My Sym Patch Idea

  • Primary Weapon
    Damage nerf reverted
    Secondary fire now go through enemies and barriers at a reduced damage

  • Turrets
    Damage buffed to 45dps
    Slowing effect removed

  • Teleporter (Ultimate)
    Replaces barrier ultimate
    Has infinite duration and range
    Both ends can be used as entrances
    Ultimate cost reduced by 50%
    2 teleporters can be built

  • Photon Barrier Ability Reintroduced
    Ability has a 6 second cooldown
    Barrier acts like sigmas barrier
    HP is 550
    HP does not recharge
    Each barrier produced is full
    When producing a new barrier, the old one dissapears
    So say I had 1 up, the next one i produce will remove the one i have up

  • Personal Shields New Ability
    Works like the old ability that adds shields to friendlies
    If you use it on an enemy, damage is 50
    Shields gained 50
    Can be stacked to 150
    4 charges available
    Charges recharge at 1 per 4 seconds
    Instant deploy time

no that would be op and busted and she would get nerfed even harder.

good idea

This is basically asking to have old mass rez mercy back. just put the tele a good distance from spawn to the point. no this is kinda busted the infinite range and -50% part

i dont get that

So sym or her allies can have extra 300 shields? I am sorry but this is kinda bad and dum idea. No one would die. this doesnt help make sym balanced this makes her overpowered.

I agree with the turret and the tp as maybe a second ult? photon barrier is a really good ult idky why people hate it

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Edited to be less powerful whilst still maintaining my idea