Do you need me to point our your illogical and nonsensical points for you like a teacher pointing out mathematical mistakes to a child???
Btw. Other boops, have barely any air control and if you were as close to the edge as you need to be to get killed by uppercut, you would die to regular boops as well… But again. Your illogical and nonsensical points. Not to mention the lack luster knowledge you have about the hero you try to critique.
You claimed a hero’s ability being garbage is “karma” for past iterations…
That doesn’t even BEGIN to make sense.
You also mention doom players complaining about a “fraction of a second is a self stun” as if the nerf to uppercut somehow had no effect and is no different from before.
I agree that was dumb, but it’s also dumb how they punish a hero for using an ability. This uppercut nerf LOWERS doom’s skill cap and just makes him clunky since the decision making time window is forced to be slower. The first uppercut CC nerf raised his skill floor because you had to predict enemy movement better, which is fine with me
Other boops near a ledge offer tons of counter-play? …the heck game have you been playing?
Seriously I am trying to think how Hook, Halt! , Whipshot, Boosters, Soundwave, Accretion, Roll, Coach Gun, and Concussive Blast near a ledge has a bunch of counterplay that could save a player after being hit…
The only argument one could make in that situation is Concussive Mine.
I honestly feel REALLY bad for doomfist players. I’m watching how Doomfist streamers are doing in GM… oh boy, its a whole respawn simulator. Roll outs? Get the entire team focusing on you. Diving a widow? Slam doesn’t register. zzzzzzzzzz
First of all, It sounds like a lot of counters listed like that but most of them were damage and only two damage can be in play at any one time(In roal queue, obviously). Several of the damage Heroes listed are just bad overall so even if they counter DF they are a liability to your team and you are most likely going to win anyway. Or they are map dependent heroes.
The damage heroes listed argument would work better for open Q. Where you can actually have many of them in play simultaneously.
Second of all two of the tanks mentioned are bad overall so if you take them you will probably lose.
Third of all you listed Baptiste. This is either neutral or in favour of DF. He can slam and uppercut him out of the immortality field.His hit box is also very favourable towards DF’s primary fire spread. You might say he can jump out of it and yes he can but DF has the advantage as far as speed of his Combo execution as compared with Baptist, furthermore even if the slam misses him if only Rising uppercut hits him that is sufficient to then finish him off with primary fire.
Bridget is neutral mostly favourable towards DF due to his punch cooldown being lower than Bridget’s bash. Once her shield is broken she is free to farm.
Reinhardt, Sigma, wrecking ball are countered by DF.
Soldier 76 is countered by DF.
Moira is able to use her escape but once she has used that she is a free kill Dependent on the landing the primary fire shots.
Cree, Echo, Ashe, Hanzo, Widow, and Tracer are not liabilities to teams.
Hell, not even torb.
Yeah, you can only have two DPS… you don’t need 5 people to run doom counters???
Literally cree by himself can shut down a doomfist.
Ok… so USE THE GOOD ONES??? It doesn’t take a PHD to use the better options, the list was as it is a list of counters that doomfist has. Which YES they do counter him.
The level of difficulty and the amount of time it takes for a doomfist to kill someone with just uppercut and primary fire is NOT sufficient enough and he either won’t get the kill or he will die himself.
What are you talking about?
It is not AT ALL neutral…
She has TWO CC abilities, a shield to block shots from combo, and her ultimate gives armor that doom can’t possibly combo anyone through.
Don’t even TRY to say brig is somehow not a counter towards doomfist and it’s neutral, that’s so wrong on MULTIPLE levels.
No they are not.
Reinhardt is LITERALLY immune to CC.
Sigma has a HARDSTUN.
And doom gains literally nothing from going for wrecking ball, neither of them counter each other.
Wrong.
He’s not only ranged, but hitscan.
Soldier has to hit 7 of his shots, then direct helix as doom slams in and it’s a kill on the doomfist. Not only that but he has sprint to out right escape his slam, and even IF he gets combo’d he can sprint back and forth in the air to avoid the follow up shots.
Only way doom gets the kill if he’s practically FULLY behind him.
???
See hulk this is what I mean by you have no knowledge of the hero.
Why would doom KEEP CHASING SOMEONE after he just used BOTH COMBO ABILITIES and they ESCAPED IT… That is a literal death sentence.
Not to mention doom’s primary fire is NOT reliable outside of when he’s comboing someone, that’s THE WHOLE POINT.
Theoretical discussion is really boring so let’s just look at the replay you gave. In that match on your attack round the enemy team had three of your listed counters. On your defence round the enemy team had four of your listed counters including McCree.
According to your theoretical talk you should have been rendered completely unable to do anything in that match What with all of those counters. Yet you practically slaughtered them when you weren’t AFK.
You can’t just hop on counters and magically have it work. You actually put in EFFORT into countering the person or else there’s literally no point in running said counters.
I should NOT have to explain this simplistic idea.
Why do you assume they made no effort? On your defence round it was clear they made a concerted effort to take you down, at one point with even three of them coming after you ( mcCree, Tracer, Anna) and you still coming out on top.
Of course you can point out the mistakes, anyone can point out mistakes, because nobody plays perfectly at every point in time. Yet with the way you have described things it should be easy when they have three of your supposed Counters.
Whatever mistakes they are making, you are also making similar level mistakes. So it’s not really a good argument.
The fact of the matter is DF can outplay his supposed counters As is shown in that match.
Yes but if you make mistakes when trying to counter someone obviously you won’t counter them… ???
Okay well first of all.
At 12:30 the ana WAS HALF HEALTH…
The tracer shot me a couple times then literally died to our soldier.
And the cree missed flash.
The situation you chose is so garbage, you HAVE to be trolling. Thinking a half HP ana who doesn’t know i’m outside and a cree who missed flash was going to counter me…
The point you’re trying to make doesn’t even begin to make sense.
Not to mention if you watched the replay you would LITERALLY SEE why sigma is a doom counter.
He hit me with rock and I got instantly melted at 13:15.