Nano is almost useless on shooty shooty heroes, but oppressive on melee

The thing with melee abilities in this game is that they go through almost everything, and don’t really need aiming.
Meanwhile shooty shooty heroes have so much counter play, that nano is more likely to get them killed than the enemy team. People don’t expect the nano, and in their surprise have a tendency to overextended in an effort not to waste it…

The most nano boosted target is Lucio who isn’t a melee hero, but nobody ever wants him boosted intentionally, so lets discount him…

There is Genji with blade, that’s usually a free teamwipe.
Reinhardt is almost nanoblade with one less ult investment.
Winston and Brigitte and really good targets too. You can’t really kill them, and their damage goes through everything.

Historically there were a few other prominent nano targets, like Soldier, Reaper and Roadhog, but only because of their ult, and the first 2 of those is considered a troll pick now.

And then there are 2 decent targets without ult, Bastion and Zarya.
Bastion does a ridiculous dps when he works, so +50% on that is a lot. But there is the prerequisite of Bastion working…
Zarya is not the ideal nano target, but she is just too good in general, so might as well if lacking a Reinhardt… She has twice the hp of dps heroes, so the newly added heal really benefits her.

Nano being the ultimate damage boost ability in the game should be used to boost dps heroes, since their job is supposed to doing damage. But in reality they barely ever get it, unless they have ult…

So how would you solve this issue?
Nerf all melee? Nerf nano?
Write down here.

5 Likes

Also very useless in many cases because the Genjis we have in game, even in GM, are no pro Genji. Obvious ult, weird positioning that isolates them, too predictable etc

The thing is, if nano is so good on Rein it’s because 1 he does a sh*t tone of damage and 2 because his ult charges WAY faster with nano so it’s a huge advantage.
When you nano someone, they become the target to kill immediatly because they are a huge threat, so using nano on a tank hero means you know they’re more likely to stay alive and still do a lot of damage. (Btw Nano Zarya is such a strong thing if your Zarya is good because Grav takes a long time to charge and that help you’re giving her is really impactful. Also she has ridiculous damage)

Using Nano with another ult also means that you NEED that combo to be very very useful or you just wasted 2 ults. Using nano on normal targets mean you have a huge DPS boost and you know that you’ll have an ult charged faster.

Also, that boost of dps is not really usefull on flankers because their role is to kill low hp heroes and they usually don’t need help. If we’re talking about snipers, they can already One shot (or Ashe can just do a lot of damage without help anyway). McCree is a bad choice for Nano because he can’t really get behind the ennemy teamso it’s kind of a waste. Soldier is a really good target for nano, even without visor, but ONLY if that Soldier is not blocked by a shield.
Overall it’s just that DPS heroes either don’t really need it to do what they’re supposed to do, or they just can’t use it because they were not designed to.

I really don’t think this is an issue. Having a good synergie between Main Tank and Main Heal is not a bad thing. It would be like saying Damage boost needs to change because it’s really good with Winston and not with Tracer

The game isn’t just about dps ˆˆ

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It’s an ult, it’s supposed to be impactful, and you don’t use it on a dps staying behind shooting the Rein’s shield, you use it on the DPS flanking. Seriously, using nano on Tracer is really underrated, she can melt the supports.

10 Likes

Don’t for get Brigitte

I didn’t :slight_smile:

It’s impactful on all the wrong heroes though.
A damage boost not used on damage heroes is kinda nonsense.

I get why it is like this, but the question is what to change to make it not so.

Well, it is still about synergy, which always works more or less with certain heroes. Like orisas superbooster, which doesn´t really help THAT much if you are doomfist for example.

you also could argue that grav has the same problem: it is way more effective if you have a hanzo or a genji, or effective at all if you have an ana against an enemy zen. That doesn´t make grav to a bad ult instantly and still could be fatal with NO other ults included. Same with nano.

And in my experience, EVERY player who gets nano´ed feels like a big threat (witch the exception of lucio or mercy of course)

I don’t understand the topic. Basically, you want to give it to someone in your team when they activate their ults.

Don’t you think that’s a bit of an assumption? Damage boost can be used on all heroes since all heroes do DPS. Just because you’re in the ‘damage’ category does not mean you deserve a damage boost. Melee damage and Winston cannon are just far more reliable and are more likely to get value. High charge Zarya is a great nano boost target, builds grav fast and (with good tracking) is a team wipe. Same with sym with full charge. Don’t forget nano boosting to save your team mate from a pulse or something. I mean, you know nano boosting DPS is fine, but they usually just do enough damage on their own that it’s not that necessary. Tanks are boosted so often because they take an unbelievable amount of damage. Honestly it’s only good to boost DPS if when ulting they’re stationary (like McCree) or you will get proper value out of it.

Pop it up to 75% damage boost on dps so widow can one shot body the squishies :wink: : p

I agree with you that, nano boost simply remove melee heroes weakness( vulnerable to enemy if they focus fire on him) since being in enemy territory means that enemies can easily focus you and with ana healing you from behind you will be almost invulnerable, so people will
mostly boost melee heroes more than shooty ones.

I rather remove the damage resistance and increase the damage boost to 75% and give it infinite ammo, so boosted soldier will be enough to destroy enemy barriers, so we will see less nanoblade-rein and more nano soldier-mccree.

Here’s your reason.

Shields are overbearing and melee totally mitigates them.

I actually think that nano rounds her kit very nicely because of this.

The more stationary, easy to keep open sightlines on, rarely behind enemy shield, “shoot shoot” heroes are advantaged by every other aspect of her kit.

But on the other hand, the harder to hit/heal high mobility flankers and divers (genjis, tracers, lucios, winstons, dvas, etc.) that are often in broken sightlines and behind enemy barriers, make for good nano targets.

Honestly, it’s a really good character design in that regard.

Genji nano useless? What game do you even play man. Maybe 1 out of 10 Genji doesn’t get multiple kills. It’s easily the most surefire way to win a fight.

6 Likes

Nerf nothing, Melees are completely opened while attacking, yes nano gives 50% dmg reduction but focus fire and cc can get them killed, aiming on a hero point blank isn’t also much of an issue and if you have a zen or a Moira and Mercy they cannot kill you fast enough, the interaction is fine but countering requires a bit of skill

For example the biggest counter to nanoblade currently is grav but then you see Zaryas walking around with ult charged and dying to ulting genjis -.-

I don’t really see why snipers would need it. They aren’t in the middle of the fight so the heal and 50% damage reduction is kinda useless. They already OHKO with a HS so it ends up being meh.

McCree on the other hand can be great since the FTH buff. He just needs to be in a position where he isn’t blocked by a shield or already close range, which can be difficult.

I personally don’t think nano being best with tanks or melee is too bad. (I still like getting nanoed as Hanzo every once in a while.) The bonuses it gives clearly favors them over characters that can’t really outmaneuver shields.
Honestly the best damage boost for aim-based DPS is Mercy’s. It isn’t restricted to an ultimate, and she can switch to heals as needed.

If that were so easy, nano wouldn’t be one of the best ults in the game. (And it’s effectively worthless on aim heroes)

Yeah, Widow/Hanzo doesn’t one shot with body shots, but then sustained dps heroes are not good targets either.

They are really good nanoed without ult. When one ult is enough they’re all a good choice. Hog you have to watch for their reload though, it takes a while.

100 charge Zarya is the best nano target 99.95% of the time.

Maybe Nano should just bestow a large number of temporary HP. Then, it would affect all targets equally and not favor tanks so much.

Nano is almost useless on shooty shooty heroes

Weird, a good McCree with nano can devastate a team.

It’s not so much that nano is useless on these hero’s, it’s more so a problem with what’s reliable at what rank, as well as what the situation requires at the time in game.

No, I agree, nano is a bad idea on most DPS because they get immediately focused by the entire enemy team and die.