Now bear with me, this was just this itch that would not let me sleep until I post it here, but I may have found a few ideas that can make most parties of Overwatch satisfied. Keyword: Most
(CHANGES WERE AND STILL MAY CONTINUE TO BE EDITED)
Right click:
-remove perpetual linking
-add Threshold linking (like the bar you see on a Moira’s left click ability)
- Damage boost increased from 30 to 35%. Immediately applies.
- 10 second duration.
- Acts as a threshold, recharges by healing others. Recharges via healing just as long as the ability’s duration
Ability 2:
-remove Resurrection
-add Trauma Care
- Burst Heal of 150 to a single target
- 10 second cooldown
Note: Decreases likeliness to remain dependent on a sole player to carry the game via pocketing damage boost, and only using it to assist in engagements whenever healing is not a factor. Trauma care to help compete with the other main healers in keeping their team alive, especially tanks. I believe making a recharge threshold for damage boost grants Mercy the ability to strategically use damage boost with hesitation rather than holding right click through the entirety of pushes; removing the perpetual nature to pocket a player and granting more potential for a Mercy player to be more on their feet around their team more often like an actual doctor.
Valkyrie:
- 15 second duration.
-Resurrection (maximum of 3 during the duration) - 1.75 second casting time/ duration.
- Wave Duration pauses all respawn timers at 0; Players can manually respawn whenever their timer has reached 0. Returns to normal wave respawning if Valkyrie duration ends or Mercy dies
(ALL RESPAWN TIMERS ON HER TEAM SHOULD PAUSE DURING ULTIMATE, Only they can Manually choose to respawn or not should they not want to be revived. That way the Respawn timer doesn’t randomly drastically reduce; which tends to happen, ruining Mercy player’s calculations of looking at their fallen ally’s the respawn timer. For some reason they changed the respawn time at random intervals which really hurts the Mercy players and the whole purpose of Rez.)
Note: Valkyrie should be used for her iconic Resurrection ability and not being in her passive state. As for respawn… Calculating positioning is a difficult enough factor when the team is moving on a whim, a dead teammate should not have a random time interval change of respawning as Mercy’s resurrection AND positioning can be heavily affected by it.
Caduceus Pistol:
-remove reload
-add overheating threshold (When in valkyrie, the original / latter mechanic still applies to it).
-
100% Heat Threshold.
-
5% per 1 shot.
-
Same overheat dampening cooldown as Orisa’s main weapon.
-
10% longer non-overheat cooldown than Orisa’s main weapon.
Caduceus Pistol - Right Click ability:
-add Last Resort
- burst damage of 100 to all targets within 1 meter of the direction of the character’s Point of view (I don’t know the technical term for it).
- Requires 75% Heat Generation
- Causes 75% Heat generation.
OR
-add Plasma Charge
- If it lands on a target, deals an knockback blast of 50 damage.
- Impact Radius of 1 meter. (damage does not apply to those not stuck by a Plasma Charge)
- Particle speed remains the same
- Requires 75% Heat Generation
- Causes 75% Heat generation.
Note: Mercy’s sidearm is mainly there as a last resort. But due to the game’s current functionality of the hero, requiring LOS for teammates whenever they are not around and having her own means of self-defense as an Overwatch agent, this seemed like the most logical way to go about it in my opinion.
PS: I know neither of these changes have an odd of 98% chance of not seeing the light of day. But these are my ideas, thoughts? What would you like to see changed here?