She wouldnt outshine anyone if it didnt exist in the first place.
I suspect a certain dev that was on another team, specifically HotS, is the cause of most of these balance issues. Once that dev left balance improved there I’m curious if it’s the same here. I suspect it is personally.
I can’t tell if you are unable to differentiate between what I said and what you initially thought I meant, or if you are still intentionally misinterpreting what I said despite later clarifying the meaning.
I might start by pointing out that your timeframe you are now stating is incorrect. The sources were posted on July and August, not June and September.
Never have I said that the pickrates between the two periods could not have changed. I have said these two things:
- Given that the Dive Meta had solidified over a month before the time Jeff Kaplan made his post on pickrates (July 7th), and that same Dive Meta was in effect in August without any significant changes, it is reasonable to assume that the pickrates between those two dates did not change very much; there wasn’t much of a reason for them to.
- The fact that Omnicmeta’s data was flatly contradicted by Jeff Kaplan’s data raises questions as to just how accurate Omnicmeta really is in regards to pickrates, especially when Omnicmeta later displayed a set of data that seems very unlikely given the circumstances.
Please excuse me while I go back to creating yet another megapost on Mercy.
There’s honestly no point in getting into discourse over proposed mass rez balancing because they’ll never bring it back.
Perhaps the difference might be that omnic meta is based on snapshots on a single day, where as Blizzard data would be cumulative.
Compare May vs June, and there’s a big shift in Ana usage.
http://www.omnicmeta.com/2017/05/pc-hero-meta-report-s4w1011.html?m=1
http://www.omnicmeta.com/2018/06/overwatch-hero-meta-report-pc-june-25.html?m=1
Perhaps the difference might be that omnic meta is based on snapshots on a single day, where as Blizzard data would be cumulative.
If that were the case, then Omnicmeta’s data could be dismissed entirely due to it not having enough data.
Compare May vs June, and there’s a big shift in Ana usage.
http://www.omnicmeta.com/2017/05/pc-hero-meta-report-s4w1011.html?m=1
http://www.omnicmeta.com/2018/06/overwatch-hero-meta-report-pc-june-25.html?m=1
Yeah, those are from different years. May 15th, 2017 and June 25th, 2018.
The data’s going to be a lot different one year, two metas, and a few reworks later.
I may have skimmed a bit so an apology if I misread or misinterpret at any point.
I think in the effort to find a middle ground you may have found ground where most people won’t actually like it.
Some people dislike res and absolutely loathe mass res. They aren’t going to be happy that it’s back in any form.
Some people like Valk’s movement and aren’t going to be happy to lose it.
Some people like to be strong and you may have enough nerfs mixed in with the ult that it may not be as strong as people want. Your Mass Res is probably > Valk but, Res on CD > Your Pacify and I think the margin Res on CD wins by is far higher than the margin Mass Res wins by. I’m not sure Mercy’s OP by quite enough for that not to leave her UP at some skill levels and people like being OP over being UP.
Pacify’d hit the same breakpoint issue damage boost hits where it’s not going to mean that much on some heros and it’ll mean a lot to others. Hanzo for example would get hit significantly. His base damage is 125 and -30% would drop him down to 87.5 increasing the arrows he’d take to kill from 1 to 2 if you’d gotten a head shot and from 2 to 3 on bodyshots.
But, even when it’d actually matter you’d still have the matter of applying it. Unless I’ve got a barrier between me and a Hanzo I’m not sure I’m going to be tossing abilities at him that require me to be in LOS to hit unless I can’t clear LOS. -30% damage on Hanzo for 5s is not worth my becoming a corpse. Plus, I’ve got a fair chance of missing/ it getting reflected/eaten and it’s not on a short cooldown.
I’d recommend axing the 10% healing buff. It’s small enough to rarely matter and it’d just add a tiny amount of extra work for the servers. Plus, with that kind of cooldown missing is a large enough penalty.
I’d prefer yours to the current and the PTR version but, I don’t think it’d fly overall and it’s not by any means the dream variant for me at least.
Ah my bad.
Still though, it’s pretty easy to see that Ana pickrate was
- High in May
- High at the beginning of June.
- Transitioning MidJune
- Lower at the end of June
- Low at the start of July
Is this enough data points?
http://www.omnicmeta.com/2017/04/pc-hero-meta-report-s4w67.html?m=1
http://www.omnicmeta.com/2017/05/pc-hero-meta-report-s4w89.html?m=1
http://www.omnicmeta.com/2017/05/pc-hero-meta-report-s4w1011.html?m=1
http://www.omnicmeta.com/2017/06/pc-hero-meta-report-s5w1.html?m=1
http://www.omnicmeta.com/2017/06/overwatch-hero-meta-report-pc-s5-w3.html?m=1
http://www.omnicmeta.com/2017/07/overwatch-hero-meta-report-pc-s5-w5.html?m=1
http://www.omnicmeta.com/2017/07/overwatch-hero-meta-report-pc-s5-w7.html?m=1
I agreed, what a very nice written thread!
Still though, it’s pretty easy to see that Ana pickrate was
- High in May
- High at the beginning of June.
- Transitioning MidJune
- Lower at the end of June
The biggest transition between Ana and Mercy occurs between June 6th and June 19th. According to the next Omnicmeta release (that you provided), both of their high-tier pickrates drop after that. About a week of Ana having a headstart in only Masters/GM (roughly the top 3-4% of players) before dropping a bit in those categories does not explain Ana having a higher pickrate than Mercy in the top 33% from June 7th to July 7th… especially when, according to those graphs, Mercy maintained a higher pickrate than her the entire time in Diamond, roughly 10% of the playerbase.
I’m sure this thread will get locked in just a couple of hours since its "Taking a negative turn”. Also will probably get locked because this isn’t in the Mercy mega thread (which is locked YET AGAIN)
came in here to say enjoy getting dumped into the trash heap (mega mercy thread)…but you already expected it.
+1
This ultimate, no matter how I look at it, doesn’t feel or play like an ultimate.
agreed. Valk sucks.
all it is is either lucio amp it up or an Orisa ult that lets you fly a bit (a flying mercy is open to snipers and others fire where she is safe behind a tank…)
Resurrect
- This ability, as much as I love it, is O P A F.
again any mercy main said it would be OP off the ult.
Devs ignored us (shocking right?)
Devs go by what others say…
“mercy out heals everyone”
what is their excuse when she still is piked most but doesnt out heal every1?
her healing itself is NOT the issue.
rez on a short cd and valk are the problematic issues.
until they get changed she will be liked as its reliable and constant support w/o risk (which is ana’s biggest issue in that her shots can miss and cost someoen their life)
Love it, love all of it
He’s a troll, flag and move on
As I recall they said deathmatch, and lfg wouldn’t happen but yet here we are now.
It’s funny because it’s true.
Oh, the irony.
Guardian angel is gunna get gutted too
Nobody said you will have to go crazy to hit that pacify, you know you could always use a GA to a flyign target and try to hit from there. I don’t know really since it’s not something we can play/test but reducing Spamzo’s dmg is something I really wanna do.
About the ultimate I don’t know I think It’s enough nerfs to yet again feel that feeling of ressing your team but also give some counterplay. The cast time is about the same as lucio’s so I don’t see a problem with it.
The LoS works kinda like it works for the current res. If you cast res on a target then lose LoS of it you still res it (if you are in range)
Healing requirement increased- that means now it costs around what Valk costs. And I think for all these changes from the initial MassRes being able to GA (even tho at reduced speed) is a really good idea. Since making her a statue for 1 sec won’t help much. (And I’d rather have given her some mobility than statueType-slow + dmg reduction
I just spent half an hour reading, and I agree completely tbh. The only thing I could object is the new suggested ability, more healing is something that the OW team are trying to avoid. However, as you said, her current Valk feels horrible and I also agree that rez is OP as an unearned ability, and it simply cannot be balanced like this. Blizzard, I love you and I trust you, please listen to us.
Оh the bonus healing is for the striked target, but since people object this I will delete it ^^
Thanks for spending your time to read it ^^