I remember hearing months ago about some changes coming to Mystery Heroes that never came. At what point will we get more balanced teams? I love playing MH but every time we go in we get triple pharaohs or Bastions. It’s so frustrating.
The changes were, removing the hero select screen and preventing you from “switching” by suicide (and maybe a few other things that I can’t remember at the moment) and they’ve already been implemented
There’s never been any promise of “balance” or a one hero limit. Although we MAY get something in future? who knows Jeff made a post recently about it…
I don’t see why they couldn’t implement and trial a 1HL version of Mystery and seeing if it’s as popular as the current version.
I can see where he’s coming from though. Arcade is a tricky one to fiddle with, because as he says there’s a lot of people who genuinely enjoy the “whacky” comps that it can throw at you, while others like myself find it infuriating.
See I don’t mind the side of MH that allows for things such as 5 supports. MH certainly does not have to follow a standard or meta. In fact, that would make it not very mysterious at all. However, there are quite a few heroes that while fine on their own become insanely troublesome when there are 2+ of them. Mercy or Zarya for example, and no one in the history of MH has ever enjoyed facing off against Multiple Orisa-Turret-Healer combos.
I exclusively play MH, but I’d spend a lot more time in game if they introduced a 1HL version. Then all they’d need to do is implement a matchmaking system into Arcade and it would be perfect.
The problem is they already have No Limits, which is specifically designed for you to create multi-hero, wacky team comps. I like mystery heroes because it forces you to learn another character that you don’t usually play. It’s tough to learn if you are having to deal with 5 Reins.
They should just rename this current mode to Random Hero Madness and then add a Mystery Heroes mode that has some logic to prevent borked comps and ridiculous stacks. They can start by keeping it simple. No more than maybe 2 of a given hero, and must always have one hero of each class. They can fiddle with how many spawns can be allowed before a particular need must be filled, like ensuring you don’t get attack or support twice in a row, or at least not getting the same hero twice in a row.
Would also like to see some measure of ult-%-retention on respawn, even when changing heroes and classes. That would certainly help as well with a fully random mode like we have now. If one team gets disadvantaged with crappy comp imbalances between the teams, they can’t even try to pull off a clutch ult to break the other team’s dominance.
I’ve been playing a bit more mystery mode again lately and it just served to further reinforce my opinion that some logic behind how the system selects heroes, and some ult-%-retention, would both do wonders for the mode.