Initial thoughts
Disclaimer: These are my thoughts without testing the changes so they are driven by emotion more than logical reasoning
Moira
Biotic Grasp
- Attach angle reduced by 37%
Not exactly sure what the meaning of this is but I assume it makes Biotic Grasp harder to hit people with.
I like the overall concept of the change as I do think it’s too easy to get value out of her kit
Biotic Orb
Damage Orb
- Damage radius reduced from 4 meters to 3 meters
- Projectile slow amount after a target is found increased from -72.5% to -80%
- Damage-per-second now scales based on how close the target(s) are to the Biotic Orb
- Between 0 – 1 meter: It will deal 150 damage per second
- Between 1 meter – 3 meters : Scales linearly down from 150 to 25 damage per second
- Note: The normal damage orb on live is always 50 damage per second
- The total potential damage the Biotic Orb can deal is unchanged: 200 damage total
This seems rather absurd. She can just fade in and easily melt the backline. The speed buff doesn’t help. It you throw the orb at the enemy team it will be able to get all of the value out of the orb instead of, say, a bit getting past and bouncing around.
I do like the radius reduction though as it makes the chance to get randomly finished off by a stray Orb more unlikely.
Fade
- Now phases out all allies within 6 meters (and self) for 1 second after exiting Fade
- Phasing makes a hero immune to all damage and effects. It will work exactly like Reaper’s Wraith Form or Moira’s own Fade effect in this regard
Dear lord what are they thinking? She has a defensive ult on a 6 second cooldown. Team got graved? Fade sand save your team.
Sigma hit a huge Gravitic Flux? Fade and save your team.
It’s just rediculous how broken it sounds that it isn’t even funny
Genji
Shuriken
General
- Damage decreased from 30 to 28
Secondary Fire
- Recovery increased from 0.65 to 0.75
What the hell??? This is rediculous. The damage buff is the biggest thing that he needed. I know what Genji needed some changes but his damage should have been a last resort thing. They should nerf is ult charge and maybe deflect instead.
The recovery time nerf seems fine though
Thoughts after some testing and consideration
Moira
Biotic Grasp
I don’t really feel the difference. I don’t have the worst aim so that might help but I would imagine that players that have worse aim should have a harder time getting value out of it which means she should be worse at the lower ranks which I see as a good thing.
Biotic Orb
Not actually that bad of a change. Still bad, grant you, but not as bad as I first thought.
The fact that it only does 200 damage max does help when considering it.
It does make it harder to get max value out of her orb, but my issue is that she can throw it into the middle of the enemy team or the enemy backline, do a fair amount of damage and get full value out of Orb which means she get ult even faster than she already does
Fade
I was right.
I tested it against Zarya and her team can walk away in time.
Tested it against Gravitic flux and if timed right, which isn’t hard as I did it first try, it saves the whole team.
Tested it against a Dragonblade and it works like a charm as it allows her team an extra second of invulnerability to kill Genji.
I like how it adds more depth into her kit, I do like the idea of a cleanse ability, but this is just too good. It counters most things in this game.
It does add some skill to her kit, but I feel like that is made up with the fact that she is invulnerable for 1 more second and makes her team invulnerable as well thus taking away even more risk from her kit.
Genji
Shurikens
I still think the damage nerfs aren’t what is needed. He needed an ult charge nerfs, not this.
Getting kills is inconsistent, just like before. It feels bad and it feels like Genji is becoming a blade bot once again.
As for the recovery time, it feels off, more than I thought. I could probably get used to it and it makes sense, though not as much sense as an ult charge nerf.