Nerf to dps passive is great but

Are we going to address how things are unkillable unless they HAVE the dps passive applied to them?

I mean seriously it’s the only way to kill anything. Healing in the game is still stupidly high, and everyone got an HP buff when certain heroes shouldn’t have.

Dva getting a health buff was dumb. Sigma getting a health buff was dumb. Kiriko getting a health buff was dumb. Most of the supports getting a health buff was dumb tbh.

7 Likes

skill issue
202002022

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We can revert the buff again if things start dying too slowly. We don’t know how it will turn out yet, that’s why the devs are testing it out. All we know is that the 20% passive was too much and needed to be toned down a little.

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This has always been a massive exaggeration. Popular DPS mains saying that ‘‘things dont die’’ just want to win in 1v2+ fights.

Someone being healed is 2 heroes working together at the very least.

19 Likes

The 20% should have stayed but tanks should have gotten a 30% resistance to it ontop of a 30% cc resistance and head shot resistance

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Undoing the HP and hitbox changes are things that just need to happen.

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“My name is SprBaex, I’m very funny and I’m going to say skill issue to players probably 50x better than me, and in a situation that has nothing to do with skill! Please like me!”

no but that’s the problem. 20% passive feels awful to play against but it’s everything else is so unkillable without it. They put themselves into a corner.

What are you actually going on about???

i dont have any problem killing supports but you do xd

4 Likes

I think tank was a bit too easy to kill. But like domicci says, maybe the DPS passive should be kept for DPS and supports, but only reduced on tanks.

the thing is math shows us a change from 20% to 15% is nothing (for every 100hps done, it an extra 5hps. from 80hps to 85hps lol)

so the change doesnt help tanks at all, and squishies were largely fine in regards to how quickly they would die.

the issue is tanks are designed in such a way that they NEED insane healing to allow them to play the game but that same healing if applied to anyone else makes them unkillable due to the smaller hitboxes

so the solution they came up with was making bullets a lil bigger while adding a heal reduction passive to the dps role. it worked

now the glaring flaw in the tank roles design is bare to the world but most are incorrectly saying its the dps passive thats at fault

but dps and support are both fairly independent while tank is entirely co-dependent on the support role

sure dps and the other support might need to get healed but they can just use cover to avoid dmg the tank has to be in the action and thus is always at risk of taking dmg so they disproportionally need more healing then everyone else

all because the tank role wasnt designed to actually TANK things instead they are meat shields

the real solution would be to remove the dps passive entirely, globally nerf all healing a minimum of 20-30% then give tanks alot more self sustain while making healing even weaker on them so they cant be made immortal.

this would solve most of the “tank bad” “dps bad” problems while allowing support to still be a very powerful role

in theory it would then make the hierarchy tank > dps=support which is the most balanced the game would have been in years

2 Likes

Yea i don’t like how dependent tanks are on healing from supports, so annoying. I’m not sure if we can buff the self-sustain of tanks though especially considering how diverse the tank heroes are, and it might make certain tank a lot stronger than others.

But if we add more anti-heal mechanic to the game, then perhaps we could give tanks support level of self-sustain. So essentially, every tank will be like brig 1.0.

I think a lot of the problems in OW2 fundamentally boils down to tank design and how a lot of them don’t really fit well in 5v5.

Zarya was never meant to be in the frontline taking all the damage. Neither was roadhog. They were supposed to off-angle or work together with the main-tank to apply pressure.

1 Like

this is already true, some tanks are just better then others no matter what. sigma is always a playable hero because he has more sustain

you wouldnt have to globally buff every tank’s sustain by the same amount but you would want to create a new minimum metric for each tank and raise them by that amount

imagine if all melee tanks had dooms shield mechanic, instantly this makes rein and ram alot more brawly and more playable. you would need more then just this to actually do the rework but its that kind of thinking the role needs

yes it would completely change how the game plays, but its a change the game needs

if a tank is just a meat shield then it will always be tied to the role that can heal which then means anti effects will always be alot stronger when used on the tank then anyone else

I’m sure silver supports are quite easy to take care of yes. Also if you’re a DPS player, and you’ve somehow missed the point of the post this bad, then please… seek help.

Again… it has very little to do with it’s affect on tanks. Yes it was bad. The problem with the game now, is that everything is near impossible to kill UNLESS they have the dps passive applied to them. That goes for tanks too. It’s just tank is almost always going to have it applied.

But try killing a support hero that doesn’t have DPS passive applied to them. Try killing literally anything now with the buffed HP, without the DPS passive applied to them.

The healing is still the insane healing that existed prior to season 9, the immorts still exist, the escape options still exist, except now everyone has mor HP. You are now a slave to your DPS players if you are a tank.

The only people who have any right having issues killing things are supports and tanks.

They got virtually no damage increase across the board save for a few outliers, but have to deal with tanks/supports having increased health pools. Their ability to make ‘plays’ by say making solo kills without help got trashed having to burn through 50 more hp.

DPS are huge winners in terms of value and help secure the kills which is the whole point. DPS are better at killing. Supports, and tanks worse at it. That balance has not changed any.

2 Likes

Not even just better. It’s basically DPS are the only ones that can make people killable by applying DPS passive. If they don’t, you’re not doing a damn thing on tank and support.

It’s awful.

Sure would be great to have those changes applied to actual numbers instead of relying on a blanket healing debuff that works better for some characters than others.
Sure would be great for support and tank damage to be the same ammount of “less impactful” than dps damage regardless of who’s shooting at who.
Sure would be easier to video game balance (yknow, the thing people complain about blizzard not doing) if the numbers on the characters meant the same thing to what they are numbering on from moment to moment.

1 Like

technically this is actually the problem

because healing is only as high as it is to keep tanks alive

so basically you have problem A and problem A is that the tank needs to be able to front line and soak dmg so their solution was to make sure healing is really high (plus supports have dmg mit abilities sometimes)

which technically worked, the tank is now harder to kill…but it then creates problem B (and problem C, but this isnt revealed until later) because its only if they are being double pocketed and then if that healing is applied to anyone else they become immortal

so to solve this new problem they buffed bullets and added the dps passive, it worked great. now squishies die even when being healed…but now it counter acts the solution to problem A revealing problem C

and problem C is the actual issue with tanks: the co-dependency on supports which has not been addressed yet.

see problem A was never actually solved, it was given a band aid solution in the form of healing but in doing so it creates the co dependency problem, aka problem C

until they solve Problem C, we will always need some form of consistent anti heal (like the dps passive) to kill things but for as long as we have problem C the tank role will never feel good to play.

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Fixt.

When their idea of a new tank hero is one that requires constant heal babysitting, yeah, they are clueless and this “problem C” will never be fixed.

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^this

1 Like