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Primary Weapon
Damage nerf reverted
Secondary fire now go through enemies and barriers at a reduced damage -
Turrets
Damage buffed to 45dps
Slowing effect removed -
Teleporter (Ultimate)
Replaces barrier ultimate
Has infinite duration and range
Both ends can be used as entrances
Ultimate cost reduced by 50%
2 teleporters can be built -
Photon Barrier Ability Reintroduced
Ability has a 6 second cooldown
Barrier acts like sigmas barrier
HP is 550
HP does not recharge
Each barrier produced is full
When producing a new barrier, the old one dissapears
So say I had 1 up, the next one i produce will remove the one i have up -
Personal Shields New Ability
Works like the old ability that adds shields to friendlies
If you use it on an enemy, damage is 50
Shields gained 50
Can be stacked to 150
4 charges available
Charges recharge at 1 per 4 seconds
Instant deploy time
no that would be op and busted and she would get nerfed even harder.
good idea
This is basically asking to have old mass rez mercy back. just put the tele a good distance from spawn to the point. no this is kinda busted the infinite range and -50% part
i dont get that
So sym or her allies can have extra 300 shields? I am sorry but this is kinda bad and dum idea. No one would die. this doesnt help make sym balanced this makes her overpowered.
I agree with the turret and the tp as maybe a second ult? photon barrier is a really good ult idky why people hate it
1 Like
Edited to be less powerful whilst still maintaining my idea