I’m going to be completely honest. I don’t think I hate any meta worse, then when we are in a Ashe meta. Ashe pocket is just way to strong, and dynamite is ridiculous with dmg boost.
Dynamite + damage boost + dps passive is horse **** game design
Other than that, damage boost doesn’t really do anything for Ashe. It’s good against tanks but otherwise her break points don’t matter. Double headshot = win and the enemy can’t do anything about it with or without a pocket on her.
Best Ashe nerf we could ever get is reverting the STUPID season 9 changes that have mostly been reverted already anyway, even hanzo and widow…
Revert S9.
And Bob doesn’t need 10 different passives. Remove all of them.
I think damage boost shouldn’t be in the game to begin with.
With things like nano being an ultimate and as an ultimate will have limited use, why should a character have an ability that can damage boost at anytime without a cooldown. YES, i know its not as high percentage damage boost as nano, but the fact it has no cooldown and can be used anytime is stupid.
No, they need to nerf her dmg range or just remove dynamite altogether. The only hero you can realistically contest her with is widow if it’s a high ground map. Yes, there is tanks that can easily shut down Ashe, but when you have a tank not switching off hog, your team is screwed against ashe
Why do people always ask for the DPS being enabled to be nerfed and not the hero doing the enabling?
Damage Boost is the problem - not Ashe.
No, Ashe is definitely the problem. Her kit is bloated to a ridiculous extent. Dynamite is still good without dmg boost, she has insane range, she does insane damage, has great mobility and an anti dive tool. If all that wasn’t enough, she has one of the strongest ults in the game
Ashe isnt the problem. Its always the same - one DPS is dominating the Game. Everyone is crying about how broken they are. But mostly they overlook smth…the DMG boost behind this DPS.
Mercy is a huge problem bcs she is boosting those numbers. That was the same with other DPS when everyone complained that they’re broken. In my opinion, Mercy needs a second rework, for a longer time already.
You cant always balance DPS around Mercy. This isnt the way.
Considering she two taps with or without the boost this is simply bogus
There are egregious examples like sojourn/mercy damage boost where this actually matters, but since the single interaction is the issue + sojourn is widely regarded as powerful regardless, the issue is clearly rail gun
Nerfing mercy isn’t stopping Ashe from popping your head off at 30 meters in two shots faster than almost any hero can do anything meaningful about it. And she’s doing that regardless of damage boost, and she’s even doing it to 300 hp heroes regardless of damage boost.
Like it or not, Ashe double headshot should be turned into a 3 shot minimum with healing. But in order to save a team mage from her double headshot for even another split second, you’d need on average to heal 51 hp in half a second to get them from 100 hp to 151 before her next shot fires.
Who can do that? And do we WANT anyone doing that?
All I can think of is a flawlessly timed Ana, a flawless bap contact heal shot, an immo times very well… that’s awfully limiting isn’t it? The only reasonable save regularly is from Juno if she’s already firing at you when you get hit from full health.
Cassidy is strong but compare his 280 in two shots…. To save your team mate you need to heal 31 hp in half a second. That’s a lot more manageable.
Except just kidding because dps passive ruins everything I just said. Turns out hitscan is absurdly and violently overtuned.
Because when you ask for Ashe nerfs, the mains shake their heads and say, “That’s rich.” But when you ask for Mercy nerfs, the mains find you and beat you in the street.
For real though I think dynamite could use a nerf.
Her mythic gun comes out very soon so I doubt they’ll nerf her right now

Why do people always ask for the DPS being enabled to be nerfed and not the hero doing the enabling?
Damage Boost is the problem - not Ashe.
THANK YOU
I just had flashbacks to late OW1 when they nerfed Ashe 5 times in a row, all because “but if Mercy is boosting”, all while there were still matches were you had a Mercy boosting a Bastion who was popping out around 600 damage/sec behind two shields.
The level of utter stupidity back then, and even now, is irritating.
Damage boost has always been the problem, and always will.
Stop kneecapping heroes because another hero is problematic.

Why do people always ask for the DPS being enabled to be nerfed and not the hero doing the enabling?
Because the DPS has never been enabled! People said this same thing with Sojourn and countless other damage heroes. Its never Mercy, its never damage boost, you guys are like 0 for 10 on this complaint!
How are we so deep into Overwatch “”““2"””" and still making the same disproven claims? Are we going to start saying the game needs to be faster paced again?!
All the hitscans could use a projectile size revert to pre-S9 values, regardless of any HP changes.
Please nerf all heroes to the point all matches are harmless, instead let’s have all heroes talk about their feelings and then hug it out.
And end the match with everyone having hot cocoa.
Yeah, nerf one of the ABSOLUTE FEW hero’s that’s actually skill demanding for high reward, instead of calling out the braindead healbot thats the reason for the insane damage + horrendous dps passive that was implemented by the game & not ashe; but go 'head and keep coddling baby role like almost everyone does here, because theyre biased for this mechanically bloated *** role.
I feel like Sojourn is more offensive than Ashe is in like…all areas but 1.
Just pick Hanzo.
Headshot the Ashe from an off angle.
Wait for Rez.
Headshot the Mercy.
If the Rez still goes off.
Headshot the Ashe again.
/s