Nerf Freya when

Can we genuinely nerf Freya, please? She can two-tap on body shot and two-tap headshot, there’s really no if or skill required to kill a person; it’s legitimately land two shots and get a kill. Can we make her 3 or 4 tap body shot and 2 tap headshot? She has the fire rate of a Ashe and the damage of a Widow with the movement of a Tracer while FLYING and not even that, but she gets 25% for her ult after every 3 kills? Can we reduce it to maybe 15? or 20? because I feel like I’m hearing NEW VANKA DA! every 1 minute and it’s getting annoying when it’s used on my tank after he tries to 1v1 her and gets half his hp gone and movement locked (he was playing Doomfist) but uh yeah! I might be coping, I really don’t know. All I know is I came here to talk about why I want a nerf for Freya.

1 Like

“Safe side of strong” :tm:

6 Likes

There’s quite a few heroes that can kill in two body shots. Pharah being the prime example.

Soldier will kill faster than Freja too, doesn’t need a critical hit, but needs Helix Rocket.

Junkrat can kill with two body shots.

So can Hanzo, and Widowmaker.

Junker Queen kills with two different cooldowns.

As does Echo.

Rate of fire on her primary is about 5 shots per second, at 30 damage each. She’ll need about 9 shots to kill. Four headshots from primary for a kill. Or four body shots from her primary and one shot from her RMB to kill (same loop as Soldier).

She has neither.

Her fire rate on her primary is actually a bit faster than Ashe’s; and she’s not capable of critical hitting as hard as Widowmaker or Hanzo on her primary. Even her RMB is only allowing a 30% modifier to her total critical damage; she can’t even kill Tracer with a headshot on her RMB.

Not flying, but she does have some fairly flexible movement, and probably a bit too frequent.

Three final blows, not kills. Though, again, she does have the same or similar charge rate as Hanzo’s Dragonstrike; so it is fairly cheap.

The issue is less about the final blows, and more about how cheap it is. When you combine the final blows, it becomes as cheap as Pulse Bomb; if not a tad cheaper.

Do it twice, and you’ll get Bola out faster than Pulse Bomb… without quite as much risk, if you think about it.

Bola only does 215 damage, if Doomfist blocks, 70% of that damage is mitigated.

Lots of people do.

Whether they understand the problem or not isn’t quite clear.

FWIW, we’ll probably see some tunings on Tuesday of this week.

2 Likes

Honestly, I think she’s fine where she’s at and no offense but this post seems like cope.

Plenty of heroes do more damage than Freja in a shorter amount of time. Tbh, if your healer is paying attention, you’re not going to die from a Freja even if she hits two explosive shots on you. I’ll even showcase the math. If a Freja body shots you with the RMB it does 40 Base damage, it then explodes 1 second later. So two body shots would be base 80 damage + 180 damage spread out over 2 seconds, totalling 260 damage within 2 seconds. Lucio’s base AOE heal, heals for 16 hp per second. So in 2 seconds that would be 32 hp.

260 - 32 = 228, meaning only if you are the most squishy of dps or support are you going to die and thats without the Lucio paying attention and using amp it up. You know who else can 2 tap you in 2 seconds… Hanzo baseline damage (Which is 125 per shot, except headshots which are 250 damage, meaning a double headshot does 500 damage…), but lets go into abilities because he can 2 tap without using an ability meanwhile Freja has to use her dash to fire that 2nd shot within the roughly 2 second time frame (Which honestly is more like 2.5 - 3 seconds tbh). He can pop Storm Arrow to instantly fire arrows for 75 Damage each at a ROF of 4 shots per second. Since he only gets 5 arrows for Storm Arrow he can still pop off a max charged shot in that 2 second time frame, meaning the total damage he can rack off in that time is an even 500 Damage in 2 seconds. Mccree can 4 tap you in the body with a fire rate of 2 shots per second with his standard fire doing 70 base damage meaning he can drop 4 shots into you for a whopping… 280 damage, in the same time it would take Freja’s explosives to detonate. That isn’t even counting if Mccree is hitting headshots which is 560 damage in 2 seconds. There are plenty more examples of other heroes having a way higher DPS rate than Freja lol.

Like I said, if your healers pay any kind of attention whatsoever, the Freja is not going to kill you with a two tap to the body with RMB.

Hell even 2 tapping with a headshot which is 160 (Direct) + 180 (Explosive) equals approximately 340 damage. (Again compare that to the Hanzo Storm Arrow and Mccree Headshots. 500, and 560 damage respectively.) If you’re getting double headshotted, you should probably die to this, but again… if healers are paying attention… lets go with a rate of 50 hp per second since a majority of healers can do that pretty regularly. That is 100 hp… meaning the damage dealt to you in 2 seconds drops down to 240, meaning you’d still have 10 hp remaining if you’re playing anything besides a super squishy character, I.E over 75% of the roster.

Sorry mate, but you gotta look at the bare stats on this one, there are other heroes that perform better, its just Freja is the new and shiny member on the roster, so you’re gonna see her a lot more, and there are people who are gonna git gud with her. Check her stat page and you’ll get more of an idea of the math involved in her kit.

4 Likes

For me the issue is that she can go for 4 right clicks in a very short amount of time, if you start with right click , go for 2 dashes with right clicks she can get another one before she reaches the ground. peeking her as a tank is suicide currently unless you are d’va , sig or play around corners which doesn’t work half of the time because someone else is going to peek and get owned if i don’t do that first and eat the dmg. She is very mobile with excelent escape, extremely frequent dashes and high burst dmg. I think if her righ-clicks got an overheat like orisa after you use 4 in lets say 5 seconds that would make her pretty balanced. She can just do ability rotation too frequently making her really hard to catch or get on an disadventage. Maybe a little longer cd on dash would make the difference but i wouldn’t go further than 0.5-1s longer per dash.

1 Like

Don’t worry she is the new meta hero in OWCS so plenty of room to nerf her in the next couple of weeks.

Hopefully never. Sometimes I get bored of playing such an easy character like Genji and need a real challenge. I am glad the developers added such a high skill and difficult to understand hero.

Ha ha ha… Half the people here would be happier playing Mahvel. Seriously.

1 Like

My only gripe with her is the frost bolt perk. 3 shots = 20% slow for 2s. Counter resets after 0.5s but a miss does not reset the counter. So she can just perma slow any non shield tank. Also the visual and audio effects when you take fire from her is about as cancer as mauga.

im sorry but in what world does pharah 2 shot 250 hp heroes? also junkrat can literally not be argued about since you still need to hit your shots and his fire rate is like super slow, for freya theres nothing comparable, widow and hanzo are comparable imobile and jq is a tank that needs to come close, no coming close to freya. she literally can put 2 darts into you in 1 sec and if youre currently not healbotted, youre dead

1 Like

If it’s not in mid-season this game really is dying. Look how many stadium updates there are… what the hell?

Uh, no. Not on 250s.

i think youre coping on this one, you cant say a character is balanced when literally putting the condition the existance of a lucio…

People are overreacting as per usual because shes new and havent figured out how to lock her down yet, its easier to complain and make hyperbole excuses.

1 Like

Are you saying people have mastered her already? Not even close… so it goes the same way in her favor too. She’s safe as hell to play and spams shots exactly where she wants at any range easily.

The way you lock her down is banning LOL. There is a reason anytime she isn’t banned it just ends up being a mirror if both teams care about winning.

I agree with this, and although others make fair points, it does seem that it’s easier for her to hit shots, which is unfair in terms of the damage ratio. There should be a longer cooldown for her explosive arrows or nerf her damage or make it harder for her to hit shots like Hanzo.

Pharah only has her primary fire.

Hanzo only has his primary fire, plus he needs to charge between shots and has far less mobility.

Widow has to charge between shots.

Freja’s resets give her a faster combo window. She does have the delay before the explosion, but the explosion damage is so high. Perhaps making the explosion take longer to donate and moving some of the damage to the initial hit like what they did with Pharah would help. It would provide more of the healers a chance to save the target. Idk.

Oh, Yin is disingenuous about Freja. Like, supremely.

Pharah’s rockets are slower. The further she is, the more time you have to react (and it isn’t bad). And IRONICALLY, Pharah has less aerial time than Freja.

Hanzo’s also just generally weak and has less mobility and he’s not sniping from the air. His arrows are also arced.

Widowmaker is also problematic. So that’s comparing “this hero isn’t problematic, because this problematic hero is worse!!” - but, no. It’s like they combined Hanzo, Widowmaker, and Pharah into one character. With the strengths, without the downsides.

Freja is a mistake. She’s overpowered, she didn’t add anything new - she just re-uses the same parts of heroes most of the community already vocalized they don’t enjoy. Let’s throw them all into one and make her supremely OP! “Safe side of strong!”

3 Likes

Today… they nerfed her today

Yeah, she’s less aerial than Freja, and you can see the rockets plainly. Good luck dodging arrows you can barely see that go way faster.

More specifically, Hanzo reloads after every shot, and Widowmaker scopes in before auto-charging with a notable recovery time after the shot. This leads both to having a standard fire rate around 1.4 to 1.5 seconds.

Likewise, Freja runs the same timing as the above two; only the difference is tied her total damage, and offers some limited counterplay comparatively. The focus or aim down times on RMB takes a half second, and then there’s a full second before the explosion, and then a full second after the firing that the shot is ready again.

This can be cancelled with Quick Dash, a (currently) four second cooldown, leading to another ADS (half second) charge to fire and explosion.

Thus the damage and fire rate timing are aligned with all other damage numbers that are typical for heroes that do this level of damage in this time period.

Moving the damage to the initial hit would be problematic. The reason why is because the initial hit critically hits; thus front loading the damage means that the total damage done by Freja is no longer capped at 130-170 (a 30% variance), but can be higher. A two-second delay on explosion is also unfeasible because the damage would be too low.

One possible idea is to simply make the reload on her Take Aim two seconds instead of one second. This would put more weight on Quick Dash cancels and put more pressure on double-tapping, and/or primary fire to Take Aim loops. I don’t think Blizzard would take this direction.

It’s more along the lines of how frequently Freja gets to cancel her Take Aim reloads (or shorten, depending on how you view it). Reverting to the original cooldowns for Quick Dash and Updraft to their weekend test numbers (4.5 and 12 seconds, respectively) might be the best option, and then go from there and see how she performs. Quick Dash might need a longer cooldown, regardless, though,

Pharah’s rockets are also twice as large, and have a larger explosion radius.

Wasn’t aware that Freja could do environmental kills, or one-shots.