I’ve decided to do one of those things where every character has a slight change to them. It be a new passive or ability update. I had an idea for Mcree that would make his last shot deal fire damage. I just can’t get it to register when he has one shot left in his gun. Any advice for me?
P.S. I’m on ps4
1 Like
Use Event-Player Damage Dealt on McCree, in the condition check if Event Button was any ability or firing execution and if current ammo is less or greater than 1, in the action list you apply the fire effect with the target param Victim, Victim is the player you shot at with the last bullet.
2 Likes
Okay, I have it checking for primary fire and to see if the hero is Mcree. The ammo thing is where I’m messing up. Right Now I have it as
Ammo(Event Player, 1) == True
What part of it do I need to change?
Ammo(Event Player, 1) == True
Essentially, the condition above is checking if the player has any ammo in their secondary clip.
The “1” you have there tells the game which clip you want to modify. 0 being the first, the primary fire; 1 being the second clip, like Baptiste’s healing grenades.
You will probably want to add the Event Ability = Button(Primary Fire) so if McCree has 1 bullet and throws a flashbang, the flash doesn’t burn people.
3 Likes