My take on Hero Bans

Blizzard needs to understand that the true power of Overwatch lies in its heroes—and how players connect with them. The game thrives on its rich characters, their stories, and the emotional attachment players develop over time. Overwatch needs more lore, background stories, and cinematics—not hero bans.

This is exactly why Jeff Kaplan was always against hero bans. You’re not just picking a hero like an action figure—you’re supposed to be the hero. Removing that choice undermines one of the game’s core appeals.

For many players, losing access to their hero means losing interest in the match altogether. If my hero gets banned—and my teammate picks the only other one I play—I’m not going to stick around for a match that’s already stacked against me. I’ll just leave and save myself the frustration of a guaranteed loss. And I won’t be the only one. Hero bans will inevitably lead to more players quitting mid-match, trolling, or simply walking away from the game entirely.

And for those who think bans will improve the game, let’s be clear:
There’s a difference between broken heroes and perceived broken heroes.
What the community thinks is OP often has one of the worst win rates in reality.

If anything, a ban system will cause players to lose rank. For example, heroes like Widowmaker, Ana, and Cassidy (often labeled as OP) actually have negative win rates. Banning them just pushes players toward statistically stronger picks **stacking the winrate further against them **.

Hero bans won’t create better balance—they’ll just make matches more frustrating, limit player choice, and alienate people who love specific heroes.

And before anyone says, “This is only for Competitive, you can just play Quick Play,”—that completely misses the point. I enjoy both modes, and I don’t want to feel like I’m playing a “cheaper version” of the game just because I prefer to avoid hero bans. Part of what makes Overwatch great is that Quick Play feels like Competitive—just without the pressure of ranking. Taking that away creates an unnecessary divide in the experience.

Blizzard needs to stop caving to the vocal minority. If you look at their biggest mistakes in the past, they all trace back to listening too much to the loudest voices rather than making decisions that are best for the entire player base. Most players aren’t the ones flooding the forums, demanding changes just to tilt the game in their favor. The majority just want a balanced, fun, and consistent experience.

And for the love of all things, stop copying games that originally copied Overwatch! This game set the standard for hero shooters for a reason—it’s polished, fun, and has always found a way to appeal to both casual and competitive players alike. Hero bans go against everything that makes Overwatch special.

If hero bans must exist, keep them in Esports only. That’s where they make sense, as teams at that level can strategize around them. The general community, however, doesn’t have the same level of coordination and knowledge. Most players won’t even know the optimal bans, and instead, we’ll see heroes like Ana getting banned every single game—reducing the banning team’s own chances of winning, since the enemy will just pick a support with a higher win rate. At the same time, Ana mains (and other players who rely on niche heroes) will be completely locked out of the game mode they want to play.

Nobody wins.

Hero bans aren’t a solution—they’re just going to alienate players, create unnecessary frustration, and ruin the identity of what makes Overwatch the best hero shooter out there. Blizzard needs to trust in their own game instead of blindly following trends that don’t belong here.

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I disagree. It will be for ranked only and Diamond +, then most of the player base will not be affected.

I am tired of playing with Mercy+Lifeweaver duo or Lucio/Zen duo and losing almost 99% of the time.

Or facing aimbotting Cassidy, Ashe, Widow, Genji, Hanzo, Doomfist 24/7. Hero bans will actually help to fight cheaters because the higher the rank, the more cheaters in games.

Also, it will help reduce endless hero swapping and trying to counter in the easiest way.

Really looking forward for this feature.

This is such a fundamental misconception of why hero bans exist. Part of it is to deal with balance, but realistically that’s only important at the top ranks where people can actually abuse a heros ceiling and balance is relevant. That’s why top down balance is a thing

No, hero bans exists to give players agency in their matches.

It’s for all ranks btw, which is probably for the best.

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That was the OW1 philosophy. OW2 devs want to promote a game based on rock paper scissors counter swapping. They think it’s a good thing that the hero does most of the work for the player and they want to promote flexibility. I’m not going to act like having flexibility doesn’t take any skill, but it shouldn’t be so prominent of a required skill. The reasoning is that, for example, a plat player shouldn’t be able to swap to Zarya and best a top500 dva player. That is something that is happening now.

I do not like the idea of hero bans because they introduce the issue where someone is locked out of playing their main hero(es) in nearly every game because they’re strong/meta. However, I am hopeful that hero bans can alleviate the issue stated above. If they refuse to balance hard counter match ups, then being able to ban counters would be good. Lastly, the way in which they are implementing bans is probably the most ideal way. The ban phase happens before you even see who you’re facing and every player is allowed a say. You can also let your team know who you don’t want banned without having to join chat or open your profile.

One tricking is an active choice that you make despite the game never supporting it from Day 1 of OW1. The blame rests with you alone.

This assumes the only reason bans exist is for balancing or for meta. Which isn’t the full picture and signals you’ve never researched bans as a topic. You’re looking at them as black and white instead of the fields of grey that it really is.

Same has been said of no hero stacking as well as role que. It’s not a defensible point.

Contradictory statement since you just got done accusing players of not understanding what is actually powerful and what isn’t.

It’s not meant to, it’s forced variety that helps gather info on the back end for devs.

Which I’m sure is just as easy to achieve as you make it sound. They just gotta listen to the correct people.

I don’t know a single game that has bans that is doing them like OW is going to implement them. If we start forbidding concepts purely because they exist elsewhere then you’ll just stop having games.

What’s the advantage for keeping picks away from regular players?

You’re looking at bans wrong if you think it’s only about picking the best choice.

She’d have to be the most picked or second most picked hero from both teams for that to happen.

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It wont do anything about cheaters. You can’t ban all of these heroes and even if you could, cheaters can use aimbot on any hero, even Symetra.

People have to understand that there’s a only chance you will ban at least 1 Hero you want. Plus, the chance of getting your main banned.

Ban system only affect One-trick players. You can argue that they should learn new heroes, but what if they don’t want? Because that’s not the game they “paid” for.
If all one-tricks leave the game your queue times will increase. (even if only from comp).

Part of me thinks it’s like a weird way of giving players some sense of agency over heroes that are frustrating them
“Stupid Lucio… frog… jerk… BAN!”

What I HOPE it is, is something that removes peoples tried and true picks and strats giving rise to new metas, playstyles, and hero spotlights. Im not expecting this to happen, Im just hoping it does lol

It’s all ranks, it’s 4 heroes per match, max 2 per role. It’s nothing but cope for bad players. I won’t vote during the voting to ban round it’s simple.

Another thing: You can have YOUR team banning your MAIN, reducing their chances of winning.

Man, it’s just stupid. Sorry.

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There are now 2 battles to fight

  1. The actual match
  2. Your team over if and who to ban

LET THE BATTLE BEGIN

Most matches will be decided on the Hero ban screen.
So much fun, ah?

Good go back to unranked if you want to be cheeks and not learn at least a little bit more of the game than one hero :joy::joy::joy:

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I would love to ban Phara from my games, that would probably increase my chances of winning! or will it?

What if there’s a Phara main in my team, and none on the other team? My ban-pick worked against me, I just reduced my (and my whole team) chances of winning because our Phara-main now have to play a hero he/she is not optimal.

You guys are delusional, just want anything that YOU BELIEVE, will increase your chances of winning.

My take is that hero bans will finally provide for a bullet-proof argument against bozos who’re demanding all profiles to be public. Because if someone has a public profile and has primarily played 2-3 heroes, it’s just waiting for the enemy team to exploit and ban those, especially if it’s on the “supposed to be a carry” designated by match-maker (say, a master in diamond lobby).

I want anything that increases the chances I don’t play against the meta broken heroes every single match.

I like sojourn, I think she’s fun, I also think I sometimes want to see other heroes played because I get tired of having to mirror sojourn.

It’s really that simple.

You can’t see who’s in the enemy team during bans, just your own team. This isn’t like a certain other game that has hero bans that work in such a stupid way lol

This is a non issue

They’re working to add a system to show your preferred heroes. Also a non issue unless your team hates you

u need to realize that the team is a bit south of what one could call competent when it comes to balance so giving ppl the agency of not seeing broken heroes in their games is great, if balance was actually competent and we didint spend multiple months with a couple op heroes dominating lobbies sure u might’ve had a point, dat aint the case.in ur lalaland bans are bad, in the real world theyre great

Which is funny considering hating your own teammates is a norm in OW.

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Imagine not being able to cope and having the gaul to call players who can cheeks lol. You excited to try and ban your way out of platinum cause you never learned how to be good against everybody? So sad so not competitive.

You can still see tags and profile pics, so if it’s a fairly uncommon one then with the combination of the picture pinpointing the profile through web-search is a matter of seconds.

Is that so, I haven’t seen any information to suggest this whatsoever, though I guess it might be the case that this is true I suppose.

Kinda just making things up at that point no?