Need help with location vector relative to player

Im trying to create a sphere effect 1 meter in front of player (Mauga)
Unfortunately, each map has different X,Z directions, meaning i can’t just type in Event Player + Forward.

Thanks in advance

I believe this is achieved with local vector of, using the player as the input & using translocation & rotation as the final input instead of rotation, if im wrong then its just that but with world vector of i get them mixed up sometimes when im not in the workshop itself.

anyway it acts like a vector would (takes a vector as one of the inputs) while being relative to either facing & position of a player, or just facing of a player. based on the final input.

World vector worked. Thanks a lot