Nerf Spamzo's lumber arrows

But if the hero is oppressive then he isn’t balanced.

It’s subjective though. Some players might find Junkrat oppressive, but I don’t. The same thing counts for Hanzo.

To determine if a hero is balanced should we look at the stats, but like I said before, being balanced doesn’t mean much anymore. A hero can be nerfed if players find him oppresive.

Non skilled, lol.

Show me how easy you kill with Hanzo. Salty kids call what they suck at easy and what killed them op.

You post has been debunked. Do you have another argument?

The problem isn’t really the size of Hanzo’s arrows so much as the overly generious hit box sizes of character models. Hit boxes that extend beyond the size of your head. A hero with unlimited ammo, no reloads, no dmg fall off and the ability to one shot kill people is fairly hard to call balanced. Yes it can be hard to land a perfect shot from a distance due to weapon arc, but you don’t have to.

Most hanzo’s just poke out of a corner and quick fire, they don’t plan to hit anything they hope to hit something. Just lien your cross hairs at the exact spot of their head and hope to catch them peeking.

So no I really don’t think it’s the size of Hanzo’s arrows so much as the lack of reload, fall off, and random spread that really makes him insanely deadly. Plus it’s not like he’s a glass cannon with wall climb, lunge and storm arrows.

But those people could be wrong.

If you get punished by for 4 months because you throw something in the street instead of in the trash, will you not call this Oppressive/harsh/unfair punishments.

I don’t think it’s subjective, you can easily spot the fair and balance death that caused by your mistakes VS unfair death like you get insta killed wih full HP as tank by old scatter.

nerf mei doomfist first. he literally one of the only reliable dps to kill them and you want to nerf arrows hitbox that arent large compared to the other two.
Mei literally shoots fridges and doomfist rp doesnt need to see you as long as you are there you are hit.

Hitboxes are variable, as are critical hitboxes, they are not generous, but projectiles do seem to have slightly more forgiving shots than some hit-scans. Hanzo does need to reload after every shot, it’s why it takes 1.4 seconds for a full-charged shot for him (effectively similar to Sigma). Since these are single shots they can’t have spread. Wall climb by itself isn’t satisfactory enough as a passive, but adding lunge puts him at least on par with other heroes. Storm Arrows is more consistent than Scatter Arrows, and both could be used for similar reasons.