Since the patch recommended we post our thoughts, I’m just going to throw mine out there. To preface: I am not an amazing player, this is all coming from someone who rarely ever plays comp, and only placed low gold on dps. (Flame me for my rank, I could really care less.)
Tanks
- Reinhardt:
Keep Charge Cancel.
Buff Rein’s damage.
It now takes 4 swings to kill a Tracer. I don’t really enjoy that.
Charge Cancel should stay. It’s been included in the last two experimental creator patches and a majority of players have been begging for it since the first patch.
I don’t have an opinion on the other Reinhardt changes.
- Orisa
Revert Halt.
From messing around a bit with Orisa’s Halt! ability, I think that you have to be insanely close to someone to use it. It may be circumstantial but by the time I was able to use it, I was already practically on top of the enemy. I personally like the projectile more, and I think it has more uses than it’s current state in the experimental patch.
I don’t have an opinion on the other Orisa changes.
- Zarya:
I don’t have any opinions on Zarya’s changes. I don’t play her.
- Sigma:
Keep Hyperspheres.
Keep Shield Speed.
I absolutely love the changes for his hyperspheres. As someone who is not the best player, it makes his character a bit easier to manage and play. I would personally consider keeping this change.
I also love the changed speeds for his shield. It makes the need to use Kinetic Grasp every time I drop shield practically disappear.
I don’t have an opinion on the other changes, but I would definitely keep the changes for him.
- Wrecking Ball
I don’t really mind most of his changes, I don’t play him enough to really have an opinion.
- Roadhog
Revert Whole Hog’s Knockback Change
I like the changed hook speed.
I don’t like the change to Take A Breather when I play Hog, but playing against him, it’s amazing. I would personally find a middle ground where it does just enough healing to make a difference on Hog but not make so much of a difference that it’s hard to kill him.
I would not keep the knockback change to Whole Hog. I enjoy being able to cancel it, but most people that I know use Whole Hog for it’s knockback.
- D.Va
Keep Slow Falling.
I really like the slow falling with her mech. Combining that with the short cooldown speed of boosters gives her a bit of a speed buff.
I like the idea of granting 30% Ult charge if you eat another enemy’s ult with matrix, but as a character who’s Ult is as devastating in low ranks / qp , I don’t think that buff would be fun.
I don’t have an opinion on the other changes.
- Winston
Buff Winston’s primary.
Currently, you can gain more Ult charge using melee. The 50% dmg nerf completely made his primary fire useless.
I enjoy the power punch in Primal.
I don’t have an opinion on the rest of his changes.
Damage
- Genji
I don’t play Genji, so I don’t really have much of an opinion.
- Doomfist
I don’t play Doomfist, so I don’t really have much of an opinion.
- Echo
I like the fact that Echo can now self-heal by getting final blows. It’s minimal enough that it shouldn’t cause problems.
I like the change to her Glide.
- Mei
Keep the change to Wall.
I love how wall now launches people in the air, I think it’s fun to play with and even against.
I think her ice block being bigger is a bit silly. Not really a necessary, needed change.
- Pharah
Keep the change to Enemy movement speed.
I love the change to enemy movement speed after being hit by a rocket. It makes aiming as her a bit easier, and less unpredictable.
I don’t really have much of an opinion on her other changes.
- Junkrat
Keep Rip-Tire’s buff
First off, it is incredibly cursed to open patch notes and read " Junkrat: no longer has audible footsteps. " I also think that it makes no sense, seeing as he has a pegleg, he’s very clunky, and he’s not a flanking character. He would be loud when he walks. It has no point.
I love Riptire’s change. It makes wall riding with the tire a lot easier.
- Sombra
Keep Machine Pistol Buff
Before this patch, I would NEVER play Sombra. I couldn’t do enough damage as her. With the buff to her Machine Pistol, it makes it so much easier to get use out of her.
I don’t like the stealth duration. I like to be able to run to point in Stealth as a distraction, and with the 8 second duration, that is incredibly hard.
- Bastion
I just think bastion is annoying. I would keep the changes, having lack of sentry form is absolutely amazing.
- Hanzo
PLEASE revert changes to Storm Arrow.
These changes to Storm Arrow make him incredibly boring to play. I understand that Storm Arrow is OP, but a nerf this massive is just annoying and unfun. Hanzo was my main for the longest time but if this change goes live I probably will never touch his character again.
- Torbjorn
I don’t play Torb, so I don’t really have an opinion on his changes.
- Ashe
PLEASE keep the reload speed for Ashe.
Keep lack of self-damage from dynamite.
I absolutely LOVE the new reload speed. I no longer have to hide for what seems like ages while Ashe reloads bullet by bullet.
Lack of self damage makes getting out of sticky situations easier, as you could throw dynamite close and shoot it, causing whomever is flanking you to take damage.
- Cassidy
Revert every. single. change.
First change: Bring back Fan the Hammer. It’s an integral part of Cass’s character that’s been showcased in comics, and even his Reunion animatic. Completely removing it just because Flash + Fan can be a bit op is completely ridiculous and not necessary.
Bring back air-roll. I personally use air roll to get out of a lot of sticky situations, so completely removing it sucks.
- Reaper
I personally love being able to TP while in Wraith, but it could definitely be abused.
I don’t have an opinion on the other changes.
- Soldier 76
I don’t really have any opinion on his changes.
- Widowmaker
I don’t really like her changes. I never really get to use all three mines, so the only thing that is remotely noticeable is the grappling hook change, which was already long enough.
- Tracer
I like all of her changes, but the ultimate charge is a bit OP.
Support
- Ana
PLEASE KEEP ALL OF ANA’S CHANGES. IF I HAD TO CHOOSE ONE CHARACTER’S CHANGES TO FULLY KEEP, IT WOULD BE ANA.
Ana’s changes are legendary.
Sleep showing up in kill feed and having an icon, being able to sleep a turret, being able to stop dva’s mech from flying in, all of the sleep changes are worthy of keeping.
The reload speed really helps me get more heals out.
The healing when nanoed helps keep nano w/ ult down, and more Ana players are using it to help out tanks. I personally like that.
- Baptiste
The jump is a bit silly. I don’t hate it but I wouldn’t keep it.
The immortality change is hit or miss. I mainly save immortality for ults, and with it’s decreased time, it’s going to make staying alive during those ults 10x harder.
I personally just wish I could heal with biotic launcher all of the time, and not just while amplification matrix is active.
- Brigitte
I don’t play Brigitte, so I do not have an opinion on her changes.
- Lucio
I love the change to Sound Barrier. The knockback is very helpful.
- Mercy
Revert the ultimate change.
Giving Mercy mass rez back puts a LARGE target on her. If the other team even SUSPECTS you’re going in for an ult, they hard focus you. That, combined with how easily cancellable it is and how slow it’s ult charge is, it’s horrible. It’s hard to use and it’s very clunky.
I like having Valk as a means to escape but I would prefer it to just be the ult.
- Moira
Keep Orb changes.
I enjoy the changes to her orbs. Having a choice on it’s speed is nice.
I like being able to lift focused targets with Coalescence.
I don’t really have an opinion on her other changes.
- Zenyatta
I think Zen’s jump is a bit silly, but it’s nice to use and very useful in combat.
I like the changes to his orbs. Having the role-specific effects with harmony is very nice and fun to use.
- Symmetra.
Keep her in Support.
Her change will take some getting used to, but she’s just meant to be a support character. Her turrets are amazing as healing turrets instead of damage turrets, her shield ultimate is more support oriented, and her teleporter supports team movement. She is meant for support.
TLDR
Keep: Charge Cancel, HYPERSPHERES, Sigma Shield, D.Va’s slow falling, Mei’s wall, Pharah’s enemy movement speed, rip-tire’s buff, SOMBRA’S MACHINE PISTOL, Ashe’s reload speed + lack of self damage, ALL OF ANA’S CHANGES, Moira’s Orb, Symmetra in support.
Remove: Tank Damage nerf, Orisa Halt, Whole Hog Knockback, STORM ARROW CHANGES, EVERY CASS CHANGE, Mercy’s Ult Change.