My Suggestion for Potential Mercy Fix and Rez alt

Now bear with me, this was just this itch that would not let me sleep until I post it here, but I may have found a few ideas that can make most parties of Overwatch satisfied. Keyword: Most

(CHANGES WERE AND STILL MAY CONTINUE TO BE EDITED)

Right click:
-remove perpetual linking
-add Threshold linking (like the bar you see on a Moira’s left click ability)

  • Damage boost increased from 30 to 35%. Immediately applies.
  • 10 second duration.
  • Acts as a threshold, recharges by healing others. Recharges via healing just as long as the ability’s duration

Ability 2:
-remove Resurrection
-add Trauma Care

  • Burst Heal of 150 to a single target
  • 10 second cooldown

Note: Decreases likeliness to remain dependent on a sole player to carry the game via pocketing damage boost, and only using it to assist in engagements whenever healing is not a factor. Trauma care to help compete with the other main healers in keeping their team alive, especially tanks. I believe making a recharge threshold for damage boost grants Mercy the ability to strategically use damage boost with hesitation rather than holding right click through the entirety of pushes; removing the perpetual nature to pocket a player and granting more potential for a Mercy player to be more on their feet around their team more often like an actual doctor.

Valkyrie:

  • 15 second duration.
    -Resurrection (maximum of 3 during the duration)
  • 1.75 second casting time/ duration.
  • Wave Duration pauses all respawn timers at 0; Players can manually respawn whenever their timer has reached 0. Returns to normal wave respawning if Valkyrie duration ends or Mercy dies
    (ALL RESPAWN TIMERS ON HER TEAM SHOULD PAUSE DURING ULTIMATE, Only they can Manually choose to respawn or not should they not want to be revived. That way the Respawn timer doesn’t randomly drastically reduce; which tends to happen, ruining Mercy player’s calculations of looking at their fallen ally’s the respawn timer. For some reason they changed the respawn time at random intervals which really hurts the Mercy players and the whole purpose of Rez.)

Note: Valkyrie should be used for her iconic Resurrection ability and not being in her passive state. As for respawn… Calculating positioning is a difficult enough factor when the team is moving on a whim, a dead teammate should not have a random time interval change of respawning as Mercy’s resurrection AND positioning can be heavily affected by it.

Caduceus Pistol:
-remove reload
-add overheating threshold (When in valkyrie, the original / latter mechanic still applies to it).

  • 100% Heat Threshold.

  • 5% per 1 shot.

  • Same overheat dampening cooldown as Orisa’s main weapon.

  • 10% longer non-overheat cooldown than Orisa’s main weapon.

Caduceus Pistol - Right Click ability:

-add Last Resort

  • burst damage of 100 to all targets within 1 meter of the direction of the character’s Point of view (I don’t know the technical term for it).
  • Requires 75% Heat Generation
  • Causes 75% Heat generation.

OR

-add Plasma Charge

  • If it lands on a target, deals an knockback blast of 50 damage.
  • Impact Radius of 1 meter. (damage does not apply to those not stuck by a Plasma Charge)
  • Particle speed remains the same
  • Requires 75% Heat Generation
  • Causes 75% Heat generation.

Note: Mercy’s sidearm is mainly there as a last resort. But due to the game’s current functionality of the hero, requiring LOS for teammates whenever they are not around and having her own means of self-defense as an Overwatch agent, this seemed like the most logical way to go about it in my opinion.

PS: I know neither of these changes have an odd of 98% chance of not seeing the light of day. But these are my ideas, thoughts? What would you like to see changed here?

2 Likes

Trauma Care would be borderline broken with twice the proposed cooldown, it is a gd pocket Transc.
Like, comparatively it NUKES the output of Suzu (+110 w/ cleanse, less if no cleanse), Nade (+90 and +50% of any follow up) and Regen Burst (+120HP with its full HoT), with her stable and easily maintained 65hps you do not give Mercy anything that can take high HP tanks from Crit to above half HP on anything below 10 seconds.

Removing GA is removing probably 90% of the reason Mercy players prefer her. Even if it’s limited to Valk it won’t fly, but especially when you’re giving her 2 seconds of Soldier Sprint in compensation, it’s an awful trade. A huge portion of Valk’s power is how tanky it makes Mercy, without hugely buffing her output during it nerfing her survivability just makes it a worse ult when it’s already considered bad.
I agree with limiting Rez to Valk, the random interval thing you mentioned is Wave Respawn.

I don’t see the point of the overheat vs reload change.
Mercy typically does not have her gun out or the near consistent firing tempo to benefit from an overheat like Orisa. I like the idea of the secondary Blaster fire, though neither seems useful since Mercy’s supposed to be hyper aware and both are hugely limited (1m range lol) to being only useable in conditions where Mercy should probably lose that fight as she failed the awareness check and got jumped on.

3 Likes

No.

All your ideas are bad.

ty for your input, while i do understand that these suggestions may be proposterous, it’s just the thought of seeing what potential can be added/switched around for her

The trauma care idea is simply an idea and the healing output can be changed, the concept is burst heal so that it can make up for rez removal

You have the wrong interpretation of GA. I don’t want to limit it to valk, just only her passive state so she can constantly zip around, while replacing it and having a speed boost ability DURING and ONLY in valk, so in some way she still has it, the other one sacrifices speed for freedom of maneuverability. I do want to note that GA is only removed during valkyrie, seeing her zip around uberly fast is ridiculous and should only be used anytime except for during ultimate so that she can still be countered by some of the dps and sombra can at least contribute by cancelling her out of speeding.

EDIT: Also the second ability of the pistol idea, to give you another perspective… sometimes your positioning can’t be helped when your teammates turn into flankers on a moment’s notice, or is insta’ deleted and forced themselves to break line of sight. Therefore if there was nothing you could do at the given time and a flanker takes advantage of it, there must be some alternative to self-defense, no? I mean who is going to care for your patients if you can’t fend for yourself?

Rez is iconic to mercy, it needs to stay.

1 Like

typical response with no input on what you think could change, but thanks for the response!

There is an essay to make about everything you get wrong but I guess that I will keep my answer concise:

Your changes are one big ‘‘I cant kill Mercy, and thats terrible’’.

Indulge me, please! I’d love to hear it because the first guy who posted gave me one!

Damage boost is already mediocre. Nerfing it even more does nothing. Pocketing exists because hitscan DPS are overpowered plus Mercy has been nerfed to the point its her only impact against decent players.

While removing E-Rez is a good idea, this is both bland and overpowered.

Its better to do the Rez-Valk swap than to add a massive burst heal. Mercy doesnt struggle to heal unless she is trying to heal a Roadhog being Bastion’d. Which isnt her job.

If I wanted to play a damage oriented support, I would play a damage oriented support.

Mercy is supposed to have her own gameplay fantasy and that is not something that needs to be changed, only enhanced.

Instead of more damage, simply add some manner of non-damage anti-dive deterrent like soft CC to Caduceus Blaster if you want to buff it.


Overall you are gutting Mercy’s ultimate in exchange of more gunplay that is not needed because the hero isnt supposed to be Bap With A Tether Beam.

Mercy’s gameplay was butchered into being a pocketbot because her ultimate sucks and she has no reason to prioritize her ult charge like other supports.

No I mean removing GA from Valk is terrible.
A speed boost, temporary or permanent won’t make up for GA’s disabling.
Especially when a lot of Valk’s power is in keeping Mercy up, you’re gutting that but offering 0 compensation to an ult that’s already low tier.

The majority of Mercy’s skill expression is pure positioning and awareness, sure turning a blind corner into a Tracer can happen if you’re deaf, but you should die there. You positioned poorly or took a fight you shouldn’t have.
“But my ally” if they position like a doofus they deserve the death, regardless of the support they have with them. Some have better tools to brute force a dingus’ survival, so pick them if you’re identifying an issue with ally positioning. Mercy’s got incredibly flexible positioning via GA, she can and should take opportunities to finish off enemies, but these abilities aren’t useful in situations where Mercy shouldn’t be at extreme risk and likely to die with solely skill diffs deciding it.

2 Likes

See now this I can agree on, and I may have not stated it but I’ll state it now.
I really had no time to add additional thoughts but I really thought of this with no brief analyzation of what could be the cons of these changes, but thank you for pointing them out.

We are on the same side here about pocketbot, I am simply adding ideas on how to change it, even if they are bad ideas they are just ideas in the end, there was no need to be short, shrewd and blunt about it lol. I would have much preferred this criticism from the getgo

The issue with bad ideas that make Mercy ultimately worse is that they gain traction more than the ideas that actually work to fix Mercy because the bad ideas are often net nerfs.

Hmm, if that’s so then I will take your advice and edit my post, despite wasting my life on here adding things that will probably never see the light of day… I am here already might as well make use of the time I have

Here our my opinions as someone who plays mercy.

People need to remember that mercy primary form of damage comes from her damage boost, it doesnt actually do that much damage, the only reason why its someone problematic is that it changes breakpoints. And as far as I can recall, going from 30% to 20% doesnt change any major break points (i may be forgeting some but cant think of any ATM) So all this does is nerf her damage even more without addressing why DB is problematic.

Bad Idea IMO

I think this could actually work, I think 250 and a 7 second CD might be a bit much, but I like the idea of adding in a form of burst as mercy severely lacks ways to keep teams alive.

Ya no this aint it cheif. One of the main draws to mercy is her mobility, I dare say her mobility is more crucial to her identity then Rez is.

Removing it for a sprint will feel terrible, especially when you factor in her short range her beam attaches.

For reference mercy beam is 15 meters, lucio is a radius is 12m. Its not that big of a range.

So if you limit rez to only usable in ult, you would need to buff it in some way as the current rez already is niche, so making it more niche by limiting it to ult, while also possibly making it useless with your manually choose to respawn makes it even worse.

Like mercy already rezes around 3-6 times in a game, linking it to ult would only lower the number further.

But why? like really why?

Also why? adding in uses to her pistol is nice in theory, but it breaks up her flow, having to swap between staff and pistol already is clunky, its why damage boost and heal are instant swap, because any delay in switching can be annoying, just look at LW for a example where swaping can be annying and leads to healbotting or DPSing botting more.

Overall, I like the idea of replacing rez with a burst heal, but thats about it, the other changes are odd or outright not a good idea.

IMO

1 Like

I would be content with them adding a mini-Valkyrie as ability. It sucks cheeseballs as an ult

Yeah, overall it just originated with just trying to remove her from being the iconic pocket wench and having her instead be an ACTUAL doctor. With some form of self defense that doesn’t have stale gameplay whenever she HAS to pull the peashooter out. All these abilities can be subject to change because they weren’t thorough ideas, just a basis i conjured up.

Lowkey just undo the damage boost buff from S11 and revert GA to Season 1 of OW2

Again I appreciate the insight, do let me know if these changes are, less worse lol (i edited it)

It is, read it again. They mentioned it being iconic within the ultimate itself. And it’s a considerable buff in comparison. lol

i would encourage you to try making your rework in the workshop then adding the code here