The wording is off, but the distinction being made here is really whether it’s beam or non-beam, rather than hitscan or projectile. This would be changing a projectile beam to a projectile non-beam, thereby making it edible, deflectable, and much less damaging against armor.
To be honest, it’s already a projectile in all ways but interaction. It has a travel time, a moving spherical hitbox, and isn’t even instant at point blank-ish range. So it wouldn’t really be a huge leap to go from beam to projectile in terms of interactions.
My guess is it became a beam during the balancing phase of production. Because it would be utter garbage if it could only hit one person AND could be deflected/deleted. lmao
Though now that the beam hits multiple targets… I’d probably still vote to keep it as a beam. She’s basically a walking Symmetra Sentry utility wise, with her MB1. So she has to be much better at it than Symmetra’s Sentry can be. Meaning more damage, more targets, and more utility to make it all worth the risk of being 10m or close to the action without any traditional defenses and an above-average hurtbox.
People will still complain and it generally means you get about 2 seconds worth of time. So the tiers that complain the most will still find her oppressive as long as she can slow.
Because if this nerf is supposed to be something that would avoid her being put into the dumpster tier, as you said, then that’s not really a safe bet. Seems like a band-aid fix to me, which while is perfectly acceptable to Blizzard, we as a community can do better.
Hard core pass on this. Mei isn’t played every game and the one she aren’t played d.va is still a terrible pick because of her own kit that you don’t even need a mei swap. The fix to d.va’s problems are 100% with her not anyone else. The solution isn’t to make Mei worse just to not fix d.va’s problems. All it does is mask the real reasons she needs help with a bandaid not in the right place.
As for Mei I would rather a more cleanse like effects be in the game in other ways than this. This is more of something better suited for new heroes (possibly divided among several of them) or possibly Mercy and her pure healer archetype expanded to status.
Also the even bigger underlying issue with this fix is it depends on d.va being good to tone down mei. It is not a good idea to try to tether balance of one hero to another. There are so many examples of this going wrong (see Phara/Mercy, Rein/Zarya, Orissa/hog and how much they drop as a pairs if one gets hit this argument applies to counters too btw) or other wise over restrictive and more limiting to the same 6 heroes. If you want to get more viability to the roster as a whole at a given point then we need to create less of these pairings not more.
as an example of counters and how much they can go away if things get hit balance wise look at someone like Sym. Double barrier is her best meta ever by how her kit works and now she still has the same problems as before and still is one of the worst dps.