Sight
- Duration increased from 12 to 15 seconds
- increases the precision multiplier of Widow’s Kiss (ADS) from 2 to 3
- bypasses tank headshot reduction multiplier
- removes reverse damage falloff
- Widowmaker is revealed to the enemy team during the cast time
- Ultimate cost increased by 40%
And a few accompanying balance changes for other damage heroes :
Ashe
The Viper
- Reload time per bullet reduced from 0.25 to 0.2
- Now fires continuously when you hold primary fire
The Viper (ADS)
- Damage reduced from 75 to 70
- Recovery increased from 0.65 to 0.7
- Now fires continuously when you hold primary fire
Hanzo
Storm Bow
- Draw time reduced from 0.87 to 0.8 seconds
- Movement speed penalty reduced from 30% to 0%
Storm Arrows
- Cooldown increased from 8 to 10 seconds
Sombra
Machine Pistol
- Damage reduced from 8 to 7.5
- Falloff range reduced from 15-35 to 10-30 meters
Hack
- Hack goes on its full cooldown when interrupted regardless of what caused it
Virus
- Impact damage reduced from 35 to 25
- Damage over time increased from 75 to 90
- Radius decreased from 0.5 to 0.3 meters
EMP
- Ultimate cost increased by 10%
Let me know what you think of these changes and if you have any questions about things that need clarifying then feel free to ask!
Also if you have “bad aim” consider uncapping your ingame framerate and capping it externally with Rivatuner (don’t worry it’s explicitly allowed) so you can get consistent frametimes because the ingame fps cap sucks and doesn’t work and gives you what is effectively randomized input lag every frame which makes every weapon feel like you’re missing when you shouldn’t be. Also lower your DPI to 800 and make sure enhance pointer precision is off in windows mouse settings. Happy headshotting!