Discord, and Mercy Blue beam can each in a sense both only be applied to one target(one of which can’t be reapplied to the same target for a bit), by one member of your team.
The DPS passive can be applied to every member of an enemy team simultaneously by 2 members of your team, and be immediately reapplied.
DPS passive can be applied to more people, therefore it should be lower.
Reducing the damage passive is the smartest thing they could’ve done. It was having too much of an impact on Tank & Support heroes. They don’t want to individually rebalance every tank and support as a result of it.
First off… You do realize I’m not a Mercy main anymore, right? I haven’t been since ow1. I essentially only queue dps.
Second off… Yeah? Mercy mains would be. It’s the only realistic way Mercy can contribute to damage. It would be like nerfing Cassidy to take 3 headshots at close range.
Nerfing the DPS passive is more like nerfing the support passive a bit. It’s something extra, not something core to a hero.
it was the dumbest thing they could have done because it doesnt actually help anyone
the nerf from 20% to 15% is the difference between a hero that does 100hps doing 85 (-15%) instead of 80 (-20%)
while having absolutely no effect on helping the tank role
buffing healing or nerfing the passive does nothing to make tank ‘more playable’ its plagued by a fundamental design flaw in that they are far more reliant on the supports then anyone else
I’d say it goes further, that 5 years after they got rid of Open Queue as the main game mode, you still got people saying we gotta balance Tanks/Supports like GOATs is still a thing.