He’s just a bit clunkier now. Less barrier blocking stuff, more using Kinetic Grasp is fine, I actually think its more fun, but important sources of damage or cc like Mei’s freeze and Zarya’s beam outright ignoring it really sucks.
I’d be really cash money if Kinetic Grasp could block that stuff because, well, that’s basically what its for (among other things) but I don’t really expect him to drop to F tier.
It really does suck that cc and one-shot heroes are going to be stronger against him though.
That… certainly sounds more like a main tank than an off-tank. His peel is terrible. His kit is seriously like a mixture of Orisa and Reinhardt.
Him being weak as a character doesn’t change that he’s very plainly designed as a main tank. Even in Double Barrier, he’s a main tank. There’s no off-tank in Double Barrier, because having two main tanks with ranged attacks and strong barriers makes an off-tank unnecessary.
I honestly don’t think Blizzard wants main tanks to exist anymore. These PTR changes seem to be turning Sigma and Orisa into off-tanks, but now off-tanks seem to be losing their meaning. It seems like they’re trying to make all the tanks a bit more equal in their roles.
I use Kinetic Grasp to take pressure off of my barrier and recharge it, which is easier to do now that it gives me more hp. The main issue is what you mentioned, cc.
Hog’s more of a problem now but heroes like Zarya exist to help you against him. Enemy Hogs are going to be an issue if you’re the only tank being responsible for defense, like in Sigma/Hog or Sigma/Hammond pairings.
This is what is was talking about with his kit being clunkier, Sigma is going to be more vulnerable to his weaknesses, especially stuff that ignores Kinetic Grasp, that’s gonna be the worst.
I disagree that is just a good way to get wrecked now.
He’s now an off tank with a mega loaded damage kit, his use case is in cases where you would use D.va but multilevel mobility is not important, his barrier is a better DM that is more readily available to block high damage intervals, out does D.va in every other regard, and has a strong CC option + mitigation ability that double as the effect of defense matrix being able to still eat gravs or dragonstrikes.
Trying to use him as a main tank is suicide because you don’t have enough brawl presence and you will get run over, but as an off-tank you get all the damage and mitigation you would expect to see from off-tanks.
Yeah I’m not really feeling it if I need a Zarya to help me survive a Hog. I mean I don’t think Sigma is completely helpless against Hog if you play smart, look for hook on CD, flash your shield to block hook, and use accretion to stun TaB. It’s not favorable though and I don’t want people feeling obligated to have to play around me. That’s kind of my problem with tanks in general and why I like Roadhog to an extent. I know I can shoehorn Hog into any situation as long as I get kills and people can feel comfortable playing whatever they want.
If you wanna play him as an off-tank then by all means, go ahead, I’m not trying to tell anyone what to do.
Agreed but this is just what an actually useful Hog looks like. He doesn’t defend, he destroys the opponent’s defenses. I think Reinhardt’s as bad against Hog as Sigma’s gonna be though. Same with Orisa. Hog’s a tankbuster now lol.
Hog’s not really a tank buster, he’s getting a fat kick in the nuts with the armor buffs vs his pellet based damage.
The way armor works is damage above 10 will block 5 damage, and damage under 10 will instead be halved, roadhogs pellets do 6 damage each meaning their damage gets toned down to 3, halving his damage.
I think Hog’s pellets are actually still below the armor threshold on live. I remember saying that the initial armor nerfs back in GOATS meta was good for Hog and everyone was like “but he’s still doing half damage” and I was like “yeah, but its a mechanic that hurts him that sucks in general now so he’s stronger”
Same deal but in reverse now I guess. Hog’s damage isn’t really effected but we’ll be seeing more armor heroes and they’ll be keeping that armor longer in general. I don’t think Orisa’s gonna counter him or anything though, she’s basically not going to have barriers against him.
Basically. I like it, the whole off/main tank dynamic was silly. You know something’s wrong if people be asking for a separation of the tank role. Still, I think Sigma fits the new definition of a main tank, or rather, a barrier tank. If I want to protect my team, I’m still gonna dial S for Sigma. If my team thinks 900 barrier hp + Kinetic Grasp isn’t enough, well then my co-tank can swap, or we can get a Baptiste, Brigitte, or Mei.
The way I think it works on live is he does 30% less damage with each pellet, and on PTR it’s 50%, correct me if I’m wrong but reaper and hog did both benefit from the armor nerfs and if that part remained unchanged and they were still doing 50% less damage for their projectiles being below 10 damage each, then someone would have said so right? But the reaction was that RH and reaper benefitted from it immensely.
The damage in reality goes from 4 per pellet to 3 per pellet (which when you mix in healing is a BIG ttk nerf to RH and reaper VS tanks)
And Orisa is going to be the biggest counter to Roadhog, she has equal damage to him, and most of her healthpool is now armor + fortify quite literally with armor makes hogs gun do 2 damage per pellet which if she is being healed is basically ZERO damage.
Misconception - Mei vs Reinhardt, rein can take her focus for longer because he can move faster with his shield out, so long as she doesn’t get the drop on him and add a tick of freeze first, mei actually is set to be worse against him, and vs Orisa who will be the meta main tank of next patch looks at mei as a big joke thanks to fortify being up for the first time to stop the freeze, and if mei by some miracle doesn’t die even then, the second freeze comes through, and fortify is back. Mei is going to be rather MEH next patch because all the ranged DDs that previously were around to crap on her will be heavily meta again, ontop of her one thing she was good at being buffed in a way that hurts her.
Like I said, people made absolutely sure to inform me that Hog is equally stuffed by armor either way. I guess crits matter though.
As for Orisa vs Hog, I could be wrong but I think people are over selling Fortify. Orisa is dependent on her barriers, she doesn’t have Fortify 24/7. I think she’ll be one of the best tanks vs Hog anyway though, she can do cool stull like use Halt to make Hog’s mess up their Hooks. We’ll see, heck, if people think that she’s more fun on ptr then I’ll get to be paired with her more so that’s nice.
Not quite. Armor reduces damage by 50% up to a maximum of 3 damage, currently. That means if you deal 6 damage, it’s reduced by 3 (50%), but if you deal 7 damage, it’s reduced by 3, not 3.5, because it’s hit its reduction cap.
Currently, Hog deals damage in pellets that each individually deal 6 damage, so their damage is reduced by 3 to deal 3 damage apiece (50% reduction). With the armor revert, that reduction cap is raised to 5 damage, but this doesn’t affect Hog on regular shots because he was already under armor rules and had his damage cut by 50%. It does hurt him on crits–he’s going from a 25% damage reduction to a ~42% damage reduction.
Reaper, on the other hand, is slightly hurt by the change. He deals 7 damage per pellet, so whereas before his damage was reduced by 3 (thus dealing 4 damage per pellet), it’s now reduced by 3.5 damage per pellet (thus dealing 3.5 damage, for a reduction increase from 43% to 50%). That amounts to about 10 damage per shot, which considering Reaper’s very high damage output isn’t really that big a deal. His crits are hurt somewhat more, dropping from 11 per pellet to 9 per pellet (27% reduction to a 40% reduction)
This I agree with. The Fortify buffs amount to about a 5% increase in total Fortify uptime if it’s used continuously. I think the health increase will be the more significant buff.